1,979 research outputs found

    Practical implementation of a quantum backtracking algorithm

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    In previous work, Montanaro presented a method to obtain quantum speedups for backtracking algorithms, a general meta-algorithm to solve constraint satisfaction problems (CSPs). In this work, we derive a space efficient implementation of this method. Assume that we want to solve a CSP with mm constraints on nn variables and that the union of the domains in which these variables take their value is of cardinality dd. Then, we show that the implementation of Montanaro's backtracking algorithm can be done by using O(nlogd)O(n \log d) data qubits. We detail an implementation of the predicate associated to the CSP with an additional register of O(logm)O(\log m) qubits. We explicit our implementation for graph coloring and SAT problems, and present simulation results. Finally, we discuss the impact of the usage of static and dynamic variable ordering heuristics in the quantum setting.Comment: 18 pages, 10 figure

    A Tutorial on Clique Problems in Communications and Signal Processing

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    Since its first use by Euler on the problem of the seven bridges of K\"onigsberg, graph theory has shown excellent abilities in solving and unveiling the properties of multiple discrete optimization problems. The study of the structure of some integer programs reveals equivalence with graph theory problems making a large body of the literature readily available for solving and characterizing the complexity of these problems. This tutorial presents a framework for utilizing a particular graph theory problem, known as the clique problem, for solving communications and signal processing problems. In particular, the paper aims to illustrate the structural properties of integer programs that can be formulated as clique problems through multiple examples in communications and signal processing. To that end, the first part of the tutorial provides various optimal and heuristic solutions for the maximum clique, maximum weight clique, and kk-clique problems. The tutorial, further, illustrates the use of the clique formulation through numerous contemporary examples in communications and signal processing, mainly in maximum access for non-orthogonal multiple access networks, throughput maximization using index and instantly decodable network coding, collision-free radio frequency identification networks, and resource allocation in cloud-radio access networks. Finally, the tutorial sheds light on the recent advances of such applications, and provides technical insights on ways of dealing with mixed discrete-continuous optimization problems

    SICStus MT - A Multithreaded Execution Environment for SICStus Prolog

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    The development of intelligent software agents and other complex applications which continuously interact with their environments has been one of the reasons why explicit concurrency has become a necessity in a modern Prolog system today. Such applications need to perform several tasks which may be very different with respect to how they are implemented in Prolog. Performing these tasks simultaneously is very tedious without language support. This paper describes the design, implementation and evaluation of a prototype multithreaded execution environment for SICStus Prolog. The threads are dynamically managed using a small and compact set of Prolog primitives implemented in a portable way, requiring almost no support from the underlying operating system

    Demystifying the Information Reconciliation Protocol Cascade

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    Cascade is an information reconciliation protocol proposed in the context of secret key agreement in quantum cryptography. This protocol allows removing discrepancies in two partially correlated sequences that belong to distant parties, connected through a public noiseless channel. It is highly interactive, thus requiring a large number of channel communications between the parties to proceed and, although its efficiency is not optimal, it has become the de-facto standard for practical implementations of information reconciliation in quantum key distribution. The aim of this work is to analyze the performance of Cascade, to discuss its strengths, weaknesses and optimization possibilities, comparing with some of the modified versions that have been proposed in the literature. When looking at all design trade-offs, a new view emerges that allows to put forward a number of guidelines and propose near optimal parameters for the practical implementation of Cascade improving performance significantly in comparison with all previous proposals.Comment: 30 pages, 13 figures, 3 table

    On the Effect of Quantum Interaction Distance on Quantum Addition Circuits

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    We investigate the theoretical limits of the effect of the quantum interaction distance on the speed of exact quantum addition circuits. For this study, we exploit graph embedding for quantum circuit analysis. We study a logical mapping of qubits and gates of any Ω(logn)\Omega(\log n)-depth quantum adder circuit for two nn-qubit registers onto a practical architecture, which limits interaction distance to the nearest neighbors only and supports only one- and two-qubit logical gates. Unfortunately, on the chosen kk-dimensional practical architecture, we prove that the depth lower bound of any exact quantum addition circuits is no longer Ω(logn)\Omega(\log {n}), but Ω(nk)\Omega(\sqrt[k]{n}). This result, the first application of graph embedding to quantum circuits and devices, provides a new tool for compiler development, emphasizes the impact of quantum computer architecture on performance, and acts as a cautionary note when evaluating the time performance of quantum algorithms.Comment: accepted for ACM Journal on Emerging Technologies in Computing System

    PhasePack: A Phase Retrieval Library

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    Phase retrieval deals with the estimation of complex-valued signals solely from the magnitudes of linear measurements. While there has been a recent explosion in the development of phase retrieval algorithms, the lack of a common interface has made it difficult to compare new methods against the state-of-the-art. The purpose of PhasePack is to create a common software interface for a wide range of phase retrieval algorithms and to provide a common testbed using both synthetic data and empirical imaging datasets. PhasePack is able to benchmark a large number of recent phase retrieval methods against one another to generate comparisons using a range of different performance metrics. The software package handles single method testing as well as multiple method comparisons. The algorithm implementations in PhasePack differ slightly from their original descriptions in the literature in order to achieve faster speed and improved robustness. In particular, PhasePack uses adaptive stepsizes, line-search methods, and fast eigensolvers to speed up and automate convergence
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