198,764 research outputs found

    Comics und der myopische Blick : Strafen fĂŒr unerwartete und wirkungsvolle Texte

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    A remarkable indictment and conviction following the sale of an ‘obscene’ comic book invites us to examine arguments brought forth to describe a specifically childlike reception of new media, as usually suggested by those who would motivate legal restrictions for such media. Trying to explain some perceived contradictions on the surface of these arguments, we discuss whether it is the failure or rather the extreme success of texts that is marked as ‘dangerous’ in such contexts

    Stakeholders’ forum general report

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    System upgrade: realising the vision for UK education

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    A report summarising the findings of the TEL programme in the wider context of technology-enhanced learning and offering recommendations for future strategy in the area was launched on 13th June at the House of Lords to a group of policymakers, technologists and practitioners chaired by Lord Knight. The report – a major outcome of the programme – is written by TEL director Professor Richard Noss and a team of experts in various fields of technology-enhanced learning. The report features the programme’s 12 recommendations for using technology-enhanced learning to upgrade UK education

    How Can We Stop Mass Shootings in Our Communities?

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    Overall, the United States has become safer in recent years. Yet mass shooters target innocent people indiscriminately, often in locales where people ordinarily (and rightly) feel safe -- movie theaters, college campuses, schools. How can we stop such violent acts and ensure that people feel safe in their homes and communities? This issue advisory presents three options for deliberation, along with their drawbacks

    The Motivational Factors that Influence Rugby Fandom in The United States

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    The purpose of this research was to understand the different factors that affect varying levels of rugby fandom. Rugby is currently very popular worldwide but faces extreme competition in the United States, especially from football. This research is important because it will help marketers and sport managers better understand fan motivation in rugby. This will allow them to better market and grow the sport in the United States to compete with American sports. A sample of 111 participants from a small private college in New York was surveyed for this study. The survey contained primarily quantitative questions, with one open ended quantitative question to end the survey. Participants were asked about the factors that motivate them to follow sport in general and what factors might lead them to follow rugby if they don’t already. Socialization and excitement of the game were found to be the highest rated motivational factors. It was also found that there was a significant difference in how men rated violence and sport higher than women, implying that rugby may struggle generating a female fanbase because of its physical and violent nature. In the analysis of the qualitative data one of the most common themes was that American sports fans compare rugby to football which reinforces the heavy competition from football in the United States. Many fans also commented on the physicality of the game, for some it was a turnoff to the sport and to others it made the sport more exciting. Other fans felt that, while expressing some interest in the sport, it was confusing and difficult to follow as well as hard to gain access to. These results show that the biggest challenge to rugby will likely be competition from other sports. As of right now there is no significant outlet for rugby in the US which makes it hard to find for potential fans. American audiences will need greater exposure to the sport in order to develop a better understanding of the game and generate fandom

    Sh-h-h-h : Representations of perpetrators of sexual child abuse in picturebooks

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    Children’s picturebooks dealing with the topic of child sexual abuse first appeared in the early 1980s with the aim of addressing the need for age-appropriate texts to teach sexual abuse prevention concepts and to provide support for young children who may be at risk of or have already experienced sexual abuse. Despite the apparent potential of children’s picturebooks to convey child sexual abuse prevention concepts, very few studies have addressed the topic of child sexual abuse in children’s literature. Based on a larger study of 60 picturebooks about sexual child abuse published over the past 25 years, this paper critically examines eight picturebook representations of the perpetrators of sexual child abuse as a way to understand how potentially dangerous adults are explained to the young readers of these texts

    'Border Games' and Security in the work of Rupert Thomson

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    Regulating Habit-Forming Technology

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    Tech developers, like slot machine designers, strive to maximize the user’s “time on device.” They do so by designing habit-forming products— products that draw consciously on the same behavioral design strategies that the casino industry pioneered. The predictable result is that most tech users spend more time on device than they would like, about five hours of phone time a day, while a substantial minority develop life-changing behavioral problems similar to problem gambling. Other countries have begun to regulate habit-forming tech, and American jurisdictions may soon follow suit. Several state legislatures today are considering bills to regulate “loot boxes,” a highly addictive slot-machine- like mechanic that is common in online video games. The Federal Trade Commission has also announced an investigation into the practice. As public concern mounts, it is surprisingly easy to envision consumer regulation extending beyond video games to other types of apps. Just as tobacco regulations might prohibit brightly colored packaging and fruity flavors, a social media regulation might limit the use of red notification badges or “streaks” that reward users for daily use. It is unclear how much of this regulation could survive First Amendment scrutiny; software, unlike other consumer products, is widely understood as a form of protected “expression.” But it is also unclear whether well-drawn laws to combat compulsive technology use would seriously threaten First Amendment values. At a very low cost to the expressive interests of tech companies, these laws may well enhance the quality and efficacy of online speech by mitigating distraction and promoting deliberation
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