5,902 research outputs found

    2016 Annual Research Symposium Abstract Book

    Get PDF
    2016 annual volume of abstracts for science research projects conducted by students at Trinity Colleg

    Modeling Errors in Biometric Surveillance and De-duplication Systems

    Get PDF
    In biometrics-based surveillance and de-duplication applications, the system commonly determines if a given individual has been encountered before. In this dissertation, these applications are viewed as specific instances of a broader class of problems known as Anonymous Identification. Here, the system does not necessarily determine the identity of a person; rather, it merely establishes if the given input biometric data was encountered previously. This dissertation demonstrates that traditional biometric evaluation measures cannot adequately estimate the error rate of an anonymous identification system in general and a de-duplication system in particular. In this regard, the first contribution is the design of an error prediction model for an anonymous identification system. The model shows that the order in which individuals are encountered impacts the error rate of the system. The second contribution - in the context of an identification system in general - is an explanatory model that explains the relationship between the Receiver Operating Characteristic (ROC) curve and the Cumulative Match Characteristic (CMC) curve of a closed-set biometric system. The phenomenon of biometrics menagerie is used to explain the possibility of deducing multiple CMC curves from the same ROC curve. Consequently, it is shown that a good\u27\u27 verification system can be a poor\u27\u27 identification system and vice-versa.;Besides the aforementioned contributions, the dissertation also explores the use of gait as a biometric modality in surveillance systems operating in the thermal or shortwave infrared (SWIR) spectrum. In this regard, a new gait representation scheme known as Gait Curves is developed and evaluated on thermal and SWIR data. Finally, a clustering scheme is used to demonstrate that gait patterns can be clustered into multiple categories; further, specific physical traits related to gender and body area are observed to impact cluster generation.;In sum, the dissertation provides some new insights into modeling anonymous identification systems and gait patterns for biometrics-based surveillance systems

    The Non-Market Value of Biodiversity Enhancement in New Zealand's Planted Forests

    Get PDF
    This study investigates the non-market value of biodiversity enhancement in New Zealand’s planted forests using the stated choice experiments (CE) approach. This study focuses on two issues. One issue is policy orientated where we estimate the non-market value of biodiversity enhancement and the determinants of this value. The other issue is about the neutrality of major experimental design criteria used in CE. Specifically, we examine the impact of using different criteria on attribute non-attendance, choice variability, choice determinism and learning. To estimate the non-market value of biodiversity enhancement, a random parameters logit model with error components is used to analyse choice data collected from 209 respondents across New Zealand. The panel nature of the choice data set is exploited to calculate the marginal willingness-to-pay (WTP) for environmental attributes of each respondent. Panel random-effects regression models are subsequently employed to determine the factors that influence individual-specific WTP values. Results suggest that New Zealand taxpayers would be willing to pay $26.5 million per year for five years for a proposed biodiversity enhancement programme. Random effects regression analysis suggest that respondents living close to large planted forests (i.e., less than 10 kilometres away) would pay more for the programme. To study whether the selection of experimental design criterion affects attribute non-attendance and choice variability, we analyse a balanced sample with split designs. The balanced sample is composed of 1509 choice observations equally distributed across three experimental designs, namely: orthogonal, Bayesian D-efficient and optimal orthogonal. Results from latent class logit analysis suggest that tasks derived from the Bayesian D-efficient design (BDD) criterion are more attended than those derived from orthogonal and optimal orthogonal designs. Heteroskedastic logit analysis indicates that, unlike the two other designs, higher choice task complexity (as measured by entropy proxies) in the BDD does not increase choice variability of respondents. This is indicated by the absence of a significant increase in the variance of the Gumbel error in the choice data collected using BDD unlike the data collected using the two other criteria. To study whether the three experimental designs vary in terms of choice determinism and task order effects, a separate analysis of the balanced data set using heteroskedastic logit models is undertaken. Results show that higher levels of choice task complexity (as measured by attribute dispersion proxies) in BDD contribute to increasing choice determinism of respondents but not in the orthogonal design. Choice data collected using BDD choice tasks exhibit a steady learning effect, unlike the other designs which do not exhibit any form of continuous learning. We conclude that the BDD criterion provides choice tasks that are superior compared to the other two design criteria. Choice data collected using this criterion has a higher quality as indicated by more attended choice tasks, lower choice variability and a pattern of continuous learning. These results point to a higher behavioural efficiency of respondents in evaluating complex choice tasks. However, these results might be specific to the choice data collected in this current study. We suggest that future studies should further investigate the impacts of different experimental designs to verify the findings of this study

