2,292 research outputs found
QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts
Large inter-datacenter transfers are crucial for cloud service efficiency and
are increasingly used by organizations that have dedicated wide area networks
between datacenters. A recent work uses multicast forwarding trees to reduce
the bandwidth needs and improve completion times of point-to-multipoint
transfers. Using a single forwarding tree per transfer, however, leads to poor
performance because the slowest receiver dictates the completion time for all
receivers. Using multiple forwarding trees per transfer alleviates this
concern--the average receiver could finish early; however, if done naively,
bandwidth usage would also increase and it is apriori unclear how best to
partition receivers, how to construct the multiple trees and how to determine
the rate and schedule of flows on these trees. This paper presents QuickCast, a
first solution to these problems. Using simulations on real-world network
topologies, we see that QuickCast can speed up the average receiver's
completion time by as much as while only using more
bandwidth; further, the completion time for all receivers also improves by as
much as faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018,
Honolulu, H
Application-Aware Distribution Trees for Application-Level Multicast
In this paper, we present an algorithm to construct application-aware distribution trees for application-level multicast. Unlike existing approaches, the distribution trees do not solely depend on network characteristics but also on the application semantics of the transmitted packets. In the presented algorithm, the application may specify an individual priority for each packet-receiver pair. The distribution tree is then constructed such that the higher the priority, the more direct the path from the sender to the packet\'s destination. This comes at the cost of an increase in link stress -- the more direct a path, the less likely it is that it can be integrated efficiently into an overlay multicast distribution tree. Our algorithm takes this tradeoff into account and constructs efficient application-aware distribution trees. We demonstrate the performance and characteristics of the algorithm through extensive simulation
On application of least-delay variation problem in ethernet networks using SDN concept
The goal of this paper is to present an application idea of SDN in Smart Grids, particularly, in the area of L2 multicast as defined by IEC 61850-9-2. Authors propose an Integer Linear Formulation (ILP) dealing with a Least-Delay-Variation multicast forwarding problem that has a potential to utilize Ethernet networks in a new way. The proposed ILP formulation is numerically evaluated on random graph topologies and results are compared to a shortest path tree approach that is traditionally a product of Spanning Tree Protocols. Results confirm the correctness of the ILP formulation and illustrate dependency of a solution quality on the selected graph models, especially, in a case of scale-free topologies
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Content Distribution by Multiple Multicast Trees and Intersession Cooperation: Optimal Algorithms and Approximations
In traditional massive content distribution with multiple sessions, the
sessions form separate overlay networks and operate independently, where some
sessions may suffer from insufficient resources even though other sessions have
excessive resources. To cope with this problem, we consider the universal
swarming approach, which allows multiple sessions to cooperate with each other.
We formulate the problem of finding the optimal resource allocation to maximize
the sum of the session utilities and present a subgradient algorithm which
converges to the optimal solution in the time-average sense. The solution
involves an NP-hard subproblem of finding a minimum-cost Steiner tree. We cope
with this difficulty by using a column generation method, which reduces the
number of Steiner-tree computations. Furthermore, we allow the use of
approximate solutions to the Steiner-tree subproblem. We show that the
approximation ratio to the overall problem turns out to be no less than the
reciprocal of the approximation ratio to the Steiner-tree subproblem.
Simulation results demonstrate that universal swarming improves the performance
of resource-poor sessions with negligible impact to resource-rich sessions. The
proposed approach and algorithm are expected to be useful for
infrastructure-based content distribution networks with long-lasting sessions
and relatively stable network environment
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