21 research outputs found

    A Survey on Smartphone-Based Crowdsensing Solutions

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    © 2016 Willian Zamora et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.[EN] In recent years, the widespread adoption of mobile phones, combined with the ever-increasing number of sensors that smartphones are equipped with, greatly simplified the generalized adoption of crowdsensing solutions by reducing hardware requirements and costs to a minimum. These factors have led to an outstanding growth of crowdsensing proposals from both academia and industry. In this paper, we provide a survey of smartphone-based crowdsensing solutions that have emerged in the past few years, focusing on 64 works published in top-ranked journals and conferences. To properly analyze these previous works, we first define a reference framework based on how we classify the different proposals under study. The results of our survey evidence that there is still much heterogeneity in terms of technologies adopted and deployment approaches, although modular designs at both client and server elements seem to be dominant. Also, the preferred client platform is Android, while server platforms are typically web-based, and client-server communications mostly rely on XML or JSON over HTTP. The main detected pitfall concerns the performance evaluation of the different proposals, which typically fail to make a scalability analysis despite being critical issue when targeting very large communities of users.This work was partially supported by the Ministerio de Economia y Competitividad, Programa Estatal de Investigacion, Desarrollo e Innovacion Orientada a los Retos de la Sociedad, Proyectos I+D+I 2014, Spain, under Grant TEC2014-52690-R, the "Universidad Laica Eloy Alfaro de Manabi-ULEAM," and the "Programa de Becas SENESCYT de la Republica del Ecuador."Zamora-Mero, WJ.; Tavares De Araujo Cesariny Calafate, CM.; Cano Escribå, JC.; Manzoni, P. (2016). A Survey on Smartphone-Based Crowdsensing Solutions. Mobile Information Systems. 2016:1-26. https://doi.org/10.1155/2016/9681842S126201

    Cooperation Dynamics on Mobile Crowd Networks of Device-to-Device Communications

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    Survey of smart parking systems

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    The large number of vehicles constantly seeking access to congested areas in cities means that finding a public parking place is often difficult and causes problems for drivers and citizens alike. In this context, strategies that guide vehicles from one point to another, looking for the most optimal path, are needed. Most contributions in the literature are routing strategies that take into account different criteria to select the optimal route required to find a parking space. This paper aims to identify the types of smart parking systems (SPS) that are available today, as well as investigate the kinds of vehicle detection techniques (VDT) they have and the algorithms or other methods they employ, in order to analyze where the development of these systems is at today. To do this, a survey of 274 publications from January 2012 to December 2019 was conducted. The survey considered four principal features: SPS types reported in the literature, the kinds of VDT used in these SPS, the algorithms or methods they implement, and the stage of development at which they are. Based on a search and extraction of results methodology, this work was able to effectively obtain the current state of the research area. In addition, the exhaustive study of the studies analyzed allowed for a discussion to be established concerning the main difficulties, as well as the gaps and open problems detected for the SPS. The results shown in this study may provide a base for future research on the subject.Fil: Diaz Ogås, Mathias Gabriel. Universidad Nacional de San Juan. Facultad de Ciencias Exactas, Físicas y Naturales; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan; ArgentinaFil: Fabregat Gesa, Ramon. Universidad de Girona; EspañaFil: Aciar, Silvana Vanesa. Universidad Nacional de San Juan. Facultad de Ciencias Exactas, Físicas y Naturales; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan; Argentin

    IoT Platform for COVID-19 Prevention and Control: A Survey

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    As a result of the worldwide transmission of severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), coronavirus disease 2019 (COVID-19) has evolved into an unprecedented pandemic. Currently, with unavailable pharmaceutical treatments and vaccines, this novel coronavirus results in a great impact on public health, human society, and global economy, which is likely to last for many years. One of the lessons learned from the COVID-19 pandemic is that a long-term system with non-pharmaceutical interventions for preventing and controlling new infectious diseases is desirable to be implemented. Internet of things (IoT) platform is preferred to be utilized to achieve this goal, due to its ubiquitous sensing ability and seamless connectivity. IoT technology is changing our lives through smart healthcare, smart home, and smart city, which aims to build a more convenient and intelligent community. This paper presents how the IoT could be incorporated into the epidemic prevention and control system. Specifically, we demonstrate a potential fog-cloud combined IoT platform that can be used in the systematic and intelligent COVID-19 prevention and control, which involves five interventions including COVID-19 Symptom Diagnosis, Quarantine Monitoring, Contact Tracing & Social Distancing, COVID-19 Outbreak Forecasting, and SARS-CoV-2 Mutation Tracking. We investigate and review the state-of-the-art literatures of these five interventions to present the capabilities of IoT in countering against the current COVID-19 pandemic or future infectious disease epidemics.Comment: 12 pages; Submitted to IEEE Internet of Things Journa

