14 research outputs found

    Improved CNN-based Learning of Interpolation Filters for Low-Complexity Inter Prediction in Video Coding

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    The versatility of recent machine learning approaches makes them ideal for improvement of next generation video compression solutions. Unfortunately, these approaches typically bring significant increases in computational complexity and are difficult to interpret into explainable models, affecting their potential for implementation within practical video coding applications. This paper introduces a novel explainable neural network-based inter-prediction scheme, to improve the interpolation of reference samples needed for fractional precision motion compensation. The approach requires a single neural network to be trained from which a full quarter-pixel interpolation filter set is derived, as the network is easily interpretable due to its linear structure. A novel training framework enables each network branch to resemble a specific fractional shift. This practical solution makes it very efficient to use alongside conventional video coding schemes. When implemented in the context of the state-of-the-art Versatile Video Coding (VVC) test model, 0.77%, 1.27% and 2.25% BD-rate savings can be achieved on average for lower resolution sequences under the random access, low-delay B and low-delay P configurations, respectively, while the complexity of the learned interpolation schemes is significantly reduced compared to the interpolation with full CNNs.Comment: IEEE Open Journal of Signal Processing Special Issue on Applied AI and Machine Learning for Video Coding and Streaming, June 202

    Adapting Computer Vision Models To Limitations On Input Dimensionality And Model Complexity

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    When considering instances of distributed systems where visual sensors communicate with remote predictive models, data traffic is limited to the capacity of communication channels, and hardware limits the processing of collected data prior to transmission. We study novel methods of adapting visual inference to limitations on complexity and data availability at test time, wherever the aforementioned limitations exist. Our contributions detailed in this thesis consider both task-specific and task-generic approaches to reducing the data requirement for inference, and evaluate our proposed methods on a wide range of computer vision tasks. This thesis makes four distinct contributions: (i) We investigate multi-class action classification via two-stream convolutional neural networks that directly ingest information extracted from compressed video bitstreams. We show that selective access to macroblock motion vector information provides a good low-dimensional approximation of the underlying optical flow in visual sequences. (ii) We devise a bitstream cropping method by which AVC/H.264 and H.265 bitstreams are reduced to the minimum amount of necessary elements for optical flow extraction, while maintaining compliance with codec standards. We additionally study the effect of codec rate-quality control on the sparsity and noise incurred on optical flow derived from resulting bitstreams, and do so for multiple coding standards. (iii) We demonstrate degrees of variability in the amount of data required for action classification, and leverage this to reduce the dimensionality of input volumes by inferring the required temporal extent for accurate classification prior to processing via learnable machines. (iv) We extend the Mixtures-of-Experts (MoE) paradigm to adapt the data cost of inference for any set of constituent experts. We postulate that the minimum acceptable data cost of inference varies for different input space partitions, and consider mixtures where each expert is designed to meet a different set of constraints on input dimensionality. To take advantage of the flexibility of such mixtures in processing different input representations and modalities, we train biased gating functions such that experts requiring less information to make their inferences are favoured to others. We finally note that, our proposed data utility optimization solutions include a learnable component which considers specified priorities on the amount of information to be used prior to inference, and can be realized for any combination of tasks, modalities, and constraints on available data

    Video-assisted Overtaking System enabled by V2V Communications

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    V2X (Vehicle-to-Everything) is a promising technology to diminish road hazards and increase driving safety. This thesis focuses in the transmission of video between vehicles (V2V, Vehicle-to-Vehicle) in an overtaking situation, helping drivers to be more aware and less error-prone in these situations. In the implementation, the vehicle reads from vehicle's CAN and GPS data to setup the system, streams his Line of Sight to the overtaking vehicle and uses DSRC as the communication technology

    An intelligent system for the classification and selection of novel and efficient lossless image compression algorithms