    Change blindness: eradication of gestalt strategies

    Get PDF
    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    YoloCurvSeg: You Only Label One Noisy Skeleton for Vessel-style Curvilinear Structure Segmentation

    Full text link
    Weakly-supervised learning (WSL) has been proposed to alleviate the conflict between data annotation cost and model performance through employing sparsely-grained (i.e., point-, box-, scribble-wise) supervision and has shown promising performance, particularly in the image segmentation field. However, it is still a very challenging problem due to the limited supervision, especially when only a small number of labeled samples are available. Additionally, almost all existing WSL segmentation methods are designed for star-convex structures which are very different from curvilinear structures such as vessels and nerves. In this paper, we propose a novel sparsely annotated segmentation framework for curvilinear structures, named YoloCurvSeg, based on image synthesis. A background generator delivers image backgrounds that closely match real distributions through inpainting dilated skeletons. The extracted backgrounds are then combined with randomly emulated curves generated by a Space Colonization Algorithm-based foreground generator and through a multilayer patch-wise contrastive learning synthesizer. In this way, a synthetic dataset with both images and curve segmentation labels is obtained, at the cost of only one or a few noisy skeleton annotations. Finally, a segmenter is trained with the generated dataset and possibly an unlabeled dataset. The proposed YoloCurvSeg is evaluated on four publicly available datasets (OCTA500, CORN, DRIVE and CHASEDB1) and the results show that YoloCurvSeg outperforms state-of-the-art WSL segmentation methods by large margins. With only one noisy skeleton annotation (respectively 0.14%, 0.03%, 1.40%, and 0.65% of the full annotation), YoloCurvSeg achieves more than 97% of the fully-supervised performance on each dataset. Code and datasets will be released at https://github.com/llmir/YoloCurvSeg.Comment: 11 pages, 10 figures, submitted to IEEE Transactions on Medical Imaging (TMI

    Action control in uncertain environments

    Get PDF
    A long-standing dichotomy in neuroscience pits automatic or reflexive drivers of behaviour against deliberate or reflective processes. In this thesis I explore how this concept applies to two stages of action control: decision-making and response inhibition. The first part of this thesis examines the decision-making process itself during which actions need to be selected that maximise rewards. Decisions arise through influences from model-free stimulus-response associations as well as model-based, goal-directed thought. Using a task that quantifies their respective contributions, I describe three studies that manipulate the balance of control between these two systems. I find that a pharmacological manipulation with levodopa increases model-based control without affecting model-free function; disruption of dorsolateral prefrontal cortex via magnetic stimulation disrupts model-based control; and direct current stimulation to the same prefrontal region has no effect on decision-making. I then examine how the intricate anatomy of frontostriatal circuits subserves reinforcement learning using functional, structural and diffusion magnetic resonance imaging (MRI). A second stage of action control discussed in this thesis is post-decision monitoring and adjustment of action. Specifically, I develop a response inhibition task that dissociates reactive, bottom-up inhibitory control from proactive, top-down forms of inhibition. Using functional MRI I show that, unlike the strong neural segregation in decision-making systems, neural mechanisms of reactive and proactive response inhibition overlap to a great extent in their frontostriatal circuitry. This leads to the hypothesis that neural decline, for 4 example in the context of ageing, might affect reactive and proactive control similarly. I test this in a large population study administered through a smartphone app. This shows that, against my prediction, reactive control reliably declines with age but proactive control shows no such decline. Furthermore, in line with data on gender differences in age-related neural degradation, reactive control in men declines faster with age than that of women

    A Survey of Monte Carlo Tree Search Methods

    Get PDF
    Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work
    • 

    corecore