25,356 research outputs found

    EPSAC for wastewater treatment process (BSM1)

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    Predictive control is one of the most spread advanced control algorithms in industrial application field. Extended Prediction Self-Adaptive Control (EPSAC) is a part of this family of algorithms and is suitable for wastewater treatment plants control. The main goal of those industrial processes is to fulfil effluent water quality legal provisions with minimal energy consumption. In order to achieve this goal EPSAC control methodology has been applied to the wastewater treatment process. Benchmark Simulation Model No. 1 (BSM1) has been used to simulate the process dynamics. Two types of control strategies were implemented and tested: predictive control without taking into account measured disturbances and predictive control with feedforward. Feedforward control with two measured disturbances (the influent flow rate and ammonium concentration) has been tested

    Neural networks for modelling and control of a non-linear dynamic system

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    The authors describe the use of neural nets to model and control a nonlinear second-order electromechanical model of a drive system with varying time constants and saturation effects. A model predictive control structure is used. This is compared with a proportional-integral (PI) controller with regard to performance and robustness against disturbances. Two feedforward network types, the multilayer perceptron and radial-basis-function nets, are used to model the system. The problems involved in the transfer of connectionist theory to practice are discussed

    Action-Conditional Video Prediction using Deep Networks in Atari Games

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    Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.Comment: Published at NIPS 2015 (Advances in Neural Information Processing Systems 28

    Contributions of cortical feedback to sensory processing in primary visual cortex

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    Closing the structure-function divide is more challenging in the brain than in any other organ (Lichtman and Denk, 2011). For example, in early visual cortex, feedback projections to V1 can be quantified (e.g., Budd, 1998) but the understanding of feedback function is comparatively rudimentary (Muckli and Petro, 2013). Focusing on the function of feedback, we discuss how textbook descriptions mask the complexity of V1 responses, and how feedback and local activity reflects not only sensory processing but internal brain states

    Data-Driven Dynamic Motion Planning for Practical FES-Controlled Reaching Motions in Spinal Cord Injury

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    Functional electrical stimulation (FES) is a promising technology for restoring reaching motions to individuals with upper-limb paralysis caused by a spinal cord injury (SCI). However, the limited muscle capabilities of an individual with SCI have made achieving FES-driven reaching difficult. We developed a novel trajectory optimization method that used experimentally measured muscle capability data to find feasible reaching trajectories. In a simulation based on a real-life individual with SCI, we compared our method to attempting to follow naive direct-to-target paths. We tested our trajectory planner with three control structures that are commonly used in applied FES: feedback, feedforward-feedback, and model predictive control. Overall, trajectory optimization improved the ability to reach targets and improved the accuracy for the feedforward-feedback and model predictive controllers (
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