17,519 research outputs found
Harnessing Higher-Order (Meta-)Logic to Represent and Reason with Complex Ethical Theories
The computer-mechanization of an ambitious explicit ethical theory, Gewirth's
Principle of Generic Consistency, is used to showcase an approach for
representing and reasoning with ethical theories exhibiting complex logical
features like alethic and deontic modalities, indexicals, higher-order
quantification, among others. Harnessing the high expressive power of Church's
type theory as a meta-logic to semantically embed a combination of quantified
non-classical logics, our work pushes existing boundaries in knowledge
representation and reasoning. We demonstrate that intuitive encodings of
complex ethical theories and their automation on the computer are no longer
antipodes.Comment: 14 page
Designing Normative Theories for Ethical and Legal Reasoning: LogiKEy Framework, Methodology, and Tool Support
A framework and methodology---termed LogiKEy---for the design and engineering
of ethical reasoners, normative theories and deontic logics is presented. The
overall motivation is the development of suitable means for the control and
governance of intelligent autonomous systems. LogiKEy's unifying formal
framework is based on semantical embeddings of deontic logics, logic
combinations and ethico-legal domain theories in expressive classic
higher-order logic (HOL). This meta-logical approach enables the provision of
powerful tool support in LogiKEy: off-the-shelf theorem provers and model
finders for HOL are assisting the LogiKEy designer of ethical intelligent
agents to flexibly experiment with underlying logics and their combinations,
with ethico-legal domain theories, and with concrete examples---all at the same
time. Continuous improvements of these off-the-shelf provers, without further
ado, leverage the reasoning performance in LogiKEy. Case studies, in which the
LogiKEy framework and methodology has been applied and tested, give evidence
that HOL's undecidability often does not hinder efficient experimentation.Comment: 50 pages; 10 figure
Constraint rule-based programming of norms for electronic institutions
Peer reviewedPostprin
Direct Manipulation-like Tools for Designing Intelligent Virtual Agents
If intelligent virtual agents are to become widely adopted it is vital that they can be designed using the user friendly graphical tools that are used in other areas of graphics. However, extending this sort of tool to autonomous, interactive behaviour, an area with more in common with artificial intelligence, is not trivial. This paper discusses the issues involved in creating user-friendly design tools for IVAs and proposes an extension of the direct manipulation methodology to IVAs. It also presents an initial implementation of this methodology
Affect and believability in game characters:a review of the use of affective computing in games
Virtual agents are important in many digital environments. Designing a character that highly engages users in terms of interaction is an intricate task constrained by many requirements. One aspect that has gained more attention recently is the effective dimension of the agent. Several studies have addressed the possibility of developing an affect-aware system for a better user experience. Particularly in games, including emotional and social features in NPCs adds depth to the characters, enriches interaction possibilities, and combined with the basic level of competence, creates a more appealing game. Design requirements for emotionally intelligent NPCs differ from general autonomous agents with the main goal being a stronger player-agent relationship as opposed to problem solving and goal assessment. Nevertheless, deploying an affective module into NPCs adds to the complexity of the architecture and constraints. In addition, using such composite NPC in games seems beyond current technology, despite some brave attempts. However, a MARPO-type modular architecture would seem a useful starting point for adding emotions
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