3 research outputs found

    Evolved weapons for RPG drop systems

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    Implementation and playtesting for a world adventure game’s procedural content generation system

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    This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session.info:eu-repo/semantics/submittedVersio

    EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains

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