2,292 research outputs found

    QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts

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    Large inter-datacenter transfers are crucial for cloud service efficiency and are increasingly used by organizations that have dedicated wide area networks between datacenters. A recent work uses multicast forwarding trees to reduce the bandwidth needs and improve completion times of point-to-multipoint transfers. Using a single forwarding tree per transfer, however, leads to poor performance because the slowest receiver dictates the completion time for all receivers. Using multiple forwarding trees per transfer alleviates this concern--the average receiver could finish early; however, if done naively, bandwidth usage would also increase and it is apriori unclear how best to partition receivers, how to construct the multiple trees and how to determine the rate and schedule of flows on these trees. This paper presents QuickCast, a first solution to these problems. Using simulations on real-world network topologies, we see that QuickCast can speed up the average receiver's completion time by as much as 10×10\times while only using 1.04×1.04\times more bandwidth; further, the completion time for all receivers also improves by as much as 1.6×1.6\times faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018, Honolulu, H

    Application-Aware Distribution Trees for Application-Level Multicast

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    In this paper, we present an algorithm to construct application-aware distribution trees for application-level multicast. Unlike existing approaches, the distribution trees do not solely depend on network characteristics but also on the application semantics of the transmitted packets. In the presented algorithm, the application may specify an individual priority for each packet-receiver pair. The distribution tree is then constructed such that the higher the priority, the more direct the path from the sender to the packet\'s destination. This comes at the cost of an increase in link stress -- the more direct a path, the less likely it is that it can be integrated efficiently into an overlay multicast distribution tree. Our algorithm takes this tradeoff into account and constructs efficient application-aware distribution trees. We demonstrate the performance and characteristics of the algorithm through extensive simulation

    On application of least-delay variation problem in ethernet networks using SDN concept

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    The goal of this paper is to present an application idea of SDN in Smart Grids, particularly, in the area of L2 multicast as defined by IEC 61850-9-2. Authors propose an Integer Linear Formulation (ILP) dealing with a Least-Delay-Variation multicast forwarding problem that has a potential to utilize Ethernet networks in a new way. The proposed ILP formulation is numerically evaluated on random graph topologies and results are compared to a shortest path tree approach that is traditionally a product of Spanning Tree Protocols. Results confirm the correctness of the ILP formulation and illustrate dependency of a solution quality on the selected graph models, especially, in a case of scale-free topologies

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Content Distribution by Multiple Multicast Trees and Intersession Cooperation: Optimal Algorithms and Approximations

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    In traditional massive content distribution with multiple sessions, the sessions form separate overlay networks and operate independently, where some sessions may suffer from insufficient resources even though other sessions have excessive resources. To cope with this problem, we consider the universal swarming approach, which allows multiple sessions to cooperate with each other. We formulate the problem of finding the optimal resource allocation to maximize the sum of the session utilities and present a subgradient algorithm which converges to the optimal solution in the time-average sense. The solution involves an NP-hard subproblem of finding a minimum-cost Steiner tree. We cope with this difficulty by using a column generation method, which reduces the number of Steiner-tree computations. Furthermore, we allow the use of approximate solutions to the Steiner-tree subproblem. We show that the approximation ratio to the overall problem turns out to be no less than the reciprocal of the approximation ratio to the Steiner-tree subproblem. Simulation results demonstrate that universal swarming improves the performance of resource-poor sessions with negligible impact to resource-rich sessions. The proposed approach and algorithm are expected to be useful for infrastructure-based content distribution networks with long-lasting sessions and relatively stable network environment
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