    NOVA mobility assistive system: Developed and remotely controlled with IOPT-tools

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    UID/EEA/00066/2020In this paper, a Mobility Assistive System (NOVA-MAS) and a model-driven development approach are proposed to support the acquisition and analysis of data, infrastructures control, and dissemination of information along public roads. A literature review showed that the work related to mobility assistance of pedestrians in wheelchairs has a gap in ensuring their safety on road. The problem is that pedestrians in wheelchairs and scooters often do not enjoy adequate and safe lanes for their circulation on public roads, having to travel sometimes side by side with vehicles and cars moving at high speed. With NOVA-MAS, city infrastructures can obtain information regarding the environment and provide it to their users/vehicles, increasing road safety in an inclusive way, contributing to the decrease of the accidents of pedestrians in wheelchairs. NOVA-MAS not only supports information dissemination, but also data acquisition from sensors and infrastructures control, such as traffic light signs. For that, it proposed a development approach that supports the acquisition of data from the environment and its control while using a tool framework, named IOPT-Tools (Input-Output Place-Transition Tools). IOPT-Tools support controllers’ specification, validation, and implementation, with remote operation capabilities. The infrastructures’ controllers are specified through IOPT Petri net models, which are then simulated using computational tools and verified using state-space-based model-checking tools. In addition, an automatic code generator tool generates the C code, which supports the controllers’ implementation, avoiding manual codification errors. A set of prototypes were developed and tested to validate and conclude on the feasibility of the proposals.publishersversionpublishe

    CrowdBC: A blockchain-based decentralized framework for crowdsourcing

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    Crowdsourcing systems which utilize the human intelligence to solve complex tasks have gained considerable interest and adoption in recent years. However, the majority of existing crowdsourcing systems rely on central servers, which are subject to the weaknesses of traditional trust-based model, such as single point of failure. They are also vulnerable to distributed denial of service (DDoS) and Sybil attacks due to malicious users involvement. In addition, high service fees from the crowdsourcing platform may hinder the development of crowdsourcing. How to address these potential issues has both research and substantial value. In this paper, we conceptualize a blockchain-based decentralized framework for crowdsourcing named CrowdBC, in which a requester’s task can be solved by a crowd of workers without relying on any third trusted institution, users’ privacy can be guaranteed and only low transaction fees are required. In particular, we introduce the architecture of our proposed framework, based on which we give a concrete scheme. We further implement a software prototype on Ethereum public test network with real-world dataset. Experiment results show the feasibility, usability and scalability of our proposed crowdsourcing system

    The Value-of-Information in Matching with Queues

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    We consider the problem of \emph{optimal matching with queues} in dynamic systems and investigate the value-of-information. In such systems, the operators match tasks and resources stored in queues, with the objective of maximizing the system utility of the matching reward profile, minus the average matching cost. This problem appears in many practical systems and the main challenges are the no-underflow constraints, and the lack of matching-reward information and system dynamics statistics. We develop two online matching algorithms: Learning-aided Reward optimAl Matching (LRAM\mathtt{LRAM}) and Dual-LRAM\mathtt{LRAM} (DRAM\mathtt{DRAM}) to effectively resolve both challenges. Both algorithms are equipped with a learning module for estimating the matching-reward information, while DRAM\mathtt{DRAM} incorporates an additional module for learning the system dynamics. We show that both algorithms achieve an O(Ï”+ÎŽr)O(\epsilon+\delta_r) close-to-optimal utility performance for any Ï”>0\epsilon>0, while DRAM\mathtt{DRAM} achieves a faster convergence speed and a better delay compared to LRAM\mathtt{LRAM}, i.e., O(ÎŽz/Ï”+log⁥(1/Ï”)2))O(\delta_{z}/\epsilon + \log(1/\epsilon)^2)) delay and O(ÎŽz/Ï”)O(\delta_z/\epsilon) convergence under DRAM\mathtt{DRAM} compared to O(1/Ï”)O(1/\epsilon) delay and convergence under LRAM\mathtt{LRAM} (ÎŽr\delta_r and ÎŽz\delta_z are maximum estimation errors for reward and system dynamics). Our results reveal that information of different system components can play very different roles in algorithm performance and provide a systematic way for designing joint learning-control algorithms for dynamic systems
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