25 research outputs found

    QoE-Centric Control and Management of Multimedia Services in Software Defined and Virtualized Networks

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    Multimedia services consumption has increased tremendously since the deployment of 4G/LTE networks. Mobile video services (e.g., YouTube and Mobile TV) on smart devices are expected to continue to grow with the emergence and evolution of future networks such as 5G. The end user’s demand for services with better quality from service providers has triggered a trend towards Quality of Experience (QoE) - centric network management through efficient utilization of network resources. However, existing network technologies are either unable to adapt to diverse changing network conditions or limited in available resources. This has posed challenges to service providers for provisioning of QoE-centric multimedia services. New networking solutions such as Software Defined Networking (SDN) and Network Function Virtualization (NFV) can provide better solutions in terms of QoE control and management of multimedia services in emerging and future networks. The features of SDN, such as adaptability, programmability and cost-effectiveness make it suitable for bandwidth-intensive multimedia applications such as live video streaming, 3D/HD video and video gaming. However, the delivery of multimedia services over SDN/NFV networks to achieve optimized QoE, and the overall QoE-centric network resource management remain an open question especially in the advent development of future softwarized networks. The work in this thesis intends to investigate, design and develop novel approaches for QoE-centric control and management of multimedia services (with a focus on video streaming services) over software defined and virtualized networks. First, a video quality management scheme based on the traffic intensity under Dynamic Adaptive Video Streaming over HTTP (DASH) using SDN is developed. The proposed scheme can mitigate virtual port queue congestion which may cause buffering or stalling events during video streaming, thus, reducing the video quality. A QoE-driven resource allocation mechanism is designed and developed for improving the end user’s QoE for video streaming services. The aim of this approach is to find the best combination of network node functions that can provide an optimized QoE level to end-users through network node cooperation. Furthermore, a novel QoE-centric management scheme is proposed and developed, which utilizes Multipath TCP (MPTCP) and Segment Routing (SR) to enhance QoE for video streaming services over SDN/NFV-based networks. The goal of this strategy is to enable service providers to route network traffic through multiple disjointed bandwidth-satisfying paths and meet specific service QoE guarantees to the end-users. Extensive experiments demonstrated that the proposed schemes in this work improve the video quality significantly compared with the state-of-the- art approaches. The thesis further proposes the path protections and link failure-free MPTCP/SR-based architecture that increases survivability, resilience, availability and robustness of future networks. The proposed path protection and dynamic link recovery scheme achieves a minimum time to recover from a failed link and avoids link congestion in softwarized networks

    Cross-Layer QoE Improvement with Dynamic Spectrum Allocation in OFDM-Based Cognitive Radio.

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    PhDRapid development of devices and applications results in dramatic growth of wireless tra c, which leads to increasing demand on wire- less spectrum resources. Current spectrum resource allocation pol- icy causes low e ciency in licensed spectrum bands. Cognitive Ra- dio techniques are a promising solution to the problem of spectrum scarcity and low spectrum utilisation. Especially, OFDM based Cog- nitive Radio has received much research interest due to its exibility in enabling dynamic resource allocation. Extensive research has shown how to optimise Cognitive Radio networks in many ways, but there has been little consideration of the real-time packet level performance of the network. In such a situation, the Quality of Service metrics of the Secondary Network are di cult to guarantee due to uctuating resource availability; nevertheless QoS metric evaluation is actually a very important factor for the success of Cognitive Radio. Quality of Experience is also gaining interest due to its focus on the users' per- ceived quality, and this opens up a new perspective on evaluating and improving wireless networks performance. The main contributions of this thesis include: it focuses on the real-time packet level QoS (packet delay and loss) performance of Cognitive Radio networks, and eval- uates the e ects on QoS of several typical non-con gurable factors including secondary user service types, primary user activity patterns and user distance from base station. Furthermore, the evaluation results are uni ed and represented using QoE through existing map- ping techniques. Based on the QoE evaluation, a novel cross layer RA scheme is proposed to dynamically compensate user experience, and this is shown to signi cantly improve QoE in scenarios where traditional RA schemes fail to provide good user experience

