4,145 research outputs found
Racing Multi-Objective Selection Probabilities
In the context of Noisy Multi-Objective Optimization, dealing with
uncertainties requires the decision maker to define some preferences about how
to handle them, through some statistics (e.g., mean, median) to be used to
evaluate the qualities of the solutions, and define the corresponding Pareto
set. Approximating these statistics requires repeated samplings of the
population, drastically increasing the overall computational cost. To tackle
this issue, this paper proposes to directly estimate the probability of each
individual to be selected, using some Hoeffding races to dynamically assign the
estimation budget during the selection step. The proposed racing approach is
validated against static budget approaches with NSGA-II on noisy versions of
the ZDT benchmark functions
Deep learning for video game playing
In this article, we review recent Deep Learning advances in the context of
how they have been applied to play different types of video games such as
first-person shooters, arcade games, and real-time strategy games. We analyze
the unique requirements that different game genres pose to a deep learning
system and highlight important open challenges in the context of applying these
machine learning methods to video games, such as general game playing, dealing
with extremely large decision spaces and sparse rewards
Technological Races in Global Industries (Technology Races)
The starting point of our consideration on technological racing are stochastic models that view corporations as moving objects to approach a stochastic destination. A major focus is the strategic orientation of corporations in participating in such a race , revealing empirically observable phenomena such as 'catchup' and 'leapfrogging', as supported by statistical measurements. Next to the analysis of behavioural patterns on the corporate or industry level is their aggregation on a national scale that extends to racing on economic growth among (groups of) countries. A major conjecture of the paper is that technological racing patterns on a micro scale reinforce globalization and limit control of national and industry policy.
Five Open Questions About Prediction Markets
Interest in prediction markets has increased in the last decade, driven in part by the hope that these markets will prove to be valuable tools in forecasting, decision-making and risk management -- in both the public and private sectors. This paper outlines five open questions in the literature, and we argue that resolving these questions is crucial to determining whether current optimism about prediction markets will be realized.
Five open questions about prediction markets
Interest in prediction markets has increased in the last decade, driven in part by the hope that these markets will prove to be valuable tools in forecasting, decisionmaking and risk management--in both the public and private sectors. This paper outlines five open questions in the literature, and we argue that resolving these questions is crucial to determining whether current optimism about prediction markets will be realized.Forecasting ; Financial markets ; Econometric models
Recommended from our members
Monopoly rents and price fixing in betting markets
Betting markets provide an ideal environment in which to examine monopoly power due to the availability of detailed information on product pricing. In this paper we argue that the pricing strategies of companies in the UK betting industry are likely to be an important source of monopoly rents, particularly in the market for forecast bets. Pricing in these markets are shown to be explicitly coordinated. Further, price information is asymmetrically biased in favor of producers. We find evidence, based on UK data, that pricing of CSF bets is characterized by a significantly higher markup than pricing of single bets. Although this differential can in part be explained by the preferences of bettors, it is reasonable to attribute a significant part of the differential as being due to monopoly power
Multi-rendezvous Spacecraft Trajectory Optimization with Beam P-ACO
The design of spacecraft trajectories for missions visiting multiple
celestial bodies is here framed as a multi-objective bilevel optimization
problem. A comparative study is performed to assess the performance of
different Beam Search algorithms at tackling the combinatorial problem of
finding the ideal sequence of bodies. Special focus is placed on the
development of a new hybridization between Beam Search and the Population-based
Ant Colony Optimization algorithm. An experimental evaluation shows all
algorithms achieving exceptional performance on a hard benchmark problem. It is
found that a properly tuned deterministic Beam Search always outperforms the
remaining variants. Beam P-ACO, however, demonstrates lower parameter
sensitivity, while offering superior worst-case performance. Being an anytime
algorithm, it is then found to be the preferable choice for certain practical
applications.Comment: Code available at https://github.com/lfsimoes/beam_paco__gtoc
Finding a most biased coin with fewest flips
We study the problem of learning a most biased coin among a set of coins by
tossing the coins adaptively. The goal is to minimize the number of tosses
until we identify a coin i* whose posterior probability of being most biased is
at least 1-delta for a given delta. Under a particular probabilistic model, we
give an optimal algorithm, i.e., an algorithm that minimizes the expected
number of future tosses. The problem is closely related to finding the best arm
in the multi-armed bandit problem using adaptive strategies. Our algorithm
employs an optimal adaptive strategy -- a strategy that performs the best
possible action at each step after observing the outcomes of all previous coin
tosses. Consequently, our algorithm is also optimal for any starting history of
outcomes. To our knowledge, this is the first algorithm that employs an optimal
adaptive strategy under a Bayesian setting for this problem. Our proof of
optimality employs tools from the field of Markov games
- âŠ