255 research outputs found

    Parameterized Linear Temporal Logics Meet Costs: Still not Costlier than LTL

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    We continue the investigation of parameterized extensions of Linear Temporal Logic (LTL) that retain the attractive algorithmic properties of LTL: a polynomial space model checking algorithm and a doubly-exponential time algorithm for solving games. Alur et al. and Kupferman et al. showed that this is the case for Parametric LTL (PLTL) and PROMPT-LTL respectively, which have temporal operators equipped with variables that bound their scope in time. Later, this was also shown to be true for Parametric LDL (PLDL), which extends PLTL to be able to express all omega-regular properties. Here, we generalize PLTL to systems with costs, i.e., we do not bound the scope of operators in time, but bound the scope in terms of the cost accumulated during time. Again, we show that model checking and solving games for specifications in PLTL with costs is not harder than the corresponding problems for LTL. Finally, we discuss PLDL with costs and extensions to multiple cost functions.Comment: In Proceedings GandALF 2015, arXiv:1509.0685

    Synthesizing stream control

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    For the management of reactive systems, controllers must coordinate time, data streams, and data transformations, all joint by the high level perspective of their control flow. This control flow is required to drive the system correctly and continuously, which turns the development into a challenge. The process is error-prone, time consuming, unintuitive, and costly. An attractive alternative is to synthesize the system instead, where the developer only needs to specify the desired behavior. The synthesis engine then automatically takes care of all the technical details. However, while current algorithms for the synthesis of reactive systems are well-suited to handle control, they fail on complex data transformations due to the complexity of the comparably large data space. Thus, to overcome the challenge of explicitly handling the data we must separate data and control. We introduce Temporal Stream Logic (TSL), a logic which exclusively argues about the control of the controller, while treating data and functional transformations as interchangeable black-boxes. In TSL it is possible to specify control flow properties independently of the complexity of the handled data. Furthermore, with TSL at hand a synthesis engine can check for realizability, even without a concrete implementation of the data transformations. We present a modular development framework that first uses synthesis to identify the high level control flow of a program. If successful, the created control flow then is extended with concrete data transformations in order to be compiled into a final executable. Our results also show that the current synthesis approaches cannot replace existing manual development work flows immediately. During the development of a reactive system, the developer still may use incomplete or faulty specifications at first, that need the be refined after a subsequent inspection. In the worst case, constraints are contradictory or miss important assumptions, which leads to unrealizable specifications. In both scenarios, the developer needs additional feedback from the synthesis engine to debug errors for finally improving the system specification. To this end, we explore two further possible improvements. On the one hand, we consider output sensitive synthesis metrics, which allow to synthesize simple and well structured solutions that help the developer to understand and verify the underlying behavior quickly. On the other hand, we consider the extension of delay, whose requirement is a frequent reason for unrealizability. With both methods at hand, we resolve the aforementioned problems and therefore help the developer in the development phase with the effective creation of a safe and correct reactive system.Um reaktive Systeme zu regeln müssen Steuergeräte Zeit, Datenströme und Datentransformationen koordinieren, die durch den übergeordneten Kontrollfluss zusammengefasst werden. Die Aufgabe des Kontrollflusses ist es das System korrekt und dauerhaft zu betreiben. Die Entwicklung solcher Systeme wird dadurch zu einer Herausforderung, denn der Prozess ist fehleranfällig, zeitraubend, unintuitiv und kostspielig. Eine attraktive Alternative ist es stattdessen das System zu synthetisieren, wobei der Entwickler nur das gewünschte Verhalten des Systems festlegt. Der Syntheseapparat kümmert sich dann automatisch um alle technischen Details. Während aktuelle Algorithmen für die Synthese von reaktiven Systemen erfolgreich mit dem Kontrollanteil umgehen können, versagen sie jedoch, sobald komplexe Datentransformationen hinzukommen, aufgrund der Komplexität des vergleichsweise großen Datenraums. Daten und Kontrolle müssen demnach getrennt behandelt werden, um auch große Datenräumen effizient handhaben zu können. Wir präsentieren Temporal Stream Logic (TSL), eine Logik die ausschließlich die Kontrolle einer Steuerung betrachtet, wohingegen Daten und funktionale Datentransformationen als austauschbare Blackboxen gehandhabt werden. In TSL ist es möglich Kontrollflusseigenschaften unabhängig von der Komplexität der zugrunde liegenden Daten zu beschreiben. Des Weiteren kann ein auf TSL beruhender Syntheseapparat die Realisierbarkeit einer Spezifikation prüfen, selbst ohne die konkreten Implementierungen der Datentransformationen zu kennen. Wir präsentieren ein modulares Grundgerüst für die Entwicklung. Es verwendet zunächst den Syntheseapparat um den übergeordneten Kontrollfluss zu erzeugen. Ist dies erfolgreich, so wird der resultierende Kontrollfluss um die konkreten Implementierungen der Datentransformationen erweitert und anschließend zu einer ausführbare Anwendung kompiliert. Wir zeigen auch auf, dass bisherige Syntheseverfahren bereits existierende manuelle Entwicklungsprozesse noch nicht instantan ersetzen können. Im Verlauf der Entwicklung ist es auch weiterhin möglich, dass der Entwickler zunächst unvollständige oder fehlerhafte Spezifikationen erstellt, welche dann erst nach genauerer Betrachtung des synthetisierten Systems weiter verbessert werden können. Im schlimmsten Fall sind Anforderungen inkonsistent oder wichtige Annahmen über das Verhalten fehlen, was zu unrealisierbaren Spezifikationen führt. In beiden Fällen benötigt der Entwickler zusätzliche Rückmeldungen vom Syntheseapparat, um Fehler zu identifizieren und die Spezifikation schlussendlich zu verbessern. In diesem Zusammenhang untersuchen wir zwei mögliche Erweiterungen. Zum einen betrachten wir ausgabeabhängige Metriken, die es dem Entwickler erlauben einfache und wohlstrukturierte Lösungen zu synthetisieren die verständlich sind und deren Verhalten einfach zu verifizieren ist. Zum anderen betrachten wir die Erweiterung um Verzögerungen, welche eine der Hauptursachen für Unrealisierbarkeit darstellen. Mit beiden Methoden beheben wir die jeweils zuvor genannten Probleme und helfen damit dem Entwickler während der Entwicklungsphase auch wirklich das reaktive System zu kreieren, dass er sich auch tatsächlich vorstellt