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    This demonstration presents a novel interactive online shopping application based on visual search technologies. When users want to buy something on a shopping site, they usually have the requirement of looking for related information from other web sites. Therefore users need to switch between the web page being browsed and other websites that provide search results. The proposed application enables users to naturally search products of interest when they browse a web page, and make their even causal purchase intent easily satisfied. The interactive shopping experience is characterized by: 1) in session - it allows users to specify the purchase intent in the browsing session, instead of leaving the current page and navigating to other websites; 2) in context - -the browsed web page provides implicit context information which helps infer user purchase preferences; 3) in focus - users easily specify their search interest using gesture on touch devices and do not need to formulate queries in search box; 4) natural-gesture inputs and visual-based search provides users a natural shopping experience. The system is evaluated against a data set consisting of several millions commercial product images. © 2012 Authors

    A Reinforcement Learning based Cognitive Approach for Quality of Experience Management in the Future Internet

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    This thesis aims at providing an innovative contribution to the definition of the Future Internet Core Platform, in the frame of the "La Sapienza" University research activities on the EU FP7 FI-WARE project. The thesis introduces and designs an innovative "Cognitive Application Interface" in charge of deriving key parameters driving the Network Control elements to meet personalised Application Quality of Experience Requirements. The thesis proposes the innovative concept of a dynamic association between Applications and Classes of Service. A Reinforcement Learning based approach is followed. A solution based on a standard Q-learning algorithm is proposed. Simulation results obtained using the OPNET simulation tool are described. Preliminary work on an alternative solution based on a Foe Q-Learning algorithm is also illustrated. The proposed framework is very flexible, allows QoE personalization, requires low processing capabilities and entails a very limited signalling overhead

    A Reinforcement Learning based Cognitive Approach for Quality of Experience Management in the Future Internet

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    This thesis aims at providing an innovative contribution to the definition of the Future Internet Core Platform, in the frame of the "La Sapienza" University research activities on the EU FP7 FI-WARE project. The thesis introduces and designs an innovative "Cognitive Application Interface" in charge of deriving key parameters driving the Network Control elements to meet personalised Application Quality of Experience Requirements. The thesis proposes the innovative concept of a dynamic association between Applications and Classes of Service. A Reinforcement Learning based approach is followed. A solution based on a standard Q-learning algorithm is proposed. Simulation results obtained using the OPNET simulation tool are described. Preliminary work on an alternative solution based on a Foe Q-Learning algorithm is also illustrated. The proposed framework is very flexible, allows QoE personalization, requires low processing capabilities and entails a very limited signalling overhead

    A cross-layer quality-oriented energy-efficient scheme for multimedia delivery in wireless local area networks

