789 research outputs found

    Walking trajectory control for a biped robot

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    A not trivial problem in bipedal robot walking is the instability produced by the violent transition between the different dynamic walk phases. In this work an dynamic algorithm to control a biped robot is proposed. The algorithm is based on cubic polynomial interpolation of the initial conditions for the robot’s position, velocity and acceleration. This guarantee a constant velocity an a smooth transition in the control trajectories. The algorithm was successfully probed in the bipedal robot “Dany walker” designed at the Freie Universität Berlin, finally a briefly mechanical description of the robot structure is presented

    Quasi Optimal Gait of a Biped Robot with a Rolling Knee Kinematic

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    In this paper, we address the problem of optimization of trajectories for a new class of biped robot. The knees of this biped are similar as the anthropomorphic one and have a rolling contact between the femur and the tibia. The robot has seven mechanical links and six actuators. The walking gait considered is a succession of single support phase (SSP) and impact of the mobile foot with the ground. Cubic uniform spline functions defined on a time interval express the gait for one step. An energy consumption function and a torques quadratic function are used to compare the new robot with anthropomorphic knees to a conventional robot with revolute joint knees. The minimization of the criteria is made with simplex algorithm. The physical constraints concerning the ZMP and the mobile foot behavior are respectively checked to make a step. Simulation results show that the energy consumption of the new biped with rolling knee contact is less than that of the robot with revolute joint knees.ANR R2A

    Walking Stabilization Using Step Timing and Location Adjustment on the Humanoid Robot, Atlas

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    While humans are highly capable of recovering from external disturbances and uncertainties that result in large tracking errors, humanoid robots have yet to reliably mimic this level of robustness. Essential to this is the ability to combine traditional "ankle strategy" balancing with step timing and location adjustment techniques. In doing so, the robot is able to step quickly to the necessary location to continue walking. In this work, we present both a new swing speed up algorithm to adjust the step timing, allowing the robot to set the foot down more quickly to recover from errors in the direction of the current capture point dynamics, and a new algorithm to adjust the desired footstep, expanding the base of support to utilize the center of pressure (CoP)-based ankle strategy for balance. We then utilize the desired centroidal moment pivot (CMP) to calculate the momentum rate of change for our inverse-dynamics based whole-body controller. We present simulation and experimental results using this work, and discuss performance limitations and potential improvements

    Trajectory generation for multi-contact momentum-control

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    Simplified models of the dynamics such as the linear inverted pendulum model (LIPM) have proven to perform well for biped walking on flat ground. However, for more complex tasks the assumptions of these models can become limiting. For example, the LIPM does not allow for the control of contact forces independently, is limited to co-planar contacts and assumes that the angular momentum is zero. In this paper, we propose to use the full momentum equations of a humanoid robot in a trajectory optimization framework to plan its center of mass, linear and angular momentum trajectories. The model also allows for planning desired contact forces for each end-effector in arbitrary contact locations. We extend our previous results on LQR design for momentum control by computing the (linearized) optimal momentum feedback law in a receding horizon fashion. The resulting desired momentum and the associated feedback law are then used in a hierarchical whole body control approach. Simulation experiments show that the approach is computationally fast and is able to generate plans for locomotion on complex terrains while demonstrating good tracking performance for the full humanoid control
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