3 research outputs found

    Resource-aware Video Multicasting via Access Gateways in Wireless Mesh Networks

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    This paper studies video multicasting in large-scale areas using wireless mesh networks. The focus is on the use of Internet access gateways that allow a choice of alternative routes to avoid potentially lengthy and low-capacity multihop wireless paths. A set of heuristic-based algorithms is described that together aim to maximize reliable network capacity: the two-tier integrated architecture algorithm, the weighted gateway uploading algorithm, the link-controlled routing tree algorithm, and the dynamic group management algorithm. These algorithms use different approaches to arrange nodes involved in video multicasting into a clustered and two-tier integrated architecture in which network protocols can make use of multiple gateways to improve system throughput. Simulation results are presented, showing that our multicasting algorithms can achieve up to 40 percent more throughput than other related published approaches

    Topics on modelling and simulation of wireless networking protocols

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    The use of computer simulation to study complex systems has grown significantly over the past several decades. This is especially true with regard to computer networks, where simulation has become a widespread tool used in academic, commercial and military applications. Computer model representations of communication protocol stacks are used to replicate and predict the behavior of real world counterparts to solve a variety of problems.The performance of simulators, measured in both accuracy of results and run time, is a constant concern to simulation users. The running time for high delity simulation of large-scale mobile ad hoc networks can be prohibitively high. The execution time of propagation e ects calculations for a single transmission alone can grow unmanageable to account for all potential receivers. Discrete event simulators can also su er from excessive generation and processing of events, both due to network size and model complexity. In this thesis, three levels of abstracting the Institute of Electrical and Electronics Engineers (IEEE) 802.11 Request to Send/Clear to Send (RTS/CTS) channel access mechanism are presented. In the process of assessing the abstractions' ability to mitigate runtimecost while retaining comparable results to that of a commercially available simulator, OPNET, the abstractions were found to be better suited to collecting one metric over another.Performance issues aside, simulation is an ideal choice for use in prototyping and developing protocols. The costs of simulation are orders of magnitude smaller than that of network testbeds, especially after factoring in the logistics, maintenance, and space required to test live networks. For instance, Internet Protocol version 6 (IPv6) stateless address autocon guration protocols have yet to be convincingly shown to cope with the dynamic, infrastructure-free environment of Mobile Ad hoc Networks (MANETs). This thesis provides a literature survey of autocon guration schemes designed for MANETs, with particular focus on a stateless autocon guration scheme by Jelger andNoel (SECON 2005). The selected scheme provides globally routable IPv6 pre xes to a MANET attached to the Internet via gateways. Using OPNET simulation, the Jelger-Noel scheme is examined with new cluster mobility models, added gateway mobility, and varied network sizes. Performance of the Jelger-Noel scheme, derived from overhead, autocon gura ion time and pre x stability metrics, was found to be highly dependent on network density, and suggested further re nement before deployment.Finally, in cases where a network testbed is used to test protocols, it is still advantageous to run simulations in parallel. While testbeds can help expose design aws due to code or hardware di erences, discrete event simulation environments can o er extensive debugging capabilities andevent control. The two tools provide independent methods of validating the performance of protocols, as well as providing useful feedback on correct protocol implementation and con guration. This thesis presents the Open Shortest Path First (OSPF) routing protocol and its MANET extensions as candidate protocols to test in simulated and emulated MANETs. The measured OSPF overhead from both environments was used as a benchmark to construct equivalent MANET representations and protocol con guration, made particularly challenging due to the wired nature of the emulation testbed. While attempting to duplicate and validate results of a previous OSPF study, limitations of the simulated implementation of OSPF were revealed.M.S., Electrical Engineering -- Drexel University, 200

    Proceedings of the Third Edition of the Annual Conference on Wireless On-demand Network Systems and Services (WONS 2006)

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    Ce fichier regroupe en un seul documents l'ensemble des articles accéptés pour la conférences WONS2006/http://citi.insa-lyon.fr/wons2006/index.htmlThis year, 56 papers were submitted. From the Open Call submissions we accepted 16 papers as full papers (up to 12 pages) and 8 papers as short papers (up to 6 pages). All the accepted papers will be presented orally in the Workshop sessions. More precisely, the selected papers have been organized in 7 session: Channel access and scheduling, Energy-aware Protocols, QoS in Mobile Ad-Hoc networks, Multihop Performance Issues, Wireless Internet, Applications and finally Security Issues. The papers (and authors) come from all parts of the world, confirming the international stature of this Workshop. The majority of the contributions are from Europe (France, Germany, Greece, Italy, Netherlands, Norway, Switzerland, UK). However, a significant number is from Australia, Brazil, Canada, Iran, Korea and USA. The proceedings also include two invited papers. We take this opportunity to thank all the authors who submitted their papers to WONS 2006. You helped make this event again a success
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