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    Wireless communication technologies, although emerged only a few decades ago, have grown fast in both popularity and technical maturity. As a result, mobile devices such as Personal Digital Assistants (PDA) or smart phones equipped with embedded wireless cards have seen remarkable growth in popularity and are quickly becoming one of the most widely used communication tools. This is mainly determined by the flexibility, convenience and relatively low costs associated with these devices and wireless communications. Multimedia applications have become by far one of the most popular applications among mobile users. However this type of application has very high bandwidth requirements, seriously restricting the usage of portable devices. Moreover, the wireless technology involves increased energy consumption and consequently puts huge pressure on the limited battery capacity which presents many design challenges in the context of battery powered devices. As a consequence, power management has raised awareness in both research and industrial communities and huge efforts have been invested into energy conservation techniques and strategies deployed within different components of the mobile devices. Our research presented in this thesis focuses on energy efficient data transmission in wireless local networks, and mainly contributes in the following aspects: 1. Static STELA, which is a Medium Access Control (MAC) layer solution that adapts the sleep/wakeup state schedule of the radio transceiver according to the bursty nature of data traffic and real time observation of data packets in terms of arrival time. The algorithm involves three phases– slow start phase, exponential increase phase, and linear increase phase. The initiation and termination of each phase is self-adapted to real time traffic and user configuration. It is designed to provide either maximum energy efficiency or best Quality of Service (QoS) according to user preference. 2. Dynamic STELA, which is a MAC layer solution deployed on the mobile devices and provides balanced performance between energy efficiency and QoS. Dynamic STELA consists of the three phase algorithm used in static STELA, and additionally employs a traffic modeling algorithm to analyze historical traffic data and estimate the arrival time of the next burst. Dynamic STELA achieves energy saving through intelligent and adaptive increase of Wireless Network Interface Card (WNIC) sleeping interval in the second and the third phase and at the same time guarantees delivery performance through optimal WNIC waking timing before the estimated arrival of new data burst. 3. Q-PASTE, which is a quality-oriented cross-layer solution with two components employed at different network layers, designed for multimedia content delivery. First component, the Packet/ApplicaTion manager (PAT) is deployed at the application layer of both service gateway and client host. The gateway level PAT utilizes fast start, as a widely supported technique for multimedia content delivery, to achieve high QoS and shapes traffic into bursts to reduce the wireless transceiver’s duty cycle. Additionally, gateway-side PAT informs client host the starting and ending time of fast start to assist parameter tuning. The client-side PAT monitors each active session and informs the MAC layer about their traffic-related behavior. The second component, dynamic STELA, deployed at MAC layer, adaptively adjusts the sleep/wake-up behavior of mobile device wireless interfaces in order to reduce energy consumption while also maintaining high Quality of Service (QoS) levels. 4. A comprehensive survey on energy efficient standards and some of the most important state-of-the-art energy saving technologies is also provided as part of the work

    On-demand offloading collaboration framework based on LTE network virtualisation

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    Recently, there has been a significant increase in data traffic on mobile networks, due to the growth in the numbers of users and the average data volume per user. In a context of traffic surge and reduced revenues, operators face the challenge of finding costless solutions to increase capacity and coverage. Such a solution should necessarily rule out any physical expansion, and mainly conceive real-time strategies to utilise the spectrum more efficiently, such as network offload and Long-term Evolution (LTE) network virtualisation. Virtualisation is playing a significant role in shaping the way of networking now and in future, since it is being devised as one of the available technologies heading towards the upcoming 5G mobile broadband. Now, the successful utilisation of such innovative techniques relies critically on an efficient call admission control (CAC) algorithm. In this work, framework is proposed to manage the operation of a system in which CAC, virtualisation and Local break out (LBO) strategies are collaboratively implemented to avoid congestion in a mobile network, while simultaneously guaranteeing that measures of quality of service (QoS) are kept above desired thresholds. In order to evaluate the proposed framework, two simulation stages were carried out. In the first stage, MATLAB was used to run a numerical example, with the purpose of verifying the mathematical model of the proposed framework in air interface level. The second stage involved of using open source applications such as, Emulated Virtual Environment (EVE) and Wireshark, for emulating the traffic in the network for different scenarios inside the core network. The results confirm the effectiveness of the proposed framework

    Device-to-Device Communication and Multihop Transmission for Future Cellular Networks

