18 research outputs found

    Promoting Hotkey Use through Rehearsal with ExposeHK

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    International audienceKeyboard shortcuts allow fast interaction, but they are known to be infrequently used, with most users relying heavily on traditional pointer-based selection for most commands. We describe the goals, design, and evaluation of ExposeHK, a new interface mechanism that aims to increase hotkey use. ExposeHK’s four key design goals are: 1) enable users to browse hotkeys; 2) allow non-expert users to issue hotkey commandsas a physical rehearsal of expert performance; 3) exploit spatial memory to assist non-expert users in identifying hotkeys; and 4) maximise expert performance by using consistent shortcuts in a flat command hierarchy. ExposeHK supports these objectives by displaying hotkeys overlaid on their associated commands when a modifier key is pressed. We evaluated ExposeHK in three empirical studies using toolbars, menus, anda tabbed ‘ribbon’ toolbar. Results show that participants used more hotkeys, and used them more often, with ExposeHK than with other techniques; they were faster with ExposeHK than with either pointing or other hotkey methods; and they strongly preferred ExposeHK. Our research shows that ExposeHK cansubstantially improve the user’s transition from a ‘beginner mode’ of interaction to a higher level of expertise

    Understanding and Increasing Users' Interaction Vocabulary

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    Rencontres doctoralesInternational audienceThis paper describes my PhD topic which is focused on the design of tools, environments and interaction techniques that help users increasing their interaction vocabulary. I de ne users’ vocabulary as the degree of knowledge of all the possible functions and modalities a user can use to interact with a computing system. I introduce my rst project which is about hidden buttons. This project aims at identifying the bene ts and drawbacks of hidden buttons, de ning a design space, and proposing di erent design ideas to implicitly and explicitly incite users to discover hidden controls.Ma thĂšse concerne la conception d’outils, d’environnements et de techniques d’interaction aidant les utilisateurs Ă  dĂ©velopper leur vocabulaire d’interaction, dĂ© ni comme le niveau de connaissance de l’ensemble des fonctions et modalitĂ©s qu’une personne peut utiliser pour interagir avec un systĂšme informatique. Je prĂ©sente Ă©galement un premier projet concernant les boutons cachĂ©s, dont le but est d’identi er les avantages et inconvĂ©nients de ces boutons, de dĂ© nir un espace de conception, et de proposer di Ă©rentes idĂ©es visant Ă  permettre aux utilisateurs de dĂ©couvrir les boutons cachĂ©s de maniĂšre implicite ou explicite

    Investigating Performance and Usage of Input Methods for Soft Keyboard Hotkeys

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    Touch-based devices, despite their mainstream availability, do not support a unified and efficient command selection mechanism, available on every platform and application. We advocate that hotkeys, conventionally used as a shortcut mechanism on desktop computers, could be generalized as a command selection mechanism for touch-based devices, even for keyboard-less applications. In this paper, we investigate the performance and usage of soft keyboard shortcuts or hotkeys (abbreviated SoftCuts) through two studies comparing different input methods across sitting, standing and walking conditions. Our results suggest that SoftCuts not only are appreciated by participants but also support rapid command selection with different devices and hand configurations. We also did not find evidence that walking deters their performance when using the Once input method.Comment: 17+2 pages, published at Mobile HCI 202

    RĂ©duire l'Aversion aux Erreurs pour Aider la Transition Novice-Expert avec Fast Tap

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    National audienceExpert interaction techniques such as gestures or hotkeys are more efficient than traditional WIMP techniques because it is often faster to recall a command than to navigate to it. However, many users seem to be reluctant to switch to expert interaction. We hypothesize the cause might be the aversion of making errors. To test this, we designed two intermediate modes for the FastTap interaction technique, allowing quick confirmation of what the user has retrieved from memory, and quick adjustment if she has made an error. We investigated the impact of these modes and of various error costs in a controlled study (N=36). We found that participants adopted the intermediate modes, that these modes reduced error rate when error cost was high, and that they did not substantially change selection times. However, while it validates the design of our intermediate modes, we found no evidence of greater switch to memory-based interaction, suggesting that reducing the error rate is not sufficient to promote expert use of techniques.Les techniques d'interaction expertes comme les vocabulaires gestuels ou les raccourcis clavier sont plus efficaces que les techniques WIMP traditionnelles. Il est en effet plus rapide de se rappeler une commande plutĂŽt que de la retrouver dans des menus. Cependant, la plupart des utilisateurs semblent rĂ©ticents Ă  passer aux interactions qui se basent sur leur mĂ©moire. Nous pensons que la cause pourrait ĂȘtre due Ă  leur aversion Ă  faire des erreurs. Pour tester cette hypothĂšse, nous avons conçu deux modes intermĂ©diaires pour la technique d'interaction FastTap, qui permet de rapidement confirmer ce que l'utilisateur s'est rappelĂ© de mĂ©moire, et d'ajuster si une erreur a Ă©tĂ© faite. Nous avons Ă©tudiĂ© l'impact de ces deux modes intermĂ©diaires et de diffĂ©rents coĂ»ts d'erreur dans une Ă©tude contrĂŽlĂ©e (N=36). Nous avons trouvĂ© que les participants ont adoptĂ© les modes intermĂ©diaires, que ces modes rĂ©duisaient le taux d'erreur quand le coĂ»t de l'erreur Ă©tait important, et qu'ils n'ont pas affectĂ© de maniĂšre significative les temps de sĂ©lection. Cependant, bien que les rĂ©sultats valident la conception de nos modes intermĂ©diaires, nous n'avons pas trouvĂ© de preuve sur un plus grand passage aux interactions qui se basent sur la mĂ©moire. Cela suggĂšre que rĂ©duire le taux d'erreur n'est pas suffisant pour promouvoir l'utilisation experte des techniques