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    We are currently living in an era revolutionised by the development of smart phones and digital cameras. Most people are using phones and cameras in every aspect of their lives. With this development comes a high level of competition between the technology companies developing these devices, each one trying to enhance its products to meet the new market demands. One of the most sought-after criteria of any smart phone or digital camera is the camera’s resolution. Digital imaging and its applications are growing rapidly; as a result of this growth, the image size is increasing, and alongside this increase comes the important challenge of saving these large-sized images and transferring them over networks. With the increase in image size, the interest in image compression is increasing as well, to improve the storage size and transfer time. In this study, the researcher proposes two new lossless image compression algorithms. Both proposed algorithms focus on decreasing the image size by reducing the image bit-depth through using well defined methods of reducing the coloration between the image intensities.The first proposed lossless image compression algorithm is called Column Subtraction Compression (CSC), which aims to decrease the image size without losing any of the image information by using a colour transformation method as a pre-processing phase, followed by the proposed Column Subtraction Compression function to decrease the image size. The proposed algorithm is specially designed for compressing natural images. The CSC algorithm was evaluated for colour images and compared against benchmark schemes obtained from (Khan et al., 2017). It achieved the best compression size over the existing methods by enhancing the average storage saving of the BBWCA, JPEG 2000 LS, KMTF– BWCA, HEVC and basic BWCA algorithms by 2.5%, 15.6%, 41.6%, 7.8% and 45.07% respectively. The CSC algorithm simple implementation positively affects the execution time and makes it one of the fastest algorithms, since it needed less than 0.5 second for compressing and decompressing natural images obtained from (Khan et al., 2017). The proposed algorithm needs only 19.36 seconds for compressing and decompressing all of the 10 images from the Kodak image set, while the BWCA, KMTF – BWCA and BBWCA need 398.5s, 429.24s and 475.38s respectively. Nevertheless, the CSC algorithm achieved less compression ratio, when compressing low resolution images since it was designed for compressing high resolution images. To solve this issue, the researcher proposed the Low-Resolution Column Subtraction Compression algorithm (LRCSC) to enhance the CSC low compression ratio related to compressing low-resolution images.The LRCSC algorithm starts by using the CSC algorithm as a pre-processing phase, followed by the Huffman algorithm and Run-Length Coding (RLE) to decrease the image size as a final compression phase. The LRCSC enhanced the average storage saving of the CSC algorithm for raster map images by achieving 13.68% better compression size. The LRCSC algorithm decreases the raster map image set size by saving 96% from the original image set size but did not reach the best results when compared with the PNG, GIF, BLiSE and BBWCA where the storage saving is 97.42%, 98.33%, 98.92% and 98.93% respectively. The LRCSC algorithm enhanced the compression execution time with acceptable compression ratio. Both of the proposed algorithms are effective with any image types such as colour or greyscale images. The proposed algorithms save a lot of memory storage and dramatically decreased the execution time.Finally, to take full benefits of the two newly developed algorithms, anew system is developed based on running both of the algorithm for the same input image and then suggest the appropriate algorithm to be used for the de-compression phase

    High-performance hardware accelerators for image processing in space applications

