258 research outputs found
A Framework for Controlling Quality of Sessions in Multimedia Systems
Collaborative multimedia systems demand overall session quality control beyond the level of quality of service (QoS) pertaining to individual connections in isolation of others. At every instant in time, the quality of the session depends on the actual QoS offered by the system to each of the application streams, as well as on the relative priorities of these streams according to the application semantics. We introduce a framework for achieving QoSess control and address the architectural issues involved in designing a QoSess control laver that realizes the proposed framework. In addition, we detail our contributions for two main components of the QoSess control layer. The first component is a scalable and robust feedback protocol, which allows for determining the worst case state among a group of receivers of a stream. This mechanism is used for controlling the transmission rates of multimedia sources in both cases of layered and single-rate multicast streams. The second component is a set of inter-stream adaptation algorithms that dynamically control the bandwidth shares of the streams belonging to a session. Additionally, in order to ensure stability and responsiveness in the inter-stream adaptation process, several measures are taken, including devising a domain rate control protocol. The performance of the proposed mechanisms is analyzed and their advantages are demonstrated by simulation and experimental results
A Semantic-Based Middleware for Multimedia Collaborative Applications
The Internet growth and the performance increase of desktop computers have enabled large-scale distributed multimedia applications. They are expected to grow in demand and services and their traffic volume will dominate. Real-time delivery, scalability, heterogeneity are some requirements of these applications that have motivated a revision of the traditional Internet services, the operating systems structures, and the software systems for supporting application development. This work proposes a Java-based lightweight middleware for the development of large-scale multimedia applications. The middleware offers four services for multimedia applications. First, it provides two scalable lightweight protocols for floor control. One follows a centralized model that easily integrates with centralized resources such as a shared too], and the other is a distributed protocol targeted to distributed resources such as audio. Scalability is achieved by periodically multicasting a heartbeat that conveys state information used by clients to request the resource via temporary TCP connections. Second, it supports intra- and inter-stream synchronization algorithms and policies. We introduce the concept of virtual observer, which perceives the session as being in the same room with a sender. We avoid the need for globally synchronized clocks by introducing the concept of user\u27s multimedia presence, which defines a new manner for combining streams coming from multiple sites. It includes a novel algorithm for estimation and removal of clock skew. In addition, it supports event-driven asynchronous message reception, quality of service measures, and traffic rate control. Finally, the middleware provides support for data sharing via a resilient and scalable protocol for transmission of images that can dynamically change in content and size. The effectiveness of the middleware components is shown with the implementation of Odust, a prototypical sharing tool application built on top of the middleware
Real-time communications over switched Ethernet supporting dynamic QoS management
Doutoramento em Engenharia InformáticaDurante a última década temos assistido a um crescente aumento na utilização
de sistemas embutidos para suporte ao controlo de processos, de sistemas
robóticos, de sistemas de transportes e veículos e até de sistemas domóticos
e eletrodomésticos. Muitas destas aplicações são críticas em termos de
segurança de pessoas e bens e requerem um alto nível de determinismo com
respeito aos instantes de execução das respectivas tarefas. Além disso, a implantação
destes sistemas pode estar sujeita a limitações estruturais, exigindo
ou beneficiando de uma configuração distribuída, com vários subsistemas
computacionais espacialmente separados. Estes subsistemas, apesar de
espacialmente separados, são cooperativos e dependem de uma infraestrutura
de comunicação para atingir os objectivos da aplicação e, por consequência,
também as transacções efectuadas nesta infraestrutura estão sujeitas às
restrições temporais definidas pela aplicação.
As aplicações que executam nestes sistemas distribuídos, chamados
networked embedded systems (NES), podem ser altamente complexas e
heterogéneas, envolvendo diferentes tipos de interacções com diferentes
requisitos e propriedades. Um exemplo desta heterogeneidade é o modelo de
activação da comunicação entre os subsistemas que pode ser desencadeada
periodicamente de acordo com uma base de tempo global (time-triggered),
como sejam os fluxos de sistemas de controlo distribuído, ou ainda ser
desencadeada como consequência de eventos assíncronos da aplicação
(event-triggered). Independentemente das características do tráfego ou do
seu modelo de activação, é de extrema importância que a plataforma de
comunicações disponibilize as garantias de cumprimento dos requisitos da
aplicação ao mesmo tempo que proporciona uma integração simples dos
vários tipos de tráfego.
Uma outra propriedade que está a emergir e a ganhar importância no seio
dos NES é a flexibilidade. Esta propiedade é realçada pela necessidade de
reduzir os custos de instalação, manutenção e operação dos sistemas. Neste
sentido, o sistema é dotado da capacidade para adaptar o serviço fornecido à
aplicação aos respectivos requisitos instantâneos, acompanhando a evolução
do sistema e proporcionando uma melhor e mais racional utilização dos
recursos disponíveis.
No entanto, maior flexibilidade operacional é igualmente sinónimo de
maior complexidade derivada da necessidade de efectuar a alocação dinâmica
dos recursos, acabando também por consumir recursos adicionais no sistema.
A possibilidade de modificar dinâmicamente as caracteristicas do sistema
também acarreta uma maior complexidade na fase de desenho e especificação.
O aumento do número de graus de liberdade suportados faz aumentar
o espaço de estados do sistema, dificultando a uma pre-análise. No sentido de
conter o aumento de complexidade são necessários modelos que representem
a dinâmica do sistema e proporcionem uma gestão optimizada e justa dos
recursos com base em parâmetros de qualidade de serviço (QdS).
