12,001 research outputs found

    Sound pleasantness evaluation of pedestrian walks in urban sound environments

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    ICA 2016, 22nd International Congress on Acoustics, BUENOS AIRES, ARGENTINE, 05-/09/2016 - 09/09/2016The health benefits of a daily physical activity, and of walking in particular, are widely acknowledged. However, walking in urban environment inevitably leads to an increased exposure to noise, which forms a drawback of choosing this transportation mode. Being able to estimate the sound pleasantness associated with an urban walk trip has many potential applications, such as informing pedestrians about the sound along their intended walk, which may help them to optimize their route choice. In the past decade, various studies have focused on characterizing and estimating the sound pleasantness perceived at specific locations, on the basis of perceptive and physical measurements. However, to estimate the sound pleasantness along an urban walking trip, an additional step is required, which consists of assessing how a pedestrian evaluates the overall pleasantness of a sound environment that varies along the walking trip. In this work, the results of two laboratory experiments and one field experiment are discussed, which were designed to assess the overall evaluation of the sound environment along an urban walk. Physical and perceptive measurements at specified positions or continuously along a series of tested routes are available, in addition to a global evaluation of the route. A comparison between the results of the three experiments provides a rich source of information to understand how the sound pleasantness of a pedestrian walk is evaluated. The main conclusion is that for short walks (of about 1 minute), a recency effect is observed, which tends to disappear when the duration of the walk increases

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    Linear and nonlinear room compensation of audio rendering systems

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    [EN] Common audio systems are designed with the intent of creating real and immersive scenarios that allow the user to experience a particular acoustic sensation that does not depend on the room he is perceiving the sound. However, acoustic devices and multichannel rendering systems working inside a room, can impair the global audio effect and thus the 3D spatial sound. In order to preserve the spatial sound characteristics of multichannel rendering techniques, adaptive filtering schemes are presented in this dissertation to compensate these electroacoustic effects and to achieve the immersive sensation of the desired acoustic system. Adaptive filtering offers a solution to the room equalization problem that is doubly interesting. First of all, it iteratively solves the room inversion problem, which can become computationally complex to obtain when direct methods are used. Secondly, the use of adaptive filters allows to follow the time-varying room conditions. In this regard, adaptive equalization (AE) filters try to cancel the echoes due to the room effects. In this work, we consider this problem and propose effective and robust linear schemes to solve this equalization problem by using adaptive filters. To do this, different adaptive filtering schemes are introduced in the AE context. These filtering schemes are based on three strategies previously introduced in the literature: the convex combination of filters, the biasing of the filter weights and the block-based filtering. More specifically, and motivated by the sparse nature of the acoustic impulse response and its corresponding optimal inverse filter, we introduce different adaptive equalization algorithms. In addition, since audio immersive systems usually require the use of multiple transducers, the multichannel adaptive equalization problem should be also taken into account when new single-channel approaches are presented, in the sense that they can be straightforwardly extended to the multichannel case. On the other hand, when dealing with audio devices, consideration must be given to the nonlinearities of the system in order to properly equalize the electroacoustic system. For that purpose, we propose a novel nonlinear filtered-x approach to compensate both room reverberation and nonlinear distortion with memory caused by the amplifier and loudspeaker devices. Finally, it is important to validate the algorithms proposed in a real-time implementation. Thus, some initial research results demonstrate that an adaptive equalizer can be used to compensate room distortions.[ES] Los sistemas de audio actuales están diseñados con la idea de crear escenarios reales e inmersivos que permitan al usuario experimentar determinadas sensaciones acústicas que no dependan de la sala o situación donde se esté percibiendo el sonido. Sin embargo, los dispositivos acústicos y los sistemas multicanal funcionando dentro de salas, pueden perjudicar el efecto global sonoro y de esta forma, el sonido espacial 3D. Para poder preservar las características espaciales sonoras de los sistemas de reproducción multicanal, en esta tesis se presentan los esquemas de filtrado adaptativo para compensar dichos efectos electroacústicos y conseguir la sensación inmersiva del sistema sonoro deseado. El filtrado adaptativo ofrece una solución al problema de salas que es interesante por dos motivos. Por un lado, resuelve de forma iterativa el problema de inversión de salas, que puede llegar a ser computacionalmente costoso para los métodos de inversión directos existentes. Por otro lado, el uso de filtros adaptativos permite seguir las variaciones cambiantes de los efectos de la sala de escucha. A este respecto, los filtros de ecualización adaptativa (AE) intentan cancelar los ecos introducidos por la sala de escucha. En esta tesis se considera este problema y se proponen esquemas lineales efectivos y robustos para resolver el problema de ecualización mediante filtros adaptativos. Para conseguirlo, se introducen diferentes esquemas de filtrado adaptativo para AE. Estos esquemas de filtrado se basan en tres estrategias ya usadas en la literatura: la combinación convexa de filtros, el sesgado de los coeficientes del filtro y el filtrado basado en bloques. Más especificamente y motivado por la naturaleza dispersiva de las respuestas al impulso acústicas y de sus correspondientes filtros inversos óptimos, se presentan diversos algoritmos adaptativos de ecualización específicos. Además, ya que los sistemas de audio inmersivos requieren usar normalmente múltiples trasductores, se debe considerar también el problema de ecualización multicanal adaptativa cuando se diseñan nuevas estrategias de filtrado adaptativo para sistemas monocanal, ya que éstas deben ser fácilmente extrapolables al caso multicanal. Por otro lado, cuando se utilizan dispositivos acústicos, se debe considerar la existencia de no linearidades en el sistema elactroacústico, para poder ecualizarlo correctamente. Por este motivo, se propone un nuevo modelo no lineal de filtrado-x que compense a la vez la reverberación introducida por la sala y la distorsión no lineal con memoria provocada por el amplificador y el altavoz. Por último, es importante validar los algoritmos propuestos mediante implementaciones en tiempo real, para asegurarnos que pueden realizarse. Para ello, se presentan algunos resultados experimentales iniciales que muestran la idoneidad de la ecualización adaptativa en problemas de compensación de salas.[CA] Els sistemes d'àudio actuals es dissenyen amb l'objectiu de crear ambients reals i immersius que permeten a l'usuari experimentar una sensació acústica particular que no depèn de la sala on està percebent el so. No obstant això, els dispositius acústics i els sistemes de renderització multicanal treballant dins d'una sala poden arribar a modificar l'efecte global de l'àudio i per tant, l'efecte 3D del so a l'espai. Amb l'objectiu de conservar les característiques espacials del so obtingut amb tècniques de renderització multicanal, aquesta tesi doctoral presenta esquemes de filtrat adaptatiu per a compensar aquests efectes electroacústics i aconseguir una sensació immersiva del sistema acústic desitjat. El filtrat adaptatiu presenta una solució al problema d'equalització de sales que es interessant baix dos punts de vista. Per una banda, el filtrat adaptatiu resol de forma iterativa el problema inversió de sales, que pot arribar a ser molt complexe computacionalment quan s'utilitzen mètodes directes. Per altra banda, l'ús de filtres adaptatius permet fer un seguiment de les condicions canviants de la sala amb el temps. Més concretament, els filtres d'equalització adaptatius (EA) intenten cancel·lar els ecos produïts per la sala. A aquesta tesi, considerem aquest problema i proposem esquemes lineals efectius i robustos per a resoldre aquest problema d'equalització mitjançant filtres adaptatius. Per aconseguir-ho, diferent esquemes de filtrat adaptatiu es presenten dins del context del problema d'EA. Aquests esquemes de filtrat es basen en tres estratègies ja presentades a l'estat de l'art: la combinació convexa de filtres, el sesgat dels pesos del filtre i el filtrat basat en blocs. Més concretament, i motivat per la naturalesa dispersa de la resposta a l'impuls acústica i el corresponent filtre òptim invers, presentem diferents algorismes d'equalització adaptativa. A més a més, com que els sistemes d'àudio immersiu normalment requereixen l'ús de múltiples transductors, cal considerar també el problema d'equalització adaptativa multicanal quan es presenten noves solucions de canal simple, ja que aquestes s'han de poder estendre fàcilment al cas multicanal. Un altre aspecte a considerar quan es treballa amb dispositius d'àudio és el de les no linealitats del sistema a l'hora d'equalitzar correctament el sistema electroacústic. Amb aquest objectiu, a aquesta tesi es proposa una nova tècnica basada en filtrat-x no lineal, per a compensar tant la reverberació de la sala com la distorsió no lineal amb memòria introduïda per l'amplificador i els altaveus. Per últim, és important validar la implementació en temps real dels algorismes proposats. Amb aquest objectiu, alguns resultats inicials demostren la idoneïtat de l'equalització adaptativa en problemes de compensació de sales.Fuster Criado, L. (2015). Linear and nonlinear room compensation of audio rendering systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/5945

