1,308 research outputs found

    Designing Cost-Sharing Methods for Bayesian Games

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    We study the design of cost-sharing protocols for two fundamental resource allocation problems, the Set Cover and the Steiner Tree Problem, under environments of incomplete information (Bayesian model). Our objective is to design protocols where the worst-case Bayesian Nash equilibria have low cost, i.e. the Bayesian Price of Anarchy (PoA) is minimized. Although budget balance is a very natural requirement, it puts considerable restrictions on the design space, resulting in high PoA. We propose an alternative, relaxed requirement called budget balance in the equilibrium (BBiE). We show an interesting connection between algorithms for Oblivious Stochastic optimization problems and cost-sharing design with low PoA. We exploit this connection for both problems and we enforce approximate solutions of the stochastic problem, as Bayesian Nash equilibria, with the same guarantees on the PoA. More interestingly, we show how to obtain the same bounds on the PoA, by using anonymous posted prices which are desirable because they are easy to implement and, as we show, induce dominant strategies for the players

    Maximizing Revenue in the Presence of Intermediaries

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    We study the mechanism design problem of selling kk items to unit-demand buyers with private valuations for the items. A buyer either participates directly in the auction or is represented by an intermediary, who represents a subset of buyers. Our goal is to design robust mechanisms that are independent of the demand structure (i.e. how the buyers are partitioned across intermediaries), and perform well under a wide variety of possible contracts between intermediaries and buyers. We first study the case of kk identical items where each buyer draws its private valuation for an item i.i.d. from a known λ\lambda-regular distribution. We construct a robust mechanism that, independent of the demand structure and under certain conditions on the contracts between intermediaries and buyers, obtains a constant factor of the revenue that the mechanism designer could obtain had she known the buyers' valuations. In other words, our mechanism's expected revenue achieves a constant factor of the optimal welfare, regardless of the demand structure. Our mechanism is a simple posted-price mechanism that sets a take-it-or-leave-it per-item price that depends on kk and the total number of buyers, but does not depend on the demand structure or the downstream contracts. Next we generalize our result to the case when the items are not identical. We assume that the item valuations are separable. For this case, we design a mechanism that obtains at least a constant fraction of the optimal welfare, by using a menu of posted prices. This mechanism is also independent of the demand structure, but makes a relatively stronger assumption on the contracts between intermediaries and buyers, namely that each intermediary prefers outcomes with a higher sum of utilities of the subset of buyers represented by it

    Minimum Stable Cut and Treewidth

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    A stable or locally-optimal cut of a graph is a cut whose weight cannot be increased by changing the side of a single vertex. Equivalently, a cut is stable if all vertices have the (weighted) majority of their neighbors on the other side. Finding a stable cut is a prototypical PLS-complete problem that has been studied in the context of local search and of algorithmic game theory. In this paper we study Min Stable Cut, the problem of finding a stable cut of minimum weight, which is closely related to the Price of Anarchy of the Max Cut game. Since this problem is NP-hard, we study its complexity on graphs of low treewidth, low degree, or both. We begin by showing that the problem remains weakly NP-hard on severely restricted trees, so bounding treewidth alone cannot make it tractable. We match this hardness with a pseudo-polynomial DP algorithm solving the problem in time (?? W)^{O(tw)}n^{O(1)}, where tw is the treewidth, ? the maximum degree, and W the maximum weight. On the other hand, bounding ? is also not enough, as the problem is NP-hard for unweighted graphs of bounded degree. We therefore parameterize Min Stable Cut by both tw and ? and obtain an FPT algorithm running in time 2^{O(?tw)}(n+log W)^{O(1)}. Our main result for the weighted problem is to provide a reduction showing that both aforementioned algorithms are essentially optimal, even if we replace treewidth by pathwidth: if there exists an algorithm running in (nW)^{o(pw)} or 2^{o(?pw)}(n+log W)^{O(1)}, then the ETH is false. Complementing this, we show that we can, however, obtain an FPT approximation scheme parameterized by treewidth, if we consider almost-stable solutions, that is, solutions where no single vertex can unilaterally increase the weight of its incident cut edges by more than a factor of (1+?). Motivated by these mostly negative results, we consider Unweighted Min Stable Cut. Here our results already imply a much faster exact algorithm running in time ?^{O(tw)}n^{O(1)}. We show that this is also probably essentially optimal: an algorithm running in n^{o(pw)} would contradict the ETH

    Optimising Trade-offs Among Stakeholders in Ad Auctions

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    We examine trade-offs among stakeholders in ad auctions. Our metrics are the revenue for the utility of the auctioneer, the number of clicks for the utility of the users and the welfare for the utility of the advertisers. We show how to optimize linear combinations of the stakeholder utilities, showing that these can be tackled through a GSP auction with a per-click reserve price. We then examine constrained optimization of stakeholder utilities. We use simulations and analysis of real-world sponsored search auction data to demonstrate the feasible trade-offs, examining the effect of changing the allowed number of ads on the utilities of the stakeholders. We investigate both short term effects, when the players do not have the time to modify their behavior, and long term equilibrium conditions. Finally, we examine a combinatorially richer constrained optimization problem, where there are several possible allowed configurations (templates) of ad formats. This model captures richer ad formats, which allow using the available screen real estate in various ways. We show that two natural generalizations of the GSP auction rules to this domain are poorly behaved, resulting in not having a symmetric Nash equilibrium or having one with poor welfare. We also provide positive results for restricted cases.Comment: 18 pages, 10 figures, ACM Conference on Economics and Computation 201
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