É nossa tese que as propriedades de flexibilidade, pontualidade e gestão
dinâmica de QdS podem ser integradas numa rede switched Ethernet (SE),
tirando partido do baixo custo, alta largura de banda e fácil implantação. Nesta
dissertação é proposto um protocolo, Flexible Time-Triggered communication
over Switched Ethernet (FTT-SE), que suporta as propriedades desejadas e
que ultrapassa as limitações das redes SE para aplicações de tempo-real tais
como a utilização de filas FIFO, a existência de poucos níveis de prioridade
e a pouca capacidade de gestão individualizada dos fluxos. O protocolo
baseia-se no paradigma FTT, que genericamente define a arquitectura de uma
pilha protocolar sobre o acesso ao meio de uma rede partilhada, impondo
desta forma determinismo temporal, juntamente com a capacidade para
reconfiguração e adaptação dinâmica da rede. São ainda apresentados vários
modelos de distribuição da largura de banda da rede de acordo com o nível de
QdS especificado por cada serviço utilizador da rede.
Esta dissertação expõe a motivação para a criação do protocolo FTT-SE,
apresenta uma descrição do mesmo, bem como a análise de algumas das
suas propiedades mais relevantes. São ainda apresentados e comparados
modelos de distribuição da QdS. Finalmente, são apresentados dois casos de
aplicações que sustentam a validade da tese acima mencionada.During the last decade we have witnessed a massive deployment of embedded
systems on a wide applications range, from industrial automation to process
control, avionics, cars or even robotics. Many of these applications have an
inherently high level of criticality, having to perform tasks within tight temporal
constraints. Additionally, the configuration of such systems is often distributed,
with several computing nodes that rely on a communication infrastructure to
cooperate and achieve the application global goals. Therefore, the communications
are also subject to the same temporal constraints set by the application
requirements.
Many applications relying on such networked embedded systems (NES)
are complex and heterogeneous, comprehending different activities with different
requirements and properties. For example, the communication between
subsystems may follow a strict temporal synchronization with respect to a
global time-base (time-triggered), like in a distributed feedback control loop,
or it may be issued asynchronously upon the occurrence of events (eventtriggered).
Regardless of the traffic characteristics and its activation model, it
is of paramount importance having a communication framework that provides
seamless integration of heterogeneous traffic sources while guaranteeing the
application requirements.
Another property that has been emerging as important for NES design and
operation is flexibility. The need to reduce installation and operational costs,
while facilitating maintenance is promoting a more rational use of the available
resources at run-time, exploring the ability to tune service parameters as the
system evolves.
However, such operational flexibility comes with the cost of increasing the
complexity of the system to handle the dynamic resource management, which
on the other hand demands the allocation of additional system resources.
Moreover, the capacity to dynamically modify the system properties also
causes a higher complexity when designing and specifying the system, since
the operational state-space increases with the degrees of flexibility of the
system.
Therefore, in order to bound this complexity appropriate operational models
are needed to handle the system dynamics and carry on an efficient and
fair resource management strategy based on quality of service (QoS) metrics.
This thesis states that the properties of flexibility and timeliness as needed
for dynamic QoS management can be provided to switched Ethernet based
systems. Switched Ethernet, although initially designed for general purpose
Internet access and file transfers, is becoming widely used in NES-based applications.
However, COTS switched Ethernet is insufficient regarding the needs
for real-time predictability and for supporting the aforementioned properties due
the use of FIFO queues too few priority levels and for stream-level management
capabilities. In this dissertation we propose a protocol to overcome those
limitations, namely the Flexible Time-Triggered communication over Switched
Ethernet (FTT-SE). The protocol is based on the FTT paradigm that generically
defines a protocol architecture suitable to enforce real-time determinism on a
communication network supporting the desired flexibility properties.
This dissertation addresses the motivation for FTT-SE, describing the
protocol as well as its schedulability analysis. It additionally covers the resource
distribution topic, where several distribution models are proposed to manage
the resource capacity among the competing services and while considering
the QoS level requirements of each service. A couple of application cases are
shown that support the aforementioned thesis
Resource Management in Multimedia Networked Systems
Error-free multimedia data processing and communication includes providing guaranteed services such as the colloquial telephone. A set of problems have to be solved and handled in the control-management level of the host and underlying network architectures. We discuss in this paper \u27resource management\u27 at the host and network level, and their cooperation to achieve global guaranteed transmission and presentation services, which means end-to-end guarantees. The emphasize is on \u27network resources\u27 (e.g., bandwidth, buffer space) and \u27host resources\u27 (e.g., CPU processing time) which need to be controlled in order to satisfy the Quality of Service (QoS) requirements set by the users of the multimedia networked system. The control of the specified resources involves three actions: (1) properly allocate resources (end-to-end) during the multimedia call establishment, so that traffic can flow according to the QoS specification; (2) control resource allocation during the multimedia transmission; (3) adapt to changes when degradation of system components occurs. These actions imply the necessity of: (a) new services, such as admission services, at the hosts and intermediate network nodes; (b) new protocols for establishing connections which satisfy QoS requirements along the path from send to receiver(s), such as resource reservation protocol; (c) new control algorithms for delay, rate and error control; (d) new resource monitoring protocols for reporting system changes, such as resource administration protocol; (e) new adaptive schemes for dynamic resource allocation to respond to system changes; and (f) new architectures at the hosts and switches to accommodate the resource management entities. This article gives an overview of services, mechanisms and protocols for resource management as outlined above
Distributed multimedia systems
A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio
Rule-based expert server system design for multimedia streaming transmission
Ph.DDOCTOR OF PHILOSOPH
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