5 research outputs found

    Abstract machines for dialogue games

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    The notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples (like call-by-value evaluation) illustrating the generality of the underlying computing device. Precise correspondences between various formulations of the evaluation mechanism of abstract Boehm trees are established

    Playful, Streamlike Computation

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    We oer a short tour into the interactive interpretation of sequential programs. We emphasize streamlike computation { that is, computation of successive bits of information upon request. The core of the approach surveyed here dates back to the work of Berry and the author on sequential algorithms on concrete data structures in the late seventies, culminating in the design of the programming language CDS, in which the semantics of programs of any type can be explored interactively

    Playful, streamlike computation

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    We offer a short tour into the interactive interpretation of sequential programs. We emphasize streamlike computation – that is, computation of successive bits of information upon request. The core of the approach surveyed here dates back to the work of Berry and the author on sequential algorithms on concrete data structures in the late seventies, culminating in the design of the programming language CDS, in which the semantics of programs of any type can be explored interactively. Around one decade later, two major insights of Cartwright and Felleisen on one hand, and of Lamarche on the other hand gave new, decisive impulses to the study of sequentiality. Cartwright and Felleisen observed that sequential algorithms give a direct semantics to control operators like call-cc and proposed to include explicit errors both in the syntax and in the semantics of the language PCF. Lamarche (unpublished) connected sequential algorithms to linear logic and games. The successful program of games semantics has spanned over the nineties until now, starting with syntax-independent characterizations of the term model of PCF by Abramsky, Jagadeesan, and Malacaria on one hand, and by Hyland and Ong on the other hand.\ud \ud Only a basic acquaintance with λ-calculus, domains and linear logic is assumed in sections 1 through 3
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