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Design of an adaptive neural predictive nonlinear controller for nonholonomic mobile robot system based on posture identifier in the presence of disturbance
This paper proposes an adaptive neural predictive nonlinear controller to guide a nonholonomic wheeled mobile robot during continuous and non-continuous gradients trajectory tracking. The structure of the controller consists of two models that describe the kinematics and dynamics of the mobile robot system and a feedforward neural controller. The models are modified Elman neural network and feedforward multi-layer perceptron respectively. The modified Elman neural network model is trained off-line and on-line stages to guarantee the outputs of the model accurately represent the actual outputs of the mobile robot system. The trained neural model acts as the position and orientation identifier. The feedforward neural controller is trained off-line and adaptive weights are adapted on-line to find the reference torques, which controls the steady-state outputs of the mobile robot system. The feedback neural controller is based on the posture neural identifier and quadratic performance index optimization algorithm to find the optimal torque action in the transient state for N-step-ahead prediction. General back propagation algorithm is used to learn the feedforward neural controller and the posture neural identifier. Simulation results show the effectiveness of the proposed adaptive neural predictive control algorithm; this is demonstrated by the minimised tracking error and the smoothness of the torque control signal obtained with bounded external disturbances
EPSAC for wastewater treatment process (BSM1)
Predictive control is one of the most spread advanced control algorithms in industrial application field. Extended Prediction Self-Adaptive Control (EPSAC) is a part of this family of algorithms and is suitable for wastewater treatment plants control. The main goal of those industrial processes is to fulfil effluent water quality legal provisions with minimal energy consumption. In order to achieve this goal EPSAC control methodology has been applied to the wastewater treatment process. Benchmark Simulation Model No. 1 (BSM1) has been used to simulate the process dynamics. Two types of control strategies were implemented and tested: predictive control without taking into account measured disturbances and predictive control with feedforward. Feedforward control with two measured disturbances (the influent flow rate and ammonium concentration) has been tested
Neural networks for modelling and control of a non-linear dynamic system
The authors describe the use of neural nets to model and control a nonlinear second-order electromechanical model of a drive system with varying time constants and saturation effects. A model predictive control structure is used. This is compared with a proportional-integral (PI) controller with regard to performance and robustness against disturbances. Two feedforward network types, the multilayer perceptron and radial-basis-function nets, are used to model the system. The problems involved in the transfer of connectionist theory to practice are discussed
Action-Conditional Video Prediction using Deep Networks in Atari Games
Motivated by vision-based reinforcement learning (RL) problems, in particular
Atari games from the recent benchmark Aracade Learning Environment (ALE), we
consider spatio-temporal prediction problems where future (image-)frames are
dependent on control variables or actions as well as previous frames. While not
composed of natural scenes, frames in Atari games are high-dimensional in size,
can involve tens of objects with one or more objects being controlled by the
actions directly and many other objects being influenced indirectly, can
involve entry and departure of objects, and can involve deep partial
observability. We propose and evaluate two deep neural network architectures
that consist of encoding, action-conditional transformation, and decoding
layers based on convolutional neural networks and recurrent neural networks.
Experimental results show that the proposed architectures are able to generate
visually-realistic frames that are also useful for control over approximately
100-step action-conditional futures in some games. To the best of our
knowledge, this paper is the first to make and evaluate long-term predictions
on high-dimensional video conditioned by control inputs.Comment: Published at NIPS 2015 (Advances in Neural Information Processing
Systems 28
Contributions of cortical feedback to sensory processing in primary visual cortex
Closing the structure-function divide is more challenging in the brain than in any other organ (Lichtman and Denk, 2011). For example, in early visual cortex, feedback projections to V1 can be quantified (e.g., Budd, 1998) but the understanding of feedback function is comparatively rudimentary (Muckli and Petro, 2013). Focusing on the function of feedback, we discuss how textbook descriptions mask the complexity of V1 responses, and how feedback and local activity reflects not only sensory processing but internal brain states
Data-Driven Dynamic Motion Planning for Practical FES-Controlled Reaching Motions in Spinal Cord Injury
Functional electrical stimulation (FES) is a promising technology for restoring reaching motions to individuals with upper-limb paralysis caused by a spinal cord injury (SCI). However, the limited muscle capabilities of an individual with SCI have made achieving FES-driven reaching difficult. We developed a novel trajectory optimization method that used experimentally measured muscle capability data to find feasible reaching trajectories. In a simulation based on a real-life individual with SCI, we compared our method to attempting to follow naive direct-to-target paths. We tested our trajectory planner with three control structures that are commonly used in applied FES: feedback, feedforward-feedback, and model predictive control. Overall, trajectory optimization improved the ability to reach targets and improved the accuracy for the feedforward-feedback and model predictive controllers (
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