9,243 research outputs found

    Design and Development of Personal GeoServices for Universities

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    Personal GeoServices are emerging as an interaction paradigm linking users to information rich environments like a university campus or to Big Data sources like the Internet of Things by delivering spatially intelligent web-services. OpenStreetMap (OSM) constitutes a valuable source of spatial base-data that can be extracted, integrated, and utilised with such heterogeneous data sources for free. In this paper, we present a Personal GeoServices application built on OSM spatial data and university-specific business data for staff, faculty, and students. While generic products such as Google Maps and Google Earth enable basic forms of spatial exploration, the domain of a university campus presents specific business information needs, such as “What classes are scheduled in that room over there?” and “How can I get to Prof. Murray’s office from here?” Within the framework of the StratAG project (www.StratAG.ie), an eCampus Demonstrator was developed for the National University of Ireland Maynooth (NUIM) to assist university users in exploring and analysing their surroundings within a detailed data environment. This work describes this system in detail, discussing the usage of OSM vector data, and providing insights for developers of spatial information systems for personalised visual exploration of an area

    A Case Study for eCampus Spatial: Business Data Exploration

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    Location based querying is the core interaction paradigm between mobile citizens and the Internet of Things, so providing users with intelligent web-services that interact efficiently with web and wireless devices to recommend personalised services is a key goal. With today\u27s popular Web Map Services, users can ask for general information at a specific location, but not detailed information such as related functionality or environments. This shortcoming comes from a lack of connection between non-spatial “business” data and spatial “map” data. This chapter presents a novel approach for location-based querying in web and wireless environments, in which non-spatial business data is dynamically connected to spatial base-map data to provide users with spatially-enabled attribute information at particular locations. The proposed approach is illustrated in a case study at the National University of Ireland in Maynooth (NUIM), where detailed 3D campus building models were constructed. Non-spatial university specific business data such as the functionalities and timetables of class rooms/buildings, campus news, noise levels, and navigation are then explored over the web and presented as both mobile and desktop web-services

    Seafloor characterization using airborne hyperspectral co-registration procedures independent from attitude and positioning sensors

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    The advance of remote-sensing technology and data-storage capabilities has progressed in the last decade to commercial multi-sensor data collection. There is a constant need to characterize, quantify and monitor the coastal areas for habitat research and coastal management. In this paper, we present work on seafloor characterization that uses hyperspectral imagery (HSI). The HSI data allows the operator to extend seafloor characterization from multibeam backscatter towards land and thus creates a seamless ocean-to-land characterization of the littoral zone

    Mobile 2D and 3D Spatial Query Techniques for the Geospatial Web

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    The increasing availability of abundant geographically referenced information in the Geospatial Web provides a variety of opportunities for developing value-added LBS applications. However, large data volumes of the Geospatial Web and small mobile device displays impose a data visualization problem, as the amount of searchable information overwhelms the display when too many query results are returned. Excessive returned results clutter the mobile display, making it harder for users to prioritize information and causes confusion and usability problems. Mobile Spatial Interaction (MSI) research into this “information overload” problem is ongoing where map personalization and other semantic based filtering mechanisms are essential to de-clutter and adapt the exploration of the real-world to the processing/display limitations of mobile devices. In this thesis, we propose that another way to filter this information is to intelligently refine the search space. 3DQ (3-Dimensional Query) is our novel MSI prototype for information discovery on today’s location and orientation-aware smartphones within 3D Geospatial Web environments. Our application incorporates human interactions (interpreted from embedded sensors) in the geospatial query process by determining the shape of their actual visibility space as a query “window” in a spatial database, e.g. Isovist in 2D and Threat Dome in 3D. This effectively applies hidden query removal (HQR) functionality in 360º 3D that takes into account both the horizontal and vertical dimensions when calculating the 3D search space, significantly reducing display clutter and information overload on mobile devices. The effect is a more accurate and expected search result for mobile LBS applications by returning information on only those objects visible within a user’s 3D field-of-view. ii

