7,695 research outputs found

    End-to-end resource management for federated delivery of multimedia services

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    Recently, the Internet has become a popular platform for the delivery of multimedia content. Currently, multimedia services are either offered by Over-the-top (OTT) providers or by access ISPs over a managed IP network. As OTT providers offer their content across the best-effort Internet, they cannot offer any Quality of Service (QoS) guarantees to their users. On the other hand, users of managed multimedia services are limited to the relatively small selection of content offered by their own ISP. This article presents a framework that combines the advantages of both existing approaches, by dynamically setting up federations between the stakeholders involved in the content delivery process. Specifically, the framework provides an automated mechanism to set up end-to-end federations for QoS-aware delivery of multimedia content across the Internet. QoS contracts are automatically negotiated between the content provider, its customers, and the intermediary network domains. Additionally, a federated resource reservation algorithm is presented, which allows the framework to identify the optimal set of stakeholders and resources to include within a federation. Its goal is to minimize delivery costs for the content provider, while satisfying customer QoS requirements. Moreover, the presented framework allows intermediary storage sites to be included in these federations, supporting on-the-fly deployment of content caches along the delivery paths. The algorithm was thoroughly evaluated in order to validate our approach and assess the merits of including intermediary storage sites. The results clearly show the benefits of our method, with delivery cost reductions of up to 80 % in the evaluated scenario

    QoS routing in ad-hoc networks using GA and multi-objective optimization

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    Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version

    SCOR: Software-defined Constrained Optimal Routing Platform for SDN

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    A Software-defined Constrained Optimal Routing (SCOR) platform is introduced as a Northbound interface in SDN architecture. It is based on constraint programming techniques and is implemented in MiniZinc modelling language. Using constraint programming techniques in this Northbound interface has created an efficient tool for implementing complex Quality of Service routing applications in a few lines of code. The code includes only the problem statement and the solution is found by a general solver program. A routing framework is introduced based on SDN's architecture model which uses SCOR as its Northbound interface and an upper layer of applications implemented in SCOR. Performance of a few implemented routing applications are evaluated in different network topologies, network sizes and various number of concurrent flows.Comment: 19 pages, 11 figures, 11 algorithms, 3 table

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Real Coded Genetic Algorithm with Enhanced Abilities for Adaptation Applied to Optimisation of MIMO Systems

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    This article presents an investigation of real coded Genetic Algorithm Blend Crossover Alpha modification, with enhanced ability for adaptation, applied to minimisation of transmit power in multiple-input multiple-output (MIMO) systems beamforming. The goal is to formulate transmit power minimisation task as a black box software object and evaluate an alternative to currently existing methods for optimisation of transmit energy in multicast system constrained by signal to noise ratio. The novelty of this adaptive methodology for determination of minimal power level within certain Quality of Service criteria is that it guarantees satisfaction of the constraint and 100% feasibility of achieved solutions. In addition this methodology excludes retuning algorithms parameters by using black box model for the problem definition. Experiments are conducted for identification of weight vectors assigned for signal strength and direction. Achieved experimental results are presented and analysed
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