84 research outputs found

    Interactivity And User-heterogeneity In On Demand Broadcast Video

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    Video-On-Demand (VOD) has appeared as an important technology for many multimedia applications such as news on demand, digital libraries, home entertainment, and distance learning. In its simplest form, delivery of a video stream requires a dedicated channel for each video session. This scheme is very expensive and non-scalable. To preserve server bandwidth, many users can share a channel using multicast. Two types of multicast have been considered. In a non-periodic multicast setting, users make video requests to the server; and it serves them according to some scheduling policy. In a periodic broadcast environment, the server does not wait for service requests. It broadcasts a video cyclically, e.g., a new stream of the same video is started every t seconds. Although, this type of approach does not guarantee true VOD, the worst service latency experienced by any client is less than t seconds. A distinct advantage of this approach is that it can serve a very large community of users using minimal server bandwidth. In VOD System it is desirable to provide the user with the video-cassette-recorder-like (VCR) capabilities such as fast-forwarding a video or jumping to a specific frame. This issue in the broadcast framework is addressed, where each video and its interactive version are broadcast repeatedly on the network. Existing techniques rely on data prefetching as the mechanism to provide this functionality. This approach provides limited usability since the prefetching rate cannot keep up with typical fast-forward speeds. In the same environment, end users might have access to different bandwidth capabilities at different times. Current periodic broadcast schemes, do not take advantage of high-bandwidth capabilities, nor do they adapt to the low-bandwidth limitation of the receivers. A heterogeneous technique is presented that can adapt to a range of receiving bandwidth capability. Given a server bandwidth and a range of different client bandwidths, users employing the proposed technique will choose either to use their full reception bandwidth capability and therefore accessing the video at a very short time, or using part or enough reception bandwidth at the expense of a longer access latency

    A Video On Demand System Architecture For Heterogeneous Mobile Ad Hoc Networks For Different Devices.

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    this paper proposed new system architecture for Mobile Ad Hoc Networks (MANETs) on heterogeneous network to provide optimal Video on Demand (VoD) services to difference types of devices with optimal bandwidth utilization

    A novel adaptive schema to facilitates playback switching technique for video delivery in dense LTE cellular heterogeneous network environments

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    The services of the Video on Demand (VoD) are currently based on the developments of the technology of the digital video and the network’s high speed. The files of the video are retrieved from many viewers according to the permission, which is given by VoD services. The remote VoD servers conduct this access. A server permits the user to choose videos anywhere/anytime in order to enjoy a unified control of the video playback. In this paper, a novel adaptive method is produced in order to deliver various facilities of the VoD to all mobile nodes that are moving within several networks. This process is performed via mobility modules within the produced method since it applies a seamless playback technique for retrieving the facilities of the VoD through environments of heterogeneous networks. The main components comprise two servers, which are named as the GMF and the LMF. The performance of the simulation is tested for checking clients’ movements through different networks with different sizes and speeds, which are buffered in the storage. It is found to be proven from the results that the handoff latency has various types of rapidity. The method applies smooth connections and delivers various facilities of the VoD. Meantime, the mobile device transfers through different networks. This implies that the system transports video segments easily without encountering any notable effects.In the experimental analysis for the Slow movements mobile node handoff latency (8 Km/hour or 4 m/s) ,the mobile device’s speed reaches 4m/s, the delay time ranges from 1 to 1.2 seconds in the proposed system, while the MobiVoD system ranges from 1.1 to 1.5. In the proposed technique reaches 1.1026 seconds forming the required time of a mobile device that is switching from a single network to its adjacent one. while the handoff termination average in the MobiVoD reaches 1.3098 seconds. Medium movement mobile node handoff latency (21 Km/ hour or 8 m/s) The average handoff time for the proposed system reaches 1.1057 seconds where this implies that this technique can seamlessly provide several segments of a video segments regardless of any encountered problems. while the average handoff time for the MobiVoD reaches 1.53006623 seconds. Furthermore, Fast movement mobile node handoff latency (390 Km/ hour or 20 m/s). The average time latency of the proposed technique reaches 1.0964 seconds, while the MobiVoD System reaches to 1.668225 seconds

