2,450 research outputs found

    Analyzing Timed Systems Using Tree Automata

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    Timed systems, such as timed automata, are usually analyzed using their operational semantics on timed words. The classical region abstraction for timed automata reduces them to (untimed) finite state automata with the same time-abstract properties, such as state reachability. We propose a new technique to analyze such timed systems using finite tree automata instead of finite word automata. The main idea is to consider timed behaviors as graphs with matching edges capturing timing constraints. When a family of graphs has bounded tree-width, they can be interpreted in trees and MSO-definable properties of such graphs can be checked using tree automata. The technique is quite general and applies to many timed systems. In this paper, as an example, we develop the technique on timed pushdown systems, which have recently received considerable attention. Further, we also demonstrate how we can use it on timed automata and timed multi-stack pushdown systems (with boundedness restrictions)

    Streaming Tree Automata

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    International audienceStreaming validation and querying of XML documents are often based on automata for tree-like structures. We propose a new notion of streaming tree automata in order to unify the two main approaches, which have not been linked so far: automata for nested words or equivalently visibly pushdown automata, and respectively pushdown forest automata

    Regular sets over extended tree structures

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    We investigate notions of decidability and definability for the Monadic Second-Order Logic of labeled tree structures, and links with finite automata using oracles to test input prefixes. A general framework is defined allowing to transfer some MSO-properties from a graph-structure to a labeled tree structure. Transferred properties are decidability of sentences and existence of a definable model for every satisfiable formula. A class of finite automata with prefix-oracles is also defined, recognizing exactly languages defined by MSO-formulas in any labeled tree-structure. Applying these results, the well-known equality between languages recognized by finite automata,sets of vertices MSO definable in a tree-structure and sets of pushdown contexts generated by pushdown-automata is extended to iterated pushdown automata

    Construction of a Pushdown Automaton Accepting a Postfix Notation of a Tree Language Given by a Regular Tree Expression

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    Regular tree expressions are a formalism for describing regular tree languages, which can be accepted by a finite tree automaton as a standard model of computation. It was proved that the class of regular tree languages is a proper subclass of tree languages whose linear notations can be accepted by deterministic string pushdown automata. In this paper, we present a new algorithm for transforming regular tree expressions to equivalent real-time height-deterministic pushdown automata that accept the trees in their postfix notation

    Reachability in Higher-Order-Counters

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    Higher-order counter automata (\HOCS) can be either seen as a restriction of higher-order pushdown automata (\HOPS) to a unary stack alphabet, or as an extension of counter automata to higher levels. We distinguish two principal kinds of \HOCS: those that can test whether the topmost counter value is zero and those which cannot. We show that control-state reachability for level kk \HOCS with 00-test is complete for \mbox{(k2)(k-2)}-fold exponential space; leaving out the 00-test leads to completeness for \mbox{(k2)(k-2)}-fold exponential time. Restricting \HOCS (without 00-test) to level 22, we prove that global (forward or backward) reachability analysis is \PTIME-complete. This enhances the known result for pushdown systems which are subsumed by level 22 \HOCS without 00-test. We transfer our results to the formal language setting. Assuming that \PTIME \subsetneq \PSPACE \subsetneq \mathbf{EXPTIME}, we apply proof ideas of Engelfriet and conclude that the hierarchies of languages of \HOPS and of \HOCS form strictly interleaving hierarchies. Interestingly, Engelfriet's constructions also allow to conclude immediately that the hierarchy of collapsible pushdown languages is strict level-by-level due to the existing complexity results for reachability on collapsible pushdown graphs. This answers an open question independently asked by Parys and by Kobayashi.Comment: Version with Full Proofs of a paper that appears at MFCS 201

    Unified Analysis of Collapsible and Ordered Pushdown Automata via Term Rewriting

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    We model collapsible and ordered pushdown systems with term rewriting, by encoding higher-order stacks and multiple stacks into trees. We show a uniform inverse preservation of recognizability result for the resulting class of term rewriting systems, which is obtained by extending the classic saturation-based approach. This result subsumes and unifies similar analyses on collapsible and ordered pushdown systems. Despite the rich literature on inverse preservation of recognizability for term rewrite systems, our result does not seem to follow from any previous study.Comment: in Proc. of FRE

    Collapse Operation Increases Expressive Power of Deterministic Higher Order Pushdown Automata

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    We show that collapsible deterministic second level pushdown automata can recognize more languages than deterministic second level pushdown automata (without collapse). This implies that there exists a tree generated by a second level recursion scheme which is not generated by any second level safe recursion scheme

    Formats of Winning Strategies for Six Types of Pushdown Games

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    The solution of parity games over pushdown graphs (Walukiewicz '96) was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown automata. We continue this study and investigate the connection between game presentations and winning strategies in altogether six cases of game arenas, among them realtime pushdown systems, visibly pushdown systems, and counter systems. In four cases we show by a uniform proof method that we obtain strategies implementable by the same type of pushdown machine as given in the game arena. We prove that for the two remaining cases this correspondence fails. In the conclusion we address the question of an abstract criterion that explains the results
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