116,204 research outputs found
Bottom-up radio: creating a new media format using living lab research
This study resulted in the creation of a new media format for urban youth, adopting a living lab-approach, as current studies have shown that this group is currently not reached with the contemporary media offer. Living lab research is a state-of-the art methodology that aims at involving end-users in the innovation process over a longer time span, combining both quantitative and qualitative research techniques and tools. In a first phase, a panel of urban youngsters was created using an intake survey (N=290). These data were analyzed resulting in three distinct types of urban youngsters. In a second phase, a qualitative research trajectory was organized in order to refine the three profiles and get an insight in their media use, digital skills, media preferences and needs with regards to the current media offer. Research methods during this phase included diary studies, participatory observation during workshops and probe research. In a third phase, co-creation sessions were organized with youngsters from the urban panel in order to get feedback on a concept that was iteratively developed during the first two phases of the project. Results show that mobile devices and social media are important for these urban youngsters and that most of these youngsters have quite some creative skills. Radio seems to be a less popular medium, although they spend a significant amount of time listening to music. Further, results show that these youngsters are in need of a platform which stimulates community building and offers a space to express their creativity. A third requirement for the development of a new media format that would meet the needs of these youngers is a format that provides space for local elements and niche markets. This all resulted in the launch of Chase, an urban, crowdsourced radio station
An Inquiry into the Competitiveness of Emerging Philippine Cities
This paper attempts to approximate the competitiveness of the country’s ten leading emerging urban centers: Angeles, Baguio, Cagayan de Oro, Davao City, General Santos, Iligan, Iloilo, San Fernando La Union, Tacloban and Zamboanga. The study uses both ranking and scoring methods to rate the cities in eight major drivers: cost competitiveness, human resources endowment, infrastructure, linkages with major urban centers and growth areas, quality of life, responsive of local government units and dynamism of local economy. It best serves as a policy and urban management tool for concerned local officials and leaders of various private sector groups in identifying the cities’ strength and areas of improvement. Insights on overall scores and rankings point to the importance of local leadership, emphasis on improving quality of lives in urban centers and the role of surrounding local and/or international growth formations in enhancing urban competitiveness. Any combination of these factors actually explains the high rankings garnered by General Santos City, Angeles City and Baguio.urban management, urbanization, competitiveness, urban development
Community Development Evaluation Storymap and Legend
Community based organizations, funders, and intermediary organizations working in the community development field have a shared interest in building stronger organizations and stronger communities. Through evaluation these organizations can learn how their programs and activities contribute to the achievement of these goals, and how to improve their effectiveness and the well-being of their communities. Yet, evaluation is rarely seen as part of a non-judgemental organizational learning process. Instead, the term "evaluation" has often generated anxiety and confusion. The Community Development Storymap project is a response to those concerns.Illustrations found in this document were produced by Grove Consultants
Flaunting it on Facebook: Young adults, drinking cultures and the cult of celebrity
Copyright © Antonia Lyons; Tim McCreanor; Fiona Hutton; Ian
Goodwin; Helen Moewaka Barnes; Christine Griffin; Kerryellen
Vroman; Acushla Dee O’Carroll; Patricia Niland; Lina Samu
Print publication available from: http://www.drinkingcultures.info/Young adults in Aotearoa/New Zealand (NZ) regularly engage
in heavy drinking episodes with groups of friends within
a collective culture of intoxication to ‘have fun’ and ‘be
sociable’. This population has also rapidly increased their use
of new social networking technologies (e.g. mobile camera/
video phones; Facebook and YouTube) and are said to be
obsessed with identity, image and celebrity. This research
project explored the ways in which new technologies are
being used by a range of young people (and others, including
marketers) in drinking practices and drinking cultures in
Aotearoa/NZ. It also explored how these technologies
impact on young adults’ behaviours and identities, and how
this varies across young adults of diverse ethnicities (Maori
[indigenous people of NZ], Pasifika [people descended
from the Pacific Islands] and Pakeha [people of European
descent]), social classes and genders.
We collected data from a large and diverse sample of young
adults aged 18-25 years employing novel and innovative
methodologies across three data collection stages. In total
141 participants took part in 34 friendship focus group
discussions (12 Pakeha, 12 Maori and 10 Pasifika groups)
while 23 young adults showed and discussed their Facebook
pages during an individual interview that involved screencapture
software and video recordings. Popular online
material regarding drinking alcohol was also collected (via
groups, interviews, and web searches), providing a database
of 487 links to relevant material (including websites, apps,
and games). Critical and in-depth qualitative analyses across
these multimodal datasets were undertaken.
Key findings demonstrated that social technologies play a
crucial role in young adults’ drinking cultures and processes
of identity construction. Consuming alcohol to a point of
intoxication was a commonplace leisure-time activity for
most of the young adult participants, and social network
technologies were fully integrated into their drinking cultures.