    Isn’t it About Time? American Television Networks in the Face of Temporal and Institutional Challenges 1970-1985

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    This dissertation investigates the Big Three American commercial television networks’ responses to the industry upheavals of the 1970s and early 1980s, specifically those that altered program scheduling practices. During those years, the Big Three faced the FCC’s shifting approach to regulation, the introduction of VCRs, the growth of cable television, and the accompanying increased competition as specialty cable channels and Superstations burst onto the scene. Those changes not only challenged the networks as the primary sources of television programming, they threatened to undermine the temporal structure of television that the networks had developed to coordinate viewers and to feed them through their programming and to their advertisers. This dissertation examines how the Big Three responded to the establishment of the Prime Time Access Rule, the proliferation of cable channels, CNN in particular, and the introduction of the VCR to the American market. Furthermore, it analyzes the fallout from these events and how they influenced the timing of prime time, the length and flow of the broadcast day, and evening news viewing rituals. Although the television schedule is central to the American commercial television networks’ business model, it became clear that the Big Three overlooked television’s temporality in their responses to the changing television landscape

    Scalable reliable on-demand media streaming protocols

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    This thesis considers the problem of delivering streaming media, on-demand, to potentially large numbers of concurrent clients. The problem has motivated the development in prior work of scalable protocols based on multicast or broadcast. However, previous protocols do not allow clients to efficiently: 1) recover from packet loss; 2) share bandwidth fairly with competing flows; or 3) maximize the playback quality at the client for any given client reception rate characteristics. In this work, new protocols, namely Reliable Periodic Broadcast (RPB) and Reliable Bandwidth Skimming (RBS), are developed that efficiently recover from packet loss and achieve close to the best possible server bandwidth scalability for a given set of client characteristics. To share bandwidth fairly with competing traffic such as TCP, these protocols can employ the Vegas Multicast Rate Control (VMRC) protocol proposed in this work. The VMRC protocol exhibits TCP Vegas-like behavior. In comparison to prior rate control protocols, VMRC provides less oscillatory reception rates to clients, and operates without inducing packet loss when the bottleneck link is lightly loaded. The VMRC protocol incorporates a new technique for dynamically adjusting the TCP Vegas threshold parameters based on measured characteristics of the network. This technique implements fair sharing of network resources with other types of competing flows, including widely deployed versions of TCP such as TCP Reno. This fair sharing is not possible with the previously defined static Vegas threshold parameters. The RPB protocol is extended to efficiently support quality adaptation. The Optimized Heterogeneous Periodic Broadcast (HPB) is designed to support a range of client reception rates and efficiently support static quality adaptation by allowing clients to work-ahead before beginning playback to receive a media file of the desired quality. A dynamic quality adaptation technique is developed and evaluated which allows clients to achieve more uniform playback quality given time-varying client reception rates

    Netflix and emerging economies of media distribution

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    This project investigates how media distribution works as a sustained practice of exchange, and how emerging economies both disrupt and reinforce existing "models." With a foot in the "old world" recalcitrance of the media oligopolists (especially the studios) and in the emerging world of (post)convergent technologies, Netflix provides a useful analytical entrance that begins to describe the conflicts and the stakes that arise vis-à-vis media distribution as online VOD models take hold. Attending to Netflix as a business, as a distribution model, as a disrupter, as an Internet interface, as a content aggregator, as an archive, and as a "technology" opens up a space into both the established relationships among institutions involved in media distribution, and into the disturbances (and subsequent new relations) that entities like Netflix cause. The importance of reconciling these relations—which involve some of our most integral cultural, political, legal, and infrastructural institutions—is beyond question
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