    Evaluation of the sparse coding shrinkage noise reduction algorithm for the hearing impaired

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    Although there are numerous single-channel noise reduction strategies to improve speech perception in a noisy environment, most of them can only improve speech quality but not improve speech intelligibility for normal hearing (NH) or hearing impaired (HI) listeners. Exceptions that can improve speech intelligibility currently are only those that require a priori statistics of speech or noise. Most of the noise reduction algorithms in hearing aids are adopted directly from the algorithms for NH listeners without taking into account of the hearing loss factors within HI listeners. HI listeners suffer more in speech intelligibility than NH listeners in the same noisy environment. Further study of monaural noise reduction algorithms for HI listeners is required.The motivation is to adapt a model-based approach in contrast to the conventional Wiener filtering approach. The model-based algorithm called sparse coding shrinkage (SCS) was proposed to extract key speech information from noisy speech. The SCS algorithm was evaluated by comparison with another state-of-the-art Wiener filtering approach through speech intelligibility and quality tests using 9 NH and 9 HI listeners. The SCS algorithm matched the performance of the Wiener filtering algorithm in speech intelligibility and speech quality. Both algorithms showed some intelligibility improvements for HI listeners but not at all for NH listeners. The algorithms improved speech quality for both HI and NH listeners.Additionally, a physiologically-inspired hearing loss simulation (HLS) model was developed to characterize hearing loss factors and simulate hearing loss consequences. A methodology was proposed to evaluate signal processing strategies for HI listeners with the proposed HLS model and NH subjects. The corresponding experiment was performed by asking NH subjects to listen to unprocessed/enhanced speech with the HLS model. Some of the effects of the algorithms seen in HI listeners are reproduced, at least qualitatively, by using the HLS model with NH listeners.Conclusions: The model-based algorithm SCS is promising for improving performance in stationary noise although no clear difference was seen in the performance of SCS and a competitive Wiener filtering algorithm. Fluctuating noise is more difficult to reduce compared to stationary noise. Noise reduction algorithms may perform better at higher input signal-to-noise ratios (SNRs) where HI listeners can get benefit but where NH listeners already reach ceiling performance. The proposed HLS model can save time and cost when evaluating noise reduction algorithms for HI listeners
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