    Investigating Performance and Usage of Input Methods for Soft Keyboard Hotkeys

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    International audienceTouch-based devices, despite their mainstream availability, do not support a unified and efficient command selection mechanism, available on every platform and application. We advocate that hotkeys, conventionally used as a shortcut mechanism on desktop computers, could be generalized as a command selection mechanism for touch-based devices, even for keyboard-less applications. In this paper, we investigate the performance and usage of soft keyboard shortcuts or hotkeys (abbreviated SoftCuts) through two studies comparing different input methods across sitting, standing and walking conditions. Our results suggest that SoftCuts not only are appreciated by participants but also support rapid command selection with different devices and hand configurations. We also did not find evidence that walking deters their performance when using the Once input method

    IconHK: Using Toolbar Button Icons to Communicate Keyboard Shortcuts

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    International audienceWe propose a novel perspective on the design of toolbar buttons that aims to increase keyboard shortcut accessibility. IconHK implements this perspective by blending visual cues that convey keyboard shortcut information into toolbar buttons without denaturing the pictorial representation of their command. We introduce three design strategies to embed the hotkey, a visual encoding to convey the modifiers, and a magnification factor that determines the blending ratio between the pictogram of the button and the visual representation of the keyboard shortcut. Two studies examine the benefits of IconHK for end-users and provide insights from professional designers on the practicality of our approach for creating iconsets. Building on these insights, we develop a tool to assist designers in applying the IconHK design principle

    A hotkey interaction technique that promotes hotkeys

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    Hotkeys provide fast interactions to support expert performance. Compared to the traditional pointer-based selection of commands, hotkeys have the advantage in reducing task completion time. However, research shows that users have a tendency of favoring menu selections. This is partially caused by how hotkeys are displayed in most linear and toolbar menus. This thesis provides a review of key findings from literature that aim to promote hotkeys. On the base of these findings, this thesis develops design criteria for hotkey displays that promote hotkey use. This thesis also proposes a new interaction technique which displays hotkeys on the keyboard. Finally, a cognitive model is constructed to describe a user’s decision-making process of choosing between hotkeys and pointer-based selections when this new hotkey display technique is presented

    Leveraging finger identification to integrate multi-touch command selection and parameter manipulation

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    International audienceIdentifying which fingers are touching a multi-touch surface provides a very large input space. We describe FingerCuts, an interaction technique inspired by desktop keyboard shortcuts to exploit this potential. FingerCuts enables integrated command selection and parameter manipulation, it uses feed-forward and feedback to increase discoverability, it is backward compatible with current touch input techniques, and it is adaptable for different touch device form factors. We implemented three variations of FingerCuts, each tailored to a different device form factor: tabletop, tablet, and smartphone. Qualitative and quantitative studies conducted on the tabletop suggests that with some practice, FingerCuts is expressive, easy-to-use, and increases a sense of continuous interaction flow and that interaction with FingerCuts is as fast, or faster than using a graphical user interface. A theoretical analysis of FingerCuts using the Fingerstroke-Level Model (FLM) matches our quantitative study results, justifying our use of FLM to analyse and validate the performance for the other device form factors

    Supporting Transitions To Expertise In Hidden Toolbars

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    Hidden toolbars are becoming common on mobile devices. These techniques maximize the space available for application content by keeping tools off-screen until needed. However, current designs require several actions to make a selection, and they do not provide shortcuts for users who have become familiar with the toolbar. To better understand the performance capabilities and tradeoffs involved in hidden toolbars, we outline a design space that captures the key elements of these controls and report on an empirical evaluation of four designs. Two of our designs provide shortcuts that are based on the user’s spatial memory of item locations. The study found that toolbars with spatial-memory shortcuts had significantly better performance (700ms faster) than standard designs currently in use. Participants quickly learned the shortcut selection method (although switching to a memory-based method led to higher error rates than the visually-guided techniques). Participants strongly preferred one of the shortcut methods that allowed selections by swiping across the screen bezel at the location of the desired item. This work shows that shortcut techniques are feasible and desirable on touch devices and shows that spatial memory can provide a foundation for designing shortcuts

    Longer Delays in Rehearsal-based Interfaces Increase Expert Use

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    Rehearsal-based interfaces are designed to encourage a transition from novice to expert, but many users fail to make this transition. Most of these interfaces activate novice mode after a short delay, between 150 and 500ms. Our work investigates the impact of this delay time on expert usage and learning in three crowdsourced experiments. The first experiment examines an 8-item marking menu with delay times ranging from 200ms to 2~seconds. Results show longer delays increase successful expert selections. The second and third experiments generalise this result to a different rehearsal-based menu, a desktop clone of FastTap with 8-items and 15-items. Together, our results show that expert use correlates with delay time, but delay time does not always improve menu memorisation. However, imperceptible delays of 200ms harm long term retention of menu items. Designers of rehearsal-based interfaces should take advantage of longer delays to encourage a transition to expert usage
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