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    The next generation wireless networks i.e. 5G aim to provide multi-Gbps data traffic, in order to satisfy the increasing demand for high-definition video, among other high data rate services, as well as the exponential growth in mobile subscribers. To achieve this dramatic increase in data rates, current research is focused on improving the capacity of current 4G network standards, based on Long Term Evolution (LTE), before radical changes are exploited which could include acquiring additional/new spectrum. The LTE network has a reuse factor of one; hence neighbouring cells/sectors use the same spectrum, therefore making the cell edge users vulnerable to inter-cell interference. In addition, wireless transmission is commonly hindered by fading and pathloss. In this direction, this thesis focuses on improving the performance of cell edge users in LTE and LTE-Advanced (LTE-A) networks by initially implementing a new Coordinated Multi-Point (CoMP) algorithm to mitigate cell edge user interference. Subsequently Device-to-Device (D2D) communication is investigated as the enabling technology for maximising Resource Block (RB) utilisation in current 4G and emerging 5G networks. It is demonstrated that the application, as an extension to the above, of novel power control algorithms, to reduce the required D2D TX power, and multihop transmission for relaying D2D traffic, can further enhance network performance. To be able to develop the aforementioned technologies and evaluate the performance of new algorithms in emerging network scenarios, a beyond-the-state-of-the-art LTE system-level simulator (SLS) was implemented. The new simulator includes Multiple-Input Multiple-Output (MIMO) antenna functionalities, comprehensive channel models (such as Wireless World initiative New Radio II i.e. WINNER II) and adaptive modulation and coding schemes to accurately emulate the LTE and LTE-A network standards. Additionally, a novel interference modelling scheme using the ‘wrap around’ technique was proposed and implemented that maintained the topology of flat surfaced maps, allowing for use with cell planning tools while obtaining accurate and timely results in the SLS compared to the few existing platforms. For the proposed CoMP algorithm, the adaptive beamforming technique was employed to reduce interference on the cell edge UEs by applying Coordinated Scheduling (CoSH) between cooperating cells. Simulation results show up to 2-fold improvement in terms of throughput, and also shows SINR gain for the cell edge UEs in the cooperating cells. Furthermore, D2D communication underlaying the LTE network (and future generation of wireless networks) was investigated. The technology exploits the proximity of users in a network to achieve higher data rates with maximum RB utilisation (as the technology reuses the cellular RB simultaneously), while taking some load off the Evolved Node B (eNB) i.e. by direct communication between User Equipment (UE). Simulation results show that the proximity and transmission power of D2D transmission yields high performance gains for a D2D receiver, which was demonstrated to be better than that of cellular UEs with better channel conditions or in close proximity to the eNB in the network. The impact of interference from the simultaneous transmission however impedes the achievable data rates of cellular UEs in the network, especially at the cell edge. Thus, a power control algorithm was proposed to mitigate the impact of interference in the hybrid network (network consisting of both cellular and D2D UEs). It was implemented by setting a minimum SINR threshold so that the cellular UEs achieve a minimum performance, and equally a maximum SINR threshold to establish fairness for the D2D transmission as well. Simulation results show an increase in the cell edge throughput and notable improvement in the overall SINR distribution of UEs in the hybrid network. Additionally, multihop transmission for D2D UEs was investigated in the hybrid network: traditionally, the scheme is implemented to relay cellular traffic in a homogenous network. Contrary to most current studies where D2D UEs are employed to relay cellular traffic, the use of idle nodes to relay D2D traffic was implemented uniquely in this thesis. Simulation results show improvement in D2D receiver throughput with multihop transmission, which was significantly better than that of the same UEs performance with equivalent distance between the D2D pair when using single hop transmission

    Recent Advances in Cellular D2D Communications

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    Device-to-device (D2D) communications have attracted a great deal of attention from researchers in recent years. It is a promising technique for offloading local traffic from cellular base stations by allowing local devices, in physical proximity, to communicate directly with each other. Furthermore, through relaying, D2D is also a promising approach to enhancing service coverage at cell edges or in black spots. However, there are many challenges to realizing the full benefits of D2D. For one, minimizing the interference between legacy cellular and D2D users operating in underlay mode is still an active research issue. With the 5th generation (5G) communication systems expected to be the main data carrier for the Internet-of-Things (IoT) paradigm, the potential role of D2D and its scalability to support massive IoT devices and their machine-centric (as opposed to human-centric) communications need to be investigated. New challenges have also arisen from new enabling technologies for D2D communications, such as non-orthogonal multiple access (NOMA) and blockchain technologies, which call for new solutions to be proposed. This edited book presents a collection of ten chapters, including one review and nine original research works on addressing many of the aforementioned challenges and beyond
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