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    Mars is a hard place to reach. While there have been many notable success stories in getting probes to the Red Planet, the historical record is full of bad news. The success rate for actually landing on the Martian surface is even worse, roughly 30%. This low success rate must be mainly credited to the Mars environment characteristics. In the Mars atmosphere strong winds frequently breath. This phenomena usually modifies the lander descending trajectory diverging it from the target one. Moreover, the Mars surface is not the best place where performing a safe land. It is pitched by many and close craters and huge stones, and characterized by huge mountains and hills (e.g., Olympus Mons is 648 km in diameter and 27 km tall). For these reasons a mission failure due to a landing in huge craters, on big stones or on part of the surface characterized by a high slope is highly probable. In the last years, all space agencies have increased their research efforts in order to enhance the success rate of Mars missions. In particular, the two hottest research topics are: the active debris removal and the guided landing on Mars. The former aims at finding new methods to remove space debris exploiting unmanned spacecrafts. These must be able to autonomously: detect a debris, analyses it, in order to extract its characteristics in terms of weight, speed and dimension, and, eventually, rendezvous with it. In order to perform these tasks, the spacecraft must have high vision capabilities. In other words, it must be able to take pictures and process them with very complex image processing algorithms in order to detect, track and analyse the debris. The latter aims at increasing the landing point precision (i.e., landing ellipse) on Mars. Future space-missions will increasingly adopt Video Based Navigation systems to assist the entry, descent and landing (EDL) phase of space modules (e.g., spacecrafts), enhancing the precision of automatic EDL navigation systems. For instance, recent space exploration missions, e.g., Spirity, Oppurtunity, and Curiosity, made use of an EDL procedure aiming at following a fixed and precomputed descending trajectory to reach a precise landing point. This approach guarantees a maximum landing point precision of 20 km. By comparing this data with the Mars environment characteristics, it is possible to understand how the mission failure probability still remains really high. A very challenging problem is to design an autonomous-guided EDL system able to even more reduce the landing ellipse, guaranteeing to avoid the landing in dangerous area of Mars surface (e.g., huge craters or big stones) that could lead to the mission failure. The autonomous behaviour of the system is mandatory since a manual driven approach is not feasible due to the distance between Earth and Mars. Since this distance varies from 56 to 100 million of km approximately due to the orbit eccentricity, even if a signal transmission at the light speed could be possible, in the best case the transmission time would be around 31 minutes, exceeding so the overall duration of the EDL phase. In both applications, algorithms must guarantee self-adaptability to the environmental conditions. Since the Mars (and in general the space) harsh conditions are difficult to be predicted at design time, these algorithms must be able to automatically tune the internal parameters depending on the current conditions. Moreover, real-time performances are another key factor. Since a software implementation of these computational intensive tasks cannot reach the required performances, these algorithms must be accelerated via hardware. For this reasons, this thesis presents my research work done on advanced image processing algorithms for space applications and the associated hardware accelerators. My research activity has been focused on both the algorithm and their hardware implementations. Concerning the first aspect, I mainly focused my research effort to integrate self-adaptability features in the existing algorithms. While concerning the second, I studied and validated a methodology to efficiently develop, verify and validate hardware components aimed at accelerating video-based applications. This approach allowed me to develop and test high performance hardware accelerators that strongly overcome the performances of the actual state-of-the-art implementations. The thesis is organized in four main chapters. Chapter 2 starts with a brief introduction about the story of digital image processing. The main content of this chapter is the description of space missions in which digital image processing has a key role. A major effort has been spent on the missions in which my research activity has a substantial impact. In particular, for these missions, this chapter deeply analizes and evaluates the state-of-the-art approaches and algorithms. Chapter 3 analyzes and compares the two technologies used to implement high performances hardware accelerators, i.e., Application Specific Integrated Circuits (ASICs) and Field Programmable Gate Arrays (FPGAs). Thanks to this information the reader may understand the main reasons behind the decision of space agencies to exploit FPGAs instead of ASICs for high-performance hardware accelerators in space missions, even if FPGAs are more sensible to Single Event Upsets (i.e., transient error induced on hardware component by alpha particles and solar radiation in space). Moreover, this chapter deeply describes the three available space-grade FPGA technologies (i.e., One-time Programmable, Flash-based, and SRAM-based), and the main fault-mitigation techniques against SEUs that are mandatory for employing space-grade FPGAs in actual missions. Chapter 4 describes one of the main contribution of my research work: a library of high-performance hardware accelerators for image processing in space applications. The basic idea behind this library is to offer to designers a set of validated hardware components able to strongly speed up the basic image processing operations commonly used in an image processing chain. In other words, these components can be directly used as elementary building blocks to easily create a complex image processing system, without wasting time in the debug and validation phase. This library groups the proposed hardware accelerators in IP-core families. The components contained in a same family share the same provided functionality and input/output interface. This harmonization in the I/O interface enables to substitute, inside a complex image processing system, components of the same family without requiring modifications to the system communication infrastructure. In addition to the analysis of the internal architecture of the proposed components, another important aspect of this chapter is the methodology used to develop, verify and validate the proposed high performance image processing hardware accelerators. This methodology involves the usage of different programming and hardware description languages in order to support the designer from the algorithm modelling up to the hardware implementation and validation. Chapter 5 presents the proposed complex image processing systems. In particular, it exploits a set of actual case studies, associated with the most recent space agency needs, to show how the hardware accelerator components can be assembled to build a complex image processing system. In addition to the hardware accelerators contained in the library, the described complex system embeds innovative ad-hoc hardware components and software routines able to provide high performance and self-adaptable image processing functionalities. To prove the benefits of the proposed methodology, each case study is concluded with a comparison with the current state-of-the-art implementations, highlighting the benefits in terms of performances and self-adaptability to the environmental conditions

    MediaSync: Handbook on Multimedia Synchronization

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    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences

    QoE management of HTTP adaptive streaming services

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    Raspberry Pi Technology

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