    Mobile 2D and 3D Spatial Query Techniques for the Geospatial Web

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    The increasing availability of abundant geographically referenced information in the Geospatial Web provides a variety of opportunities for developing value-added LBS applications. However, large data volumes of the Geospatial Web and small mobile device displays impose a data visualization problem, as the amount of searchable information overwhelms the display when too many query results are returned. Excessive returned results clutter the mobile display, making it harder for users to prioritize information and causes confusion and usability problems. Mobile Spatial Interaction (MSI) research into this “information overload” problem is ongoing where map personalization and other semantic based filtering mechanisms are essential to de-clutter and adapt the exploration of the real-world to the processing/display limitations of mobile devices. In this thesis, we propose that another way to filter this information is to intelligently refine the search space. 3DQ (3-Dimensional Query) is our novel MSI prototype for information discovery on today’s location and orientation-aware smartphones within 3D Geospatial Web environments. Our application incorporates human interactions (interpreted from embedded sensors) in the geospatial query process by determining the shape of their actual visibility space as a query “window” in a spatial database, e.g. Isovist in 2D and Threat Dome in 3D. This effectively applies hidden query removal (HQR) functionality in 360º 3D that takes into account both the horizontal and vertical dimensions when calculating the 3D search space, significantly reducing display clutter and information overload on mobile devices. The effect is a more accurate and expected search result for mobile LBS applications by returning information on only those objects visible within a user’s 3D field-of-view

    Libraries and Museums in the Flat World: Are They Becoming Virtual Destinations?

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    In his recent book, “TheWorld is Flat”, Thomas L. Friedman reviews the impact of networks on globalization. The emergence of the Internet, web browsers, computer applications talking to each other through the Internet, and the open source software, among others, made the world flatter and created an opportunity for individuals to collaborate and compete globally. Friedman predicts that “connecting all the knowledge centers on the planet together into a single global network…could usher in an amazing era of prosperity and innovation”. Networking also is changing the ways by which libraries and museums provide access to information sources and services. In the flat world, libraries and museums are no longer a physical “place” only: they are becoming “virtual destinations”. This paper discusses the implications of this transformation for the digitization and preservation of, and access to, cultural heritage resources

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Geographic Information Systems and Science

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    Geographic information science (GISc) has established itself as a collaborative information-processing scheme that is increasing in popularity. Yet, this interdisciplinary and/or transdisciplinary system is still somewhat misunderstood. This book talks about some of the GISc domains encompassing students, researchers, and common users. Chapters focus on important aspects of GISc, keeping in mind the processing capability of GIS along with the mathematics and formulae involved in getting each solution. The book has one introductory and eight main chapters divided into five sections. The first section is more general and focuses on what GISc is and its relation to GIS and Geography, the second is about location analytics and modeling, the third on remote sensing data analysis, the fourth on big data and augmented reality, and, finally, the fifth looks over volunteered geographic information.info:eu-repo/semantics/publishedVersio

    Enhancing Learners’ Engagement with Educational Apps

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    Technology-enabled learning environment provides increased opportunities for enhancing learners’ engagement, interaction and collaboration. With the advent of technology, educational applications (apps) have become popular in learning, teaching, and research at all levels of education. Learning through the use of apps is therefore gaining momentum as it affords flexible learning opportunities, coupled with 21st century learning paradigm. The nature of educational apps is varied, be it an app downloadable on a mobile device or customized apps, designed to provide bite sized information or a learning activity based on learning design. The core function of these apps remain the same, which is to provide learners an engaging and meaningful interaction with content and interface such that it enhances not only the learning experience but also success in learning. In short, apps are designed to enhance learning efficiency and effectiveness. The use of apps, from early childhood education through to higher education, provides continuous opportunities to enhance learners’ engagement with learning materials (Diliberto-Macaluso, & Hughes, 2016; Hirsh-Pasek, Zosh, Golinkoff, Gray, Robb, & Kaufman, 2015; Pechenkina, Laurence, Oates, Eldridge, & Hunter, 2017), however there is a need for more research in this area (Hirsh-Pasek et al, 2015; Pechenkina et al, 2017). Hamari, Koivisto, and Sarsa (2014) reported that integration of gamified elements into apps has the potential to engage students and motivate them in a way that it can in turn affect other factors, which influence the learning process

    Methods for developing 3D visualizations of archaeological data: a case study of the Early Bronze Age Helike Corridor House

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    The Digital Helike Project aims at the digitization of archaeological data from the Helike Project, Achaia, Greece. This paper advances understanding of Early Bronze Age house building techniques with focus on corridor houses. The Helike Corridor House is a fine example of an architectural style of the Early Helladic period EH II/Early EH III on the Greek mainland and it is used here as a case study. A methodology for 3D reconstruction is described supporting both structural integrity simulations and advanced visualization studies. The paper focuses on three aspects: firstly, it highlights technological innovations in the Bronze Age period by drawing attention to structural integrity studies recently carried out by the research team; secondly, it describes a methodology for building fully geo-referenced 3D models supporting structural integrity studies and visualization on GIS-Geographic Information Systems; and thirdly, it leads to the universal access of data and visualization over the Internet through the selection of appropriate open source, open standards and freely available tools and applications. The methodologies proposed here deepen insights on archaeological data enabling new inferences and knowledge to be gained through the implementation of universally shared low cost applications
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