84 research outputs found

    The technological growth in eHealth services

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    The infusion of information communication technology (ICT) into health services is emerging as an active area of research. It has several advantages but perhaps the most important one is providing medical benefits to one and all irrespective of geographic boundaries in a cost effective manner, providing global expertise and holistic services, in a time bound manner. This paper provides a systematic review of technological growth in eHealth services. The present study reviews and analyzes the role of four important technologies, namely, satellite, internet, mobile, and cloud for providing health services.Web of Scienceart. no. 89417

    Report on evaluation of the revision of council regulation (EEC) NO 2092/91, import regime in two exporting non-EU countries (TR, CH) and on an international level

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    This report provides an evaluation of the new EU import regulation for organic products (Council Regulation (EC) 834/2007, Commission Regulation (EC) No 1235/2008). To ensure that the evaluation addresses the issues and concerns of the stakeholders affected by the new import regulation and to increase the use of the evaluation results for upcoming decisions, this evaluation was organised as a stakeholder evaluation approach. Based on the results from two national workshops in third countries (Turkey and Switzerland) and from one international workshop, the report concludes in policy recommendations to improve the import system for organic products as well as the organic sector as a whole

    Anaphora resolution for Arabic machine translation :a case study of nafs

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    PhD ThesisIn the age of the internet, email, and social media there is an increasing need for processing online information, for example, to support education and business. This has led to the rapid development of natural language processing technologies such as computational linguistics, information retrieval, and data mining. As a branch of computational linguistics, anaphora resolution has attracted much interest. This is reflected in the large number of papers on the topic published in journals such as Computational Linguistics. Mitkov (2002) and Ji et al. (2005) have argued that the overall quality of anaphora resolution systems remains low, despite practical advances in the area, and that major challenges include dealing with real-world knowledge and accurate parsing. This thesis investigates the following research question: can an algorithm be found for the resolution of the anaphor nafs in Arabic text which is accurate to at least 90%, scales linearly with text size, and requires a minimum of knowledge resources? A resolution algorithm intended to satisfy these criteria is proposed. Testing on a corpus of contemporary Arabic shows that it does indeed satisfy the criteria.Egyptian Government

    Crowdsensing in Smart Cities: Overview, Platforms, and Environment Sensing Issues

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    [EN] Evidence shows that Smart Cities are starting to materialise in our lives through the gradual introduction of the Internet of Things (IoT) paradigm. In this scope, crowdsensing emerges as a powerful solution to address environmental monitoring, allowing to control air pollution levels in crowded urban areas in a distributed, collaborative, inexpensive and accurate manner. However, even though technology is already available, such environmental sensing devices have not yet reached consumers. In this paper, we present an analysis of candidate technologies for crowdsensing architectures, along with the requirements for empowering users with air monitoring capabilities. Specifically, we start by providing an overview of the most relevant IoT architectures and protocols. Then, we present the general design of an off-the-shelf mobile environmental sensor able to cope with air quality monitoring requirements; we explore different hardware options to develop the desired sensing unit using readily available devices, discussing the main technical issues associated with each option, thereby opening new opportunities in terms of environmental monitoring programs.This work was partially supported by the Ministerio de Economia y Competitividad, Programa Estatal de Investigacion, Desarrollo e Innovacion Orientada a los Retos de la Sociedad, Proyectos I+D+I 2014, Spain, under Grant TEC2014-52690-R, the Generalitat Valenciana, Spain, the Secretaria Nacional de Educacion Superior, Ciencia, Tecnologia e Innovacion del Ecuador (SENESCYT), and the Universidad de Cuenca.Alvear-Alvear, Ó.; Tavares De Araujo Cesariny Calafate, CM.; Cano, J.; Manzoni, P. (2018). Crowdsensing in Smart Cities: Overview, Platforms, and Environment Sensing Issues. Sensors. 18(2):1-28. https://doi.org/10.3390/s18020460S12818

    Architecture, media and archives: the fun palace of Joan Littlewood and Cedric Price as a cultural project

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    This research represents a new kind of critical investigation of the renowned Fun Palace as a complex cultural project, one that exceeds its remarkable architectural significance. The Fun Palace maps an extensive network of practices and agencies involved in the project’s complex constitution and constant regeneration. Initiated in London 1961 as an interdisciplinary collaboration between radical theatre entrepreneur Joan Littlewood and architect Cedric Price, it engaged main personalities throughout its development up until 1975, such as cyberneticist Gordon Pask, engineer Frank Newby, journalist Tom Driberg and trustee Buckminster Fuller, amongst other. It aimed to construct situations in which self-directed, pleasure-led and open exchange could transform mass-audiences into active citizens. By 1964 the Fun Palace had gained momentum, and a giant cybernetic infrastructure featured within the Civic Trust’s plans for Lea Valley. By the end of the decade, and under the leadership of Littlewood, the idea was reconstituted into local activism to engage Stratford youth amidst violent redevelopment in the area neighbouring Theatre Royal, where Littlewood’s Theatre Workshop was based. Over and above, the struggle for a site in the institutional map of London prompted the realization of the Fun Palace as a media event. Broadsheets, films, journals, grids and press cuttings, all these media actively produced and disseminated the Fun Palace’s distinctive cultural agenda of emancipation through pleasure in Britain in the 1960s and early 70s. Meanwhile, an excited architectural scholarship celebrated the challenge that the Fun Palace issued to the determinism of modern architecture and planning. Paying close attention to the role of Joan Littlewood in the project, this research analyses the conditions of production, circulation, storage and reception of these media as a way to unpack the complexity embedded in the Fun Palace’s cultural agenda. On one hand, the radical plurality, ephemerality and dynamism of the project reflects transformations in British society from the immediate postwar period across the 1960s and 1970s and the pressures that these exerted upon interrelated areas of cultural production – architecture, theatre, education, leisure, (mass) media, and information and communication technologies. On the other hand, the analysis of the distinctive periodization and the modalities of the Fun Palace reception during its fifty-year long history and up until today, questions the agency of the uneven Fun Palace archive. Ultimately, through the interrogation of all this situated activity and agency, I argue for the central role that media plays in the constitution of the Fun Palace’s complex cultural agenda
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