3,534 research outputs found

    Transport of video over partial order connections

    Get PDF
    A Partial Order and partial reliable Connection (POC) is an end-to-end transport connection authorized to deliver objects in an order that can differ from the transmitted one. Such a connection is also authorized to lose some objects. The POC concept is motivated by the fact that heterogeneous best-effort networks such as Internet are plagued by unordered delivery of packets and losses, which tax the performances of current applications and protocols. It has been shown, in several research works, that out of order delivery is able to alleviate (with respect to CO service) the use of end systems’ communication resources. In this paper, the efficiency of out-of-sequence delivery on MPEG video streams processing is studied. Firstly, the transport constraints (in terms of order and reliability) that can be relaxed by MPEG video decoders, for improving video transport, are detailed. Then, we analyze the performance gain induced by this approach in terms of blocking times and recovered errors. We demonstrate that POC connections fill not only the conceptual gap between TCP and UDP but also provide real performance improvements for the transport of multimedia streams such MPEG video

    Real-time detection and tracking of multiple objects with partial decoding in H.264/AVC bitstream domain

    Full text link
    In this paper, we show that we can apply probabilistic spatiotemporal macroblock filtering (PSMF) and partial decoding processes to effectively detect and track multiple objects in real time in H.264|AVC bitstreams with stationary background. Our contribution is that our method cannot only show fast processing time but also handle multiple moving objects that are articulated, changing in size or internally have monotonous color, even though they contain a chaotic set of non-homogeneous motion vectors inside. In addition, our partial decoding process for H.264|AVC bitstreams enables to improve the accuracy of object trajectories and overcome long occlusion by using extracted color information.Comment: SPIE Real-Time Image and Video Processing Conference 200

    3D video coding and transmission

    Get PDF
    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    Building self-optimized communication systems based on applicative cross-layer information

    Get PDF
    This article proposes the Implicit Packet Meta Header(IPMH) as a standard method to compute and represent common QoS properties of the Application Data Units (ADU) of multimedia streams using legacy and proprietary streams’ headers (e.g. Real-time Transport Protocol headers). The use of IPMH by mechanisms located at different layers of the communication architecture will allow implementing fine per-packet selfoptimization of communication services regarding the actual application requirements. A case study showing how IPMH is used by error control mechanisms in the context of wireless networks is presented in order to demonstrate the feasibility and advantages of this approach

    MPEG-4 tools and applications: an overview

    Get PDF
    In this paper we present an overview of the software tools currently available for the creation and display of MPEG-4 content. We first describe tools for encoding raw video into MPEG-4 compliant bitstreams. We then describe how this content may be used to create a complete MPEG-4 scene containing both graphical and interactive elements in addition to the more usual video and audio elements. Clearly, MPEG-4 content cannot be viewed without appropriate decoders and players and these are addressed in the third section of this paper. Finally, we demonstrate how these tools may be combined together to create MPEG-4 applications by presenting the details of two sample applications we have developed

    Reliable camera motion estimation from compressed MPEG videos using machine learning approach

    Get PDF
    As an important feature in characterizing video content, camera motion has been widely applied in various multimedia and computer vision applications. A novel method for fast and reliable estimation of camera motion from MPEG videos is proposed, using support vector machine for estimation in a regression model trained on a synthesized sequence. Experiments conducted on real sequences show that the proposed method yields much improved results in estimating camera motions while the difficulty in selecting valid macroblocks and motion vectors is skipped

    Turbo-Detected Unequal Protection MPEG-4 Wireless Video Telephony using Multi-Level Coding, Trellis Coded Modulation and Space-Time Trellis Coding

    No full text
    Most multimedia source signals are capable of tolerating lossy, rather than lossless delivery to the human eye, ear and other human sensors. The corresponding lossy and preferably low-delay multimedia source codecs however exhibit unequal error sensitivity, which is not the case for Shannon’s ideal entropy codec. This paper proposes a jointly optimised turbo transceiver design capable of providing unequal error protection for MPEG-4 coding aided wireless video telephony. The transceiver investigated consists of space-time trellis coding (STTC) invoked for the sake of mitigating the effects of fading, in addition to bandwidth efficient trellis coded modulation or bit-interleaved coded modulation, combined with a multi-level coding scheme employing either two different-rate non-systematic convolutional codes (NSCs) or two recursive systematic convolutional codes for yielding a twin-class unequal-protection. A single-class protection based benchmark scheme combining STTC and NSC is used for comparison with the unequal-protection scheme advocated. The video performance of the various schemes is evaluated when communicating over uncorrelated Rayleigh fading channels. It was found that the proposed scheme requires about 2.8 dBs lower transmit power than the benchmark scheme in the context of the MPEG-4 videophone transceiver at a similar decoding complexity
    • 

    corecore