309 research outputs found

    Kernels for Feedback Arc Set In Tournaments

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    A tournament T=(V,A) is a directed graph in which there is exactly one arc between every pair of distinct vertices. Given a digraph on n vertices and an integer parameter k, the Feedback Arc Set problem asks whether the given digraph has a set of k arcs whose removal results in an acyclic digraph. The Feedback Arc Set problem restricted to tournaments is known as the k-Feedback Arc Set in Tournaments (k-FAST) problem. In this paper we obtain a linear vertex kernel for k-FAST. That is, we give a polynomial time algorithm which given an input instance T to k-FAST obtains an equivalent instance T' on O(k) vertices. In fact, given any fixed e>0, the kernelized instance has at most (2+e)k vertices. Our result improves the previous known bound of O(k^2) on the kernel size for k-FAST. Our kernelization algorithm solves the problem on a subclass of tournaments in polynomial time and uses a known polynomial time approximation scheme for k-FAST

    Sizing the length of complex networks

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    Among all characteristics exhibited by natural and man-made networks the small-world phenomenon is surely the most relevant and popular. But despite its significance, a reliable and comparable quantification of the question `how small is a small-world network and how does it compare to others' has remained a difficult challenge to answer. Here we establish a new synoptic representation that allows for a complete and accurate interpretation of the pathlength (and efficiency) of complex networks. We frame every network individually, based on how its length deviates from the shortest and the longest values it could possibly take. For that, we first had to uncover the upper and the lower limits for the pathlength and efficiency, which indeed depend on the specific number of nodes and links. These limits are given by families of singular configurations that we name as ultra-short and ultra-long networks. The representation here introduced frees network comparison from the need to rely on the choice of reference graph models (e.g., random graphs and ring lattices), a common practice that is prone to yield biased interpretations as we show. Application to empirical examples of three categories (neural, social and transportation) evidences that, while most real networks display a pathlength comparable to that of random graphs, when contrasted against the absolute boundaries, only the cortical connectomes prove to be ultra-short

    Rank-based linkage I: triplet comparisons and oriented simplicial complexes

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    Rank-based linkage is a new tool for summarizing a collection SS of objects according to their relationships. These objects are not mapped to vectors, and ``similarity'' between objects need be neither numerical nor symmetrical. All an object needs to do is rank nearby objects by similarity to itself, using a Comparator which is transitive, but need not be consistent with any metric on the whole set. Call this a ranking system on SS. Rank-based linkage is applied to the KK-nearest neighbor digraph derived from a ranking system. Computations occur on a 2-dimensional abstract oriented simplicial complex whose faces are among the points, edges, and triangles of the line graph of the undirected KK-nearest neighbor graph on SS. In ∣S∣K2|S| K^2 steps it builds an edge-weighted linkage graph (S,L,σ)(S, \mathcal{L}, \sigma) where σ({x,y})\sigma(\{x, y\}) is called the in-sway between objects xx and yy. Take Lt\mathcal{L}_t to be the links whose in-sway is at least tt, and partition SS into components of the graph (S,Lt)(S, \mathcal{L}_t), for varying tt. Rank-based linkage is a functor from a category of out-ordered digraphs to a category of partitioned sets, with the practical consequence that augmenting the set of objects in a rank-respectful way gives a fresh clustering which does not ``rip apart`` the previous one. The same holds for single linkage clustering in the metric space context, but not for typical optimization-based methods. Open combinatorial problems are presented in the last section.Comment: 37 pages, 12 figure

    Tropical Neighbourhood Search: A New Heuristic for Periodic Timetabling

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    Markov-Chain-Based Heuristics for the Feedback Vertex Set Problem for Digraphs

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    A feedback vertex set (FVS) of an undirected or directed graph G=(V, A) is a set F such that G-F is acyclic. The minimum feedback vertex set problem asks for a FVS of G of minimum cardinality whereas the weighted minimum feedback vertex set problem consists of determining a FVS F of minimum weight w(F) given a real-valued weight function w. Both problems are NP-hard [Karp72]. Nethertheless, they have been found to have applications in many fields. So one is naturally interested in approximation algorithms. While most of the existing approximation algorithms for feedback vertex set problems rely on local properties of G only, this thesis explores strategies that use global information about G in order to determine good solutions. The pioneering work in this direction has been initiated by Speckenmeyer [Speckenmeyer89]. He demonstrated the use of Markov chains for determining low cardinality FVSs. Based on his ideas, new approximation algorithms are developed for both the unweighted and the weighted minimum feedback vertex set problem for digraphs. According to the experimental results presented in this thesis, these new algorithms outperform all other existing approximation algorithms. An additional contribution, not related to Markov chains, is the identification of a new class of digraphs G=(V, A) which permit the determination of an optimum FVS in time O(|V|^4). This class strictly encompasses the completely contractible graphs [Levy/Low88]

    Ranking tournaments with no errors I: Structural description

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    In this series of two papers we examine the classical problem of ranking a set of players on the basis of a set of pairwise comparisons arising from a sports tournament, with the objective of minimizing the total number of upsets, where an upset occurs if a higher ranked player was actually defeated by a lower ranked player. This problem can be rephrased as the so-called minimum feedback arc set problem on tournaments, which arises in a rich variety of applications and has been a subject of extensive research. In this series we study this NP-hard problem using structure-driven and linear programming approaches. Let T=(V,A) be a tournament with a nonnegative integral weight w(e) on each arc e. A subset F of arcs is called a feedback arc set if T\F contains no cycles (directed). A collection C of cycles (with repetition allowed) is called a cycle packing if each arc e is used at most w(e) times by members of C. We call T cycle Mengerian (CM) if, for every nonnegative integral function w defined on A, the minimum total weight of a feedback arc set is equal to the maximum size of a cycle packing. The purpose of these two papers is to show that a tournament is CM iff it contains none of four Möbius ladders as a subgraph; such a tournament is referred to as Möbius-free. In this first paper we present a structural description of all Möbius-free tournaments, which relies heavily on a chain theorem concerning internally 2-strong tournaments
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