3 research outputs found
Large Scale Evolution of Convolutional Neural Networks Using Volunteer Computing
This work presents a new algorithm called evolutionary exploration of
augmenting convolutional topologies (EXACT), which is capable of evolving the
structure of convolutional neural networks (CNNs). EXACT is in part modeled
after the neuroevolution of augmenting topologies (NEAT) algorithm, with
notable exceptions to allow it to scale to large scale distributed computing
environments and evolve networks with convolutional filters. In addition to
multithreaded and MPI versions, EXACT has been implemented as part of a BOINC
volunteer computing project, allowing large scale evolution. During a period of
two months, over 4,500 volunteered computers on the Citizen Science Grid
trained over 120,000 CNNs and evolved networks reaching 98.32% test data
accuracy on the MNIST handwritten digits dataset. These results are even
stronger as the backpropagation strategy used to train the CNNs was fairly
rudimentary (ReLU units, L2 regularization and Nesterov momentum) and these
were initial test runs done without refinement of the backpropagation
hyperparameters. Further, the EXACT evolutionary strategy is independent of the
method used to train the CNNs, so they could be further improved by advanced
techniques like elastic distortions, pretraining and dropout. The evolved
networks are also quite interesting, showing "organic" structures and
significant differences from standard human designed architectures.Comment: 17 pages, 13 figures. Submitted to the 2017 Genetic and Evolutionary
Computation Conference (GECCO 2017
Evaluation of a Distributed Rendering Solution in the Computer Room of Universidad Icesi for the Industrial Design and Interactive Media Design Students
En este artículo se presentan los resultados de una evaluación realizada en la Universidad Icesi para encontrar alternativas de solución al problema de cuellos de botella y largos tiempos de renderizado que sufren los estudiantes de los programas de Diseño al trabajar con paquetes de diseño en sus cursos. En particular, se evalúan alternativas comerciales de administradores de granjas de renderizado, y se desarrolla una prueba de concepto de un administrador de granja de renderizado basado en paquetes open source de computación oportunista.This article presents the results of an evaluation made in the Universidad Icesi to find solutions to the bottlenecks and long rendering times affecting the Design students while working with commercial design packages during their courses. In particular, commercial render farm managers are evaluated, and a proof-of-concept render farm manager based in open source opportunistic computation software is developed