13,258 research outputs found

    Robust Head-Pose Estimation Based on Partially-Latent Mixture of Linear Regressions

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    Head-pose estimation has many applications, such as social event analysis, human-robot and human-computer interaction, driving assistance, and so forth. Head-pose estimation is challenging because it must cope with changing illumination conditions, variabilities in face orientation and in appearance, partial occlusions of facial landmarks, as well as bounding-box-to-face alignment errors. We propose tu use a mixture of linear regressions with partially-latent output. This regression method learns to map high-dimensional feature vectors (extracted from bounding boxes of faces) onto the joint space of head-pose angles and bounding-box shifts, such that they are robustly predicted in the presence of unobservable phenomena. We describe in detail the mapping method that combines the merits of unsupervised manifold learning techniques and of mixtures of regressions. We validate our method with three publicly available datasets and we thoroughly benchmark four variants of the proposed algorithm with several state-of-the-art head-pose estimation methods.Comment: 12 pages, 5 figures, 3 table

    Unobtrusive and pervasive video-based eye-gaze tracking

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    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    Estimation of Driver's Gaze Region from Head Position and Orientation using Probabilistic Confidence Regions

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    A smart vehicle should be able to understand human behavior and predict their actions to avoid hazardous situations. Specific traits in human behavior can be automatically predicted, which can help the vehicle make decisions, increasing safety. One of the most important aspects pertaining to the driving task is the driver's visual attention. Predicting the driver's visual attention can help a vehicle understand the awareness state of the driver, providing important contextual information. While estimating the exact gaze direction is difficult in the car environment, a coarse estimation of the visual attention can be obtained by tracking the position and orientation of the head. Since the relation between head pose and gaze direction is not one-to-one, this paper proposes a formulation based on probabilistic models to create salient regions describing the visual attention of the driver. The area of the predicted region is small when the model has high confidence on the prediction, which is directly learned from the data. We use Gaussian process regression (GPR) to implement the framework, comparing the performance with different regression formulations such as linear regression and neural network based methods. We evaluate these frameworks by studying the tradeoff between spatial resolution and accuracy of the probability map using naturalistic recordings collected with the UTDrive platform. We observe that the GPR method produces the best result creating accurate predictions with localized salient regions. For example, the 95% confidence region is defined by an area that covers 3.77% region of a sphere surrounding the driver.Comment: 13 Pages, 12 figures, 2 table

    Tracking Gaze and Visual Focus of Attention of People Involved in Social Interaction

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    The visual focus of attention (VFOA) has been recognized as a prominent conversational cue. We are interested in estimating and tracking the VFOAs associated with multi-party social interactions. We note that in this type of situations the participants either look at each other or at an object of interest; therefore their eyes are not always visible. Consequently both gaze and VFOA estimation cannot be based on eye detection and tracking. We propose a method that exploits the correlation between eye gaze and head movements. Both VFOA and gaze are modeled as latent variables in a Bayesian switching state-space model. The proposed formulation leads to a tractable learning procedure and to an efficient algorithm that simultaneously tracks gaze and visual focus. The method is tested and benchmarked using two publicly available datasets that contain typical multi-party human-robot and human-human interactions.Comment: 15 pages, 8 figures, 6 table
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