18,085 research outputs found
Media policy for ethnic and national minorities in Poland, the Czech Republic and Slovakia
This chapter describes legal, institutional and professional frameworks for media policy concerning national and ethnic minorities in Poland, the Czech Republic and Slovakia. It considers four models of minority media policy – the autonomous; anti-discrimination; minority protection and assimilation models – in an attempt to examine how minority access to the media can be facilitated through regulation. In particular, the author argues for greater emphasis to be placed on minority protection and anti-discrimination measures
"Hegelian Buddhist Hypertextual Media Inhabitation, or, Criticism in the Age of Electronic Immersion"
What can it mean to criticize when you are inside the work itself? In a immersive electronic or digital environment critic is not distanced on a platform based on firm principles. Yet criticism self-awareness and commentary remain possible. This essay examines various techniques for dealing with immersive environments critically
Ole’ Zip Coon is a Mighty Learned Scholar: Blackface Minstrelsy as Reflection and Foundation of American Popular Culture
The blackface minstrel show is often disregarded in both popular and professional discourse when American popular culture is being examined. Often dismissed as a unilateral, purely racist spectacle, this paper argues for a more nuanced understanding of blackface minstrelsy and its formative role in the creation of a trans-regional American culture. Through an exploration of the ways in which ethnic minorities, women, language, and histrionics were presented on the blackface minstrel stage, an understanding of the ways in which popular entertainments both reflect and create popular sentiment can be formed. As the dominant American cultural output of the 19th century, an understanding of blackface minstrelsy is integral to an understanding of the fluid and varied mores of racism, male privilege, and white privilege which linger in varying degrees to this day. This piece is intended to serve as an introduction to the ways in which 19th century Americans and their modern counterparts used and use blackface tropes to both reinforce and question the place of social hierarchies in a country founded on the premise that “all men are created equal”
Virtual Consumption, Sustainability & Human Well-Being
There is widespread consensus that present patterns of consumption could lead to the permanent impossibility of maintaining those patterns and, perhaps, the existence of the human race. While many patterns of consumption qualify as ‘sustainable’ there is one in particular that deserves greater attention: virtual consumption. We argue that virtual consumption — the experience of authentic consumptive experiences replicated by alternative means — has the potential to reduce the deleterious consequences of real consumption by redirecting some consumptive behavior from shifting material states to shifting information states
The Interval Between... The Space Between...Concepts Of Time And Space In Asian Art And Performance
Whilst time and space are common to all human experience, our perceptions of time and space are shaped by our world views and philosophies. Definitions of time normally differentiate between abstract and concrete concepts. Space, like time, can be viewed from many perspectives. Whilst all of us experience time and space through bodily sensations, it is the art form of dance that lays claim to a particular and intense relationship between these elements. Whilst dance definitions are always hotly contested, few would argue that in its most elemental sense dance consists of the body moving through time and space. Notions of metaphysical and cosmic time and space are commonly found throughout the world, particularly in major Asian philosophical and religious traditions
A Rule Set for the Future
This volume, Digital Young, Innovation, and the Unexpected, identifies core issues concerning how young people's use of digital media may lead to various innovations and unexpected outcomes. The essays collected here examine how youth can function as drivers for technological change while simultaneously recognizing that technologies are embedded in larger social systems, including the family, schools, commercial culture, and peer groups. A broad range of topics are taken up, including issues of access and equity; of media panics and cultural anxieties; of citizenship, consumerism, and labor; of policy, privacy, and IP; of new modes of media literacy and learning; and of shifting notions of the public/private divide. The introduction also details six maxims to guide future research and inquiry in the field of digital media and learning. These maxims are "Remember History," "Consider Context," "Make the Future (Hands-on)," "Broaden Participation," "Foster Literacies," and "Learn to Toggle." They form a kind of flexible rule set for investigations into the innovative uses and unexpected outcomes now emerging or soon anticipated from young people's engagements with digital media
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Entertaining situated messaging at home
Leisure and entertainment-based computing has been traditionally associated with interactive entertainment media and game playing, yet the forms of engagement offered by these technologies only support a small part of how we act when we are at leisure. In this paper, we move away from the paradigm of leisure technology as computer-based entertainment consumption, and towards a broader view of leisure computing. This perspective is more in line with our everyday experience of leisure as an embodied, everyday accomplishment in which people artfully employ the everyday resources in the world around them in carrying out their daily lives outside of work. We develop this extended notion of leisure using data from a field study of domestic communication focusing on asynchronous and situated messaging to explore some of these issues, and develop these findings towards design implications for leisure technologies. Central to our discussion on the normal, everyday and occasioned conduct of leisure lie the notions of playfulness and creativity, the interweaving of the worlds of work and leisure, and in the creation of embodied displays of affect, all of which may be seen manifested in the use of messaging artefacts. This view of technology in support of leisure-in-the-broad is strongly divergent from traditional entertainment computing models in its coupling of the mechanics of the organisation of everyday life to the ways that we make entertainment for ourselves. This recognition allows us to draw specific implications for domestic situated messaging technologies, but also more generally for technology design by tying activities that we tend to regard as purely functional to other multifaceted and leisure-related purposes
Satellite Television and Local Media Use Among Viewers in Satellite TV Households in the Southeast Geopolitical Zone of Nigeria
The basic objective of this work was to examine the influence of satellite television broadcasting on local media use among viewers in satellite television households in the southeast geopolitical zone of Nigeria. It adopted the survey research method in studying a sample size of 384 respondents. Among the null hypotheses tested in the study was that there is no significant difference between the level of exposure to satellite TV and local TV by viewers in satellite TV households, and there is no significant relationship between age and level of exposure to satellite TV among viewers in satellite TV households. The study revealed among others that viewers in satellite TV households tend to watch more satellite TV than local TV basically due to high quality programme production, and a variety of exciting programmes offered by the satellite TV channels, though the difference in exposure level was not significant. It was recommended among others that broadcast media houses in Nigeria should strive to improve programme content and production quality with a view to competing effectively with foreign DBS channels.Key words: Satellite television; Local media; Uses and gratifications theor
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