Facebook was employed by all participants and was used
before, during and following drinking episodes. Uploading
and sharing photos on Facebook was particularly central to
young people’s drinking cultures and the ongoing creation of
their identities. This involved a great deal of Facebook ‘work’
to ensure appropriate identity displays such as tagging (the
addition of explanatory or identifying labels) and untagging
photos.
Being visible online was crucial for many young adults,
and they put significant amounts of time and energy into
updating and maintaining Facebook pages, particularly with
material regarding drinking practices and events. However
this was not consistent across the sample, and our findings
revealed nuanced and complex ways in which people from
different ethnicities, genders and social classes engaged
with drinking cultures and new technologies in different
ways, reflecting their positioning within the social structure.
Pakeha shared their drinking practices online with relatively
little reflection, while Pasifika and Maori participants were
more likely to discuss avoiding online displays of drinking
and demonstrated greater reflexive self-surveillance. Females
spoke of being more aware of normative expectations around
gender than males, and described particular forms of online
identity displays (e.g. moderated intake, controlled selfdetermination).
Participants from upper socio-economic
groups expressed less concern than others about both
drinking and posting material online. Celebrity culture
was actively engaged with, in part at least, as a means of
expressing what it is to be a young adult in contemporary
society, and reinforcing the need for young people to engage
in their own everyday practices of ‘celebritising’ themselves
through drinking cultures online.
Alcohol companies employed social media to market
their products to young people in sophisticated ways that
meant the campaigns and actions were rarely perceived as
marketing. Online alcohol marketing initiatives were actively
appropriated by young people and reproduced within their
Facebook pages to present tastes and preferences, facilitate
social interaction, construct identities, and more generally
develop cultural capital. These commercial activities
within the commercial platforms that constitute social
networking systems contribute heavily to a general ‘culture
of intoxication’ while simultaneously allowing young people
to ‘create’ and ‘produce’ themselves online via the sharing of
consumption ‘choices’, online interactions and activities
Citizens and Institutions as Information Prosumers. The Case Study of Italian Municipalities on Twitter
The aim of this paper is to address changes in public communication following the advent of Internet social networking tools and the emerging web 2.0 technologies which are providing new ways of sharing information and knowledge. In particular public administrations are called upon to reinvent the governance of public affairs and to update the means for interacting with their communities. The paper develops an analysis of the distribution, diffusion and performance of the official profiles on Twitter adopted by the Italian municipalities (comuni) up to November 2013. It aims to identify the patterns of spatial distribution and the drivers of the diffusion of Twitter profiles; the performance of the profiles through an aggregated index, called the Twitter performance index (Twiperindex), which evaluates the profiles' activity with reference to the gravitational areas of the municipalities in order to enable comparisons of the activity of municipalities with different demographic sizes and functional roles. The results show that only a small portion of innovative municipalities have adopted Twitter to enhance e-participation and e-governance and that the drivers of the diffusion seem to be related either to past experiences and existing conditions (i.e. civic networks, digital infrastructures) developed over time or to strong local community awareness. The better performances are achieved mainly by small and medium-sized municipalities. Of course, the phenomenon is very new and fluid, therefore this analysis should be considered as a first step in ongoing research which aims to grasp the dynamics of these new means of public communication
Investing in Impact: Media Summits Reveal Pressing Needs, Tools for Evaluating Public Interest Media
Outlines the case for assessing the impact of public interest media projects, impact evaluation needs, and five new assessment tools, including a unified social media dashboard, model formats and processes to communicate outcomes, and common survey tools
Coopetition of software firms in Open source software ecosystems
Software firms participate in an ecosystem as a part of their innovation
strategy to extend value creation beyond the firms boundary. Participation in
an open and independent environment also implies the competition among firms
with similar business models and targeted markets. Hence, firms need to
consider potential opportunities and challenges upfront. This study explores
how software firms interact with others in OSS ecosystems from a coopetition
perspective. We performed a quantitative and qualitative analysis of three OSS
projects. Finding shows that software firms emphasize the co-creation of common
value and partly react to the potential competitiveness on OSS ecosystems. Six
themes about coopetition were identified, including spanning gatekeepers,
securing communication, open-core sourcing and filtering shared code. Our work
contributes to software engineering research with a rich description of
coopetition in OSS ecosystems. Moreover, we also come up with several
implications for software firms in pursing a harmony participation in OSS
ecosystems.Comment: This is the author's version of the work. Copyright owner's version
can be accessed at
https://link.springer.com/chapter/10.1007/978-3-319-69191-6_10, Coopetition
of software firms in Open source software ecosystems, 8th ICSOB 2017, Essen,
Germany (2017
- …