3,876 research outputs found

    Connectionist-Symbolic Machine Intelligence using Cellular Automata based Reservoir-Hyperdimensional Computing

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    We introduce a novel framework of reservoir computing, that is capable of both connectionist machine intelligence and symbolic computation. Cellular automaton is used as the reservoir of dynamical systems. Input is randomly projected onto the initial conditions of automaton cells and nonlinear computation is performed on the input via application of a rule in the automaton for a period of time. The evolution of the automaton creates a space-time volume of the automaton state space, and it is used as the reservoir. The proposed framework is capable of long short-term memory and it requires orders of magnitude less computation compared to Echo State Networks. We prove that cellular automaton reservoir holds a distributed representation of attribute statistics, which provides a more effective computation than local representation. It is possible to estimate the kernel for linear cellular automata via metric learning, that enables a much more efficient distance computation in support vector machine framework. Also, binary reservoir feature vectors can be combined using Boolean operations as in hyperdimensional computing, paving a direct way for concept building and symbolic processing.Comment: Corrected Typos. Responded some comments on section 8. Added appendix for details. Recurrent architecture emphasize

    "Жизнь" в тензорах: реализация клеточных автоматов на видеокартах

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    This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellular automata. In our work, we use the TensorFlow framework to organize computations on NVIDIA graphics adapters. As an example cellular automaton we used Conway's Game of Life. The effect of the described approach to the cellular automata implementation is estimated experimentally

    A symbiosis between cellular automata and genetic algorithms

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    Cellular automata are systems which use a rule to describe the evolution of a population in a discrete lattice, while genetic algorithms are procedures designed to find solutions to optimization problems inspired by the process of natural selection. In this paper, we introduce an original implementation of a cellular automaton whose rules use a fitness function to select for each cell the best mate to reproduce and a crossover operator to determine the resulting offspring. This new system, with a proper definition, can be both a cellular automaton and a genetic algorithm. We show that in our system the Conway’s Game of Life can be easily implemented and, consequently, it is capable of universal computing. Moreover two generalizations of the Game of Life are created and also implemented with it. Finally, we use our system for studying and implementing the prisoner’s dilemma and rock-paper-scissors games, showing very interesting behaviors and configurations (e.g., gliders) inside these games

    Cellular Automata Applications in Shortest Path Problem

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    Cellular Automata (CAs) are computational models that can capture the essential features of systems in which global behavior emerges from the collective effect of simple components, which interact locally. During the last decades, CAs have been extensively used for mimicking several natural processes and systems to find fine solutions in many complex hard to solve computer science and engineering problems. Among them, the shortest path problem is one of the most pronounced and highly studied problems that scientists have been trying to tackle by using a plethora of methodologies and even unconventional approaches. The proposed solutions are mainly justified by their ability to provide a correct solution in a better time complexity than the renowned Dijkstra's algorithm. Although there is a wide variety regarding the algorithmic complexity of the algorithms suggested, spanning from simplistic graph traversal algorithms to complex nature inspired and bio-mimicking algorithms, in this chapter we focus on the successful application of CAs to shortest path problem as found in various diverse disciplines like computer science, swarm robotics, computer networks, decision science and biomimicking of biological organisms' behaviour. In particular, an introduction on the first CA-based algorithm tackling the shortest path problem is provided in detail. After the short presentation of shortest path algorithms arriving from the relaxization of the CAs principles, the application of the CA-based shortest path definition on the coordinated motion of swarm robotics is also introduced. Moreover, the CA based application of shortest path finding in computer networks is presented in brief. Finally, a CA that models exactly the behavior of a biological organism, namely the Physarum's behavior, finding the minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    Neuroevolution: from architectures to learning

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    Artificial neural networks (ANNs) are applied to many real-world problems, ranging from pattern classification to robot control. In order to design a neural network for a particular task, the choice of an architecture (including the choice of a neuron model), and the choice of a learning algorithm have to be addressed. Evolutionary search methods can provide an automatic solution to these problems. New insights in both neuroscience and evolutionary biology have led to the development of increasingly powerful neuroevolution techniques over the last decade. This paper gives an overview of the most prominent methods for evolving ANNs with a special focus on recent advances in the synthesis of learning architecture
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