1,442 research outputs found
The Ray Bundle method for calculating weak magnification by gravitational lenses
We present here an alternative method for calculating magnifications in
gravitational lensing calculations -- the Ray Bundle method. We provide a
detailed comparison between the distribution of magnifications obtained
compared with analytic results and conventional ray-shooting methods. The Ray
Bundle method provides high accuracy in the weak lensing limit, and is
computationally much faster than (non-hierarchical) ray shooting methods to a
comparable accuracy.
The Ray Bundle method is a powerful and efficient technique with which to
study gravitational lensing within realistic cosmological models, particularly
in the weak lensing limit.Comment: 9 pages Latex, 8 figures, submitted to MNRA
A kinematical approach to gravitational lensing using new formulae for refractive index and acceleration
This paper uses the Schwarzschild metric to derive an effective refractive
index and acceleration vector that account for relativistic deflection of light
rays, in an otherwise classical kinematic framework. The new refractive index
and the known path equation are integrated to give accurate results for travel
time and deflection angle, respectively. A new formula for coordinate
acceleration is derived which describes the path of a massless test particle in
the vicinity of a spherically symmetric mass density distribution. A standard
ray-shooting technique is used to compare the deflection angle and time delay
predicted by this new formula with the previously calculated values, and with
standard first order approximations. Finally, the ray shooting method is used
in theoretical examples of strong and weak lensing, reproducing known
observer-plane caustic patterns for multiple masses.Comment: 11 pages, 7 figures, MNRAS accepte
Teraflop per second gravitational lensing ray-shooting using graphics processing units
Gravitational lensing calculation using a direct inverse ray-shooting
approach is a computationally expensive way to determine magnification maps,
caustic patterns, and light-curves (e.g. as a function of source profile and
size). However, as an easily parallelisable calculation, gravitational
ray-shooting can be accelerated using programmable graphics processing units
(GPUs). We present our implementation of inverse ray-shooting for the NVIDIA
G80 generation of graphics processors using the NVIDIA Compute Unified Device
Architecture (CUDA) software development kit. We also extend our code to
multiple-GPU systems, including a 4-GPU NVIDIA S1070 Tesla unit. We achieve
sustained processing performance of 182 Gflop/s on a single GPU, and 1.28
Tflop/s using the Tesla unit. We demonstrate that billion-lens microlensing
simulations can be run on a single computer with a Tesla unit in timescales of
order a day without the use of a hierarchical tree code.Comment: 21 pages, 4 figures, submitted to New Astronom
Microlensing with advanced contour integration algorithm: Green's theorem to third order, error control, optimal sampling and limb darkening
Microlensing light curves are typically computed either by ray-shooting maps
or by contour integration via Green's theorem. We present an improved version
of the second method that includes a parabolic correction in Green's line
integral. In addition, we present an accurate analytical estimate of the
residual errors, which allows the implementation of an optimal strategy for the
contour sampling. Finally, we give a prescription for dealing with
limb-darkened sources reaching arbitrary accuracy. These optimizations lead to
a substantial speed-up of contour integration codes along with a full mastery
of the errors.Comment: 34 pages, 11 figure
Application of the Contouring Method to Extended Microlensed Sources
The method devised by Lewis et al. (1993) for calculating the light curve of
a microlensed point source is expanded to two dimensions to enable the
calculation of light curves of extended sources. This method is significantly
faster than the ray shooting method that has been used in the past. The
increased efficiency is used to obtain much higher resolution light curves over
increased timescales. We investigate the signatures arising from different
source geometries in a realistic microlensing model. We show that a large
fraction of high magnification events (HMEs) in image A of Q2237+0305 involve
only one caustic, and could therefore yield information on the structure of the
quasar continuum through the recognition of a characteristic event shape. In
addition, the cataloguing of HMEs into morphological type will, in theory,
enable the direction of the transverse motion, as well as the source size to be
obtained from long term monitoring.Comment: 10 pages including 4 figures. Accepted for publication in M.N.R.A.
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