2,419 research outputs found

    Radiometric Compensation through Inverse Light Transport

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    Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual content in situations where projection-optimized screens are not available or not desired - as in museums, historic sites, air-plane cabins, or stage performances. We propose a novel approach that employs the full light transport between a projector and a camera to account for many illumination aspects, such as interreflections, refractions and defocus. Precomputing the inverse light transport in combination with an efficient implementation on the GPU makes the real-time compensation of captured local and global light modulations possible

    A Generalized Approach to Radiometric

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    We propose a novel method that applies the light transport matrix for performing an image-based radiometric compensation which accounts for all possible types of light modulation. For practical application the matrix is decomposed into clusters of mutually influencing projector and camera pixels. The compensation is modeled as a linear system that can be solved with respect to the projector patterns. Precomputing the inverse light transport in combination with an efficient implementation on the GPU makes interactive compensation rates possible. Our generalized method unifies existing approaches that address individual problems. Based on examples, we show that it is possible to project corrected images onto complex surfaces such as an inter-reflecting statuette, glossy wallpaper, or through highly-refractive glass. Furthermore, we illustrate that a side-effect of our approach is an increase in the overall sharpness of defocused projections

    End-to-end Projector Photometric Compensation

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    Projector photometric compensation aims to modify a projector input image such that it can compensate for disturbance from the appearance of projection surface. In this paper, for the first time, we formulate the compensation problem as an end-to-end learning problem and propose a convolutional neural network, named CompenNet, to implicitly learn the complex compensation function. CompenNet consists of a UNet-like backbone network and an autoencoder subnet. Such architecture encourages rich multi-level interactions between the camera-captured projection surface image and the input image, and thus captures both photometric and environment information of the projection surface. In addition, the visual details and interaction information are carried to deeper layers along the multi-level skip convolution layers. The architecture is of particular importance for the projector compensation task, for which only a small training dataset is allowed in practice. Another contribution we make is a novel evaluation benchmark, which is independent of system setup and thus quantitatively verifiable. Such benchmark is not previously available, to our best knowledge, due to the fact that conventional evaluation requests the hardware system to actually project the final results. Our key idea, motivated from our end-to-end problem formulation, is to use a reasonable surrogate to avoid such projection process so as to be setup-independent. Our method is evaluated carefully on the benchmark, and the results show that our end-to-end learning solution outperforms state-of-the-arts both qualitatively and quantitatively by a significant margin.Comment: To appear in the 2019 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). Source code and dataset are available at https://github.com/BingyaoHuang/compenne

    Immersive front-projection analysis using a radiosity-based simulation method

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    International audienceVideo projectors are designed to project onto flat white diffuse screens. Over the last few years, projector-based systems have been used, in virtual reality applications, to light non-specific environments such as the walls of a room. However, in these situations, the images seen by the user are affected by several radiometric disturbances, such as interreflection. Radiometric compensa tion methods have been proposed to reduce the disturbance caused by interreflection, but nothing has been proposed for evaluating the phenomenon itself and the effectiveness of compensation methods. In this paper, we propose a radiosity-based method to simulate light transfer in immersive environments, from a projector to a camera (the camera gives the image a user would see in a real room). This enables us to evaluate the disturbances resulting from interreflection. We also consider the effectiveness of interreflection compensation and study the influence of several parameters (projected image, projection onto a small or large part of the room, reflectivity of the walls). Our results show that radiometric compensation can reduce the influence of interreflection but is severely limited if we project onto a large part of the walls around the user, or if all the walls are bright

    The infrared interferometer spectrometer experiment /iris/. volume ii- meteorological mission

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    IRIS - infrared interferometer spectrometer measurements of atmosphere vertical structure - humidity, temperature, and cloud heigh

    Radiometric compensation for a low-cost immersive projection system

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    International audienceCatopsys is a low-cost projection system aiming at making mixed reality (virtual, augmented or diminished reality) affordable. It combines a videoprojector, a camera and a convex mirror and works in a non-specific room. This system displays an immersive environment by projecting an image onto the different parts of the room. However, the presence of an uncalibrated projector, heterogeneous materials and light inter-reflections influence the colors of the environment displayed in the room. Radiometric compensation of the projection process enables the system to reduce this problem. In this paper, we present our low-cost immersive projection system and propose a radiometric model and a compensation method which handle the projector response, surface materials and inter-reflections between surfaces. Our method works in two stages. First, the radiometric response of the projection process is evaluated. Then, this radiometric response is used to compensate the projection process in the desired environments

    Analyse en simulation de projection immersive par l'avant

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    National audienceDepuis quelques années des systèmes caméra-projecteur sont utilisés, dans le cadre de la réalité mixte, pour éclairer des environnements non dédiés comme les murs d'une pièce d'habitation. L'objectif de ce travail est de caractériser le potentiel d'un tel système. Pour cela, nous proposons une étude en simulation des échanges énergétiques, depuis le projecteur jusqu'à la caméra. Nous considérons également l'efficacité de la compensation. Enfin, nous analysons, d'après les résultats obtenus, l'influence de différents facteurs

    Projector-Based Augmentation

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    Projector-based augmentation approaches hold the potential of combining the advantages of well-establishes spatial virtual reality and spatial augmented reality. Immersive, semi-immersive and augmented visualizations can be realized in everyday environments – without the need for special projection screens and dedicated display configurations. Limitations of mobile devices, such as low resolution and small field of view, focus constrains, and ergonomic issues can be overcome in many cases by the utilization of projection technology. Thus, applications that do not require mobility can benefit from efficient spatial augmentations. Examples range from edutainment in museums (such as storytelling projections onto natural stone walls in historical buildings) to architectural visualizations (such as augmentations of complex illumination simulations or modified surface materials in real building structures). This chapter describes projector-camera methods and multi-projector techniques that aim at correcting geometric aberrations, compensating local and global radiometric effects, and improving focus properties of images projected onto everyday surfaces
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