59,299 research outputs found
Computational Intelligence for Life Sciences
Computational Intelligence (CI) is a computer science discipline encompassing the theory, design, development and application of biologically and linguistically derived computational paradigms. Traditionally, the main elements of CI are Evolutionary Computation, Swarm Intelligence, Fuzzy Logic, and Neural Networks. CI aims at proposing new algorithms able to solve complex computational problems by taking inspiration from natural phenomena. In an intriguing turn of events, these nature-inspired methods have been widely adopted to investigate a plethora of problems related to nature itself. In this paper we present a variety of CI methods applied to three problems in life sciences, highlighting their effectiveness: we describe how protein folding can be faced by exploiting Genetic Programming, the inference of haplotypes can be tackled using Genetic Algorithms, and the estimation of biochemical kinetic parameters can be performed by means of Swarm Intelligence. We show that CI methods can generate very high quality solutions, providing a sound methodology to solve complex optimization problems in life sciences
Evolutionary Dynamic Optimization and Machine Learning
Evolutionary Computation (EC) has emerged as a powerful field of Artificial
Intelligence, inspired by nature's mechanisms of gradual development. However,
EC approaches often face challenges such as stagnation, diversity loss,
computational complexity, population initialization, and premature convergence.
To overcome these limitations, researchers have integrated learning algorithms
with evolutionary techniques. This integration harnesses the valuable data
generated by EC algorithms during iterative searches, providing insights into
the search space and population dynamics. Similarly, the relationship between
evolutionary algorithms and Machine Learning (ML) is reciprocal, as EC methods
offer exceptional opportunities for optimizing complex ML tasks characterized
by noisy, inaccurate, and dynamic objective functions. These hybrid techniques,
known as Evolutionary Machine Learning (EML), have been applied at various
stages of the ML process. EC techniques play a vital role in tasks such as data
balancing, feature selection, and model training optimization. Moreover, ML
tasks often require dynamic optimization, for which Evolutionary Dynamic
Optimization (EDO) is valuable. This paper presents the first comprehensive
exploration of reciprocal integration between EDO and ML. The study aims to
stimulate interest in the evolutionary learning community and inspire
innovative contributions in this domain
A System for Accessible Artificial Intelligence
While artificial intelligence (AI) has become widespread, many commercial AI
systems are not yet accessible to individual researchers nor the general public
due to the deep knowledge of the systems required to use them. We believe that
AI has matured to the point where it should be an accessible technology for
everyone. We present an ongoing project whose ultimate goal is to deliver an
open source, user-friendly AI system that is specialized for machine learning
analysis of complex data in the biomedical and health care domains. We discuss
how genetic programming can aid in this endeavor, and highlight specific
examples where genetic programming has automated machine learning analyses in
previous projects.Comment: 14 pages, 5 figures, submitted to Genetic Programming Theory and
Practice 2017 worksho
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework
In this paper, we argue that the future of Artificial Intelligence research
resides in two keywords: integration and embodiment. We support this claim by
analyzing the recent advances of the field. Regarding integration, we note that
the most impactful recent contributions have been made possible through the
integration of recent Machine Learning methods (based in particular on Deep
Learning and Recurrent Neural Networks) with more traditional ones (e.g.
Monte-Carlo tree search, goal babbling exploration or addressable memory
systems). Regarding embodiment, we note that the traditional benchmark tasks
(e.g. visual classification or board games) are becoming obsolete as
state-of-the-art learning algorithms approach or even surpass human performance
in most of them, having recently encouraged the development of first-person 3D
game platforms embedding realistic physics. Building upon this analysis, we
first propose an embodied cognitive architecture integrating heterogenous
sub-fields of Artificial Intelligence into a unified framework. We demonstrate
the utility of our approach by showing how major contributions of the field can
be expressed within the proposed framework. We then claim that benchmarking
environments need to reproduce ecologically-valid conditions for bootstrapping
the acquisition of increasingly complex cognitive skills through the concept of
a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017
conference (Lisbon, Portugal
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Harnessing agile concepts for the development of intelligent systems
Traditional and current approaches to intelligent systems design, have led to the creation of sophisticated and computationally-intensive packages and environments, for a wide range of applications. This paper proposes methods with which to extend the functionality of such systems, borrowing knowledge management concepts from the field of Agile Manufacturing. As such, this paper proposes that the future of intelligent systems design should be based not only upon the continuing development of artificial intelligence techniques, but also effective methods for harnessing human skills and core competencies to achieve these aims
AI Researchers, Video Games Are Your Friends!
If you are an artificial intelligence researcher, you should look to video
games as ideal testbeds for the work you do. If you are a video game developer,
you should look to AI for the technology that makes completely new types of
games possible. This chapter lays out the case for both of these propositions.
It asks the question "what can video games do for AI", and discusses how in
particular general video game playing is the ideal testbed for artificial
general intelligence research. It then asks the question "what can AI do for
video games", and lays out a vision for what video games might look like if we
had significantly more advanced AI at our disposal. The chapter is based on my
keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad
audience.Comment: in Studies in Computational Intelligence Studies in Computational
Intelligence, Volume 669 2017. Springe
The design research pyramid: a three layer framework
To support knowledge-based design development, considerable research has been conducted from various perspectives at different levels. The research on knowledge-based design support systems, generic design artefact and design process modelling, and the inherent quality of design knowledge itself are some examples of these perspectives. The structure underneath the research is not a disparate one but ordered. This paper provides an overview of some ontologies of design knowledge and a layered research framework of knowledge-based engineering design support. Three layers of research are clarified in this pattern: knowledge ontology, design knowledge model, and application. Specifically, the paper highlights ontologies of design knowledge by giving a set of classifications of design knowledge from different points of view. Within the discussion of design knowledge content ontology, two topologies, i.e., teleology and evolutionary, are identified
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