    Fully Observable Non-deterministic Planning as Assumption-Based Reactive Synthesis

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    We contribute to recent efforts in relating two approaches to automatic synthesis, namely, automated planning and discrete reactive synthesis. First, we develop a declarative characterization of the standard “fairness” assumption on environments in non-deterministic planning, and show that strong-cyclic plans are correct solution concepts for fair environments. This complements, and arguably completes, the existing foundational work on non-deterministic planning, which focuses on characterizing (and computing) plans enjoying special “structural” properties, namely loopy but closed policy structures. Second, we provide an encoding suitable for reactive synthesis that avoids the naive exponential state space blowup. To do so, special care has to be taken to specify the fairness assumption on the environment in a succinct manner.Fil: D'ippolito, Nicolás Roque. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Investigación en Ciencias de la Computación. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Investigación en Ciencias de la Computación; ArgentinaFil: Rodriguez, Natalia. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; ArgentinaFil: Sardina, Sebastian. RMIT University; Australi

    A multi-paradigm language for reactive synthesis

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    This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but this description is less structured and does not facilitate the expression of sequential constraints. This motivates the use of a structured programming language to specify synthesis problems. Transition systems and guarded commands serve as imperative constructs, expressed in a syntax based on that of the modeling language Promela. The syntax allows defining which player controls data and control flow, and separating a program into assumptions and guarantees. These notions are necessary for input to game solvers. The integration of imperative and declarative paradigms allows using the paradigm that is most appropriate for expressing each requirement. The declarative part is expressed in the LTL fragment of generalized reactivity(1), which admits efficient synthesis algorithms, extended with past LTL. The implementation translates Promela to input for the Slugs synthesizer and is written in Python. The AMBA AHB bus case study is revisited and synthesized efficiently, identifying the need to reorder binary decision diagrams during strategy construction, in order to prevent the exponential blowup observed in previous work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078

    Verifying and Synthesising Multi-Agent Systems against One-Goal Strategy Logic Specifications

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    © Copyright 2015, Association for the Advancement of Artificial Intelligence (www.aaa1.org). All rights reserved.Strategy Logic (SL) has recently come to the fore as a useful specification language to reason about multi-agent systems. Its one-goal fragment, or SL[1g], is of particular interest as it strictly subsumes widely used logics such as ATL∗, while maintaining attractive complexity features. In this paper we put forward an automata-based methodology for verifying and synthesising multi-agent systems against specifications given in SL[Ig], We show that the algorithm is sound and optimal from a computational point of view. A key feature of the approach is that all data structures and operations on them can be performed on BDDs. We report on a BDD-based model checker implementing the algorithm and evaluate its performance on the fair process scheduler synthesis

    Parametric Linear Dynamic Logic

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    We introduce Parametric Linear Dynamic Logic (PLDL), which extends Linear Dynamic Logic (LDL) by temporal operators equipped with parameters that bound their scope. LDL was proposed as an extension of Linear Temporal Logic (LTL) that is able to express all ω\omega-regular specifications while still maintaining many of LTL's desirable properties like an intuitive syntax and a translation into non-deterministic B\"uchi automata of exponential size. But LDL lacks capabilities to express timing constraints. By adding parameterized operators to LDL, we obtain a logic that is able to express all ω\omega-regular properties and that subsumes parameterized extensions of LTL like Parametric LTL and PROMPT-LTL. Our main technical contribution is a translation of PLDL formulas into non-deterministic B\"uchi word automata of exponential size via alternating automata. This yields a PSPACE model checking algorithm and a realizability algorithm with doubly-exponential running time. Furthermore, we give tight upper and lower bounds on optimal parameter values for both problems. These results show that PLDL model checking and realizability are not harder than LTL model checking and realizability.Comment: In Proceedings GandALF 2014, arXiv:1408.556
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