2 research outputs found

    Randomized Strategyproof Mechanisms for Facility Location and the Mini-Sum-of-Squares Objective

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    We consider the problem of locating a public facility on a line, where a set of nn strategic agents report their \emph{locations} and a mechanism determines, either deterministically or randomly, the location of the facility. Game theoretic perspectives of the facility location problem advanced in two main directions. The first direction is concerned with the characterization of \emph{strategyproof} (SP) mechanisms; i.e., mechanisms that induce truthful reporting as a dominant strategy; and the second direction quantifies how well various objective functions can be approximated when restricted to SP mechanisms. The current paper provides contributions in both directions. First, we construct a parameterized randomized SP mechanism, and show that all of the previously proposed deterministic and randomized SP mechanisms for the current settings can be formalized as special cases of this mechanism. Second, we give tight results for the approximation ratio of SP mechanisms with respect to the objective of minimizing the sum of squares of distances to the agents (\emph{miniSOS}). Holzman \cite{Holzman1990} provided an axiomatic foundation for this function, showing that it is the unique function that satisfies unanimity, continuity and invariance. We devise a randomized mechanism that gives a 1.5-approximation for the miniSOS function, and show that no other randomized SP mechanism can provide a better approximation. This mechanism chooses the average location with probability 1/2 and a \emph{random dictator} with probability 1/2. For deterministic mechanisms, we show that the median mechanism provides a 2-approximation, and this is tight. Together, our study provides fundamental understanding of the miniSOS objective function and makes a step toward the characterization of randomized SP facility location mechanisms

    On the Power of Deterministic Mechanisms for Facility Location Games

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    We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms with a bounded approximation ratio for 2-Facility Location on the line. In particular, we show that for instances with n \geq 5 agents, any such mechanism either admits a unique dictator, or always places the facilities at the leftmost and the rightmost location of the instance. As a corollary, we obtain that the best approximation ratio achievable by deterministic strategyproof mechanisms for the problem of locating 2 facilities on the line to minimize the total connection cost is precisely n-2. Another rather surprising consequence is that the Two-Extremes mechanism of (Procaccia and Tennenholtz, EC 2009) is the only deterministic anonymous strategyproof mechanism with a bounded approximation ratio for 2-Facility Location on the line. The proof of the characterization employs several new ideas and technical tools, which provide new insights into the behavior of deterministic strategyproof mechanisms for K-Facility Location games, and may be of independent interest. Employing one of these tools, we show that for every K \geq 3, there do not exist any deterministic anonymous strategyproof mechanisms with a bounded approximation ratio for K-Facility Location on the line, even for simple instances with K+1 agents. Moreover, building on the characterization for the line, we show that there do not exist any deterministic strategyproof mechanisms with a bounded approximation ratio for 2-Facility Location on more general metric spaces, which is true even for simple instances with 3 agents located in a star
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