3 research outputs found
Implementation and playtesting for a world adventure game’s procedural content generation system
This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design
teams. For the validation process, we have discussed and analyzed a playtesting session.info:eu-repo/semantics/submittedVersio