18,917 research outputs found

    Recognition of Mental Adjectives in An Efficient and Automatic Style

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    In recent years, commonsense reasoning has received more and more attention from academic community. We propose a new lexical inference task, Mental and Physical Classification (MPC), to handle commonsense reasoning in a reasoning graph. Mental words relate to mental activities, which fall into six categories: Emotion, Need, Perceiving, Reasoning, Planning and Personality. Physical words describe physical attributes of an object, like color, hardness, speed and malleability. A BERT model is fine-tuned for this task and active learning algorithm is adopted in the training framework to reduce the required annotation resources. The model using ENTROPY strategy achieves satisfactory accuracy and requires only about 300 labeled words. We also compare our result with SentiWordNet to check the difference between MPC and subjectivity classification task in sentiment analysis.Comment: 10 pages, 2 figure

    Narrative based Postdictive Reasoning for Cognitive Robotics

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    Making sense of incomplete and conflicting narrative knowledge in the presence of abnormalities, unobservable processes, and other real world considerations is a challenge and crucial requirement for cognitive robotics systems. An added challenge, even when suitably specialised action languages and reasoning systems exist, is practical integration and application within large-scale robot control frameworks. In the backdrop of an autonomous wheelchair robot control task, we report on application-driven work to realise postdiction triggered abnormality detection and re-planning for real-time robot control: (a) Narrative-based knowledge about the environment is obtained via a larger smart environment framework; and (b) abnormalities are postdicted from stable-models of an answer-set program corresponding to the robot's epistemic model. The overall reasoning is performed in the context of an approximate epistemic action theory based planner implemented via a translation to answer-set programming.Comment: Commonsense Reasoning Symposium, Ayia Napa, Cyprus, 201

    Story Ending Generation with Incremental Encoding and Commonsense Knowledge

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    Generating a reasonable ending for a given story context, i.e., story ending generation, is a strong indication of story comprehension. This task requires not only to understand the context clues which play an important role in planning the plot but also to handle implicit knowledge to make a reasonable, coherent story. In this paper, we devise a novel model for story ending generation. The model adopts an incremental encoding scheme to represent context clues which are spanning in the story context. In addition, commonsense knowledge is applied through multi-source attention to facilitate story comprehension, and thus to help generate coherent and reasonable endings. Through building context clues and using implicit knowledge, the model is able to produce reasonable story endings. context clues implied in the post and make the inference based on it. Automatic and manual evaluation shows that our model can generate more reasonable story endings than state-of-the-art baselines.Comment: Accepted in AAAI201

    Bounded Rationality and Heuristics in Humans and in Artificial Cognitive Systems

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    In this paper I will present an analysis of the impact that the notion of “bounded rationality”, introduced by Herbert Simon in his book “Administrative Behavior”, produced in the field of Artificial Intelligence (AI). In particular, by focusing on the field of Automated Decision Making (ADM), I will show how the introduction of the cognitive dimension into the study of choice of a rational (natural) agent, indirectly determined - in the AI field - the development of a line of research aiming at the realisation of artificial systems whose decisions are based on the adoption of powerful shortcut strategies (known as heuristics) based on “satisficing” - i.e. non optimal - solutions to problem solving. I will show how the “heuristic approach” to problem solving allowed, in AI, to face problems of combinatorial complexity in real-life situations and still represents an important strategy for the design and implementation of intelligent systems

    Between Sense and Sensibility: Declarative narrativisation of mental models as a basis and benchmark for visuo-spatial cognition and computation focussed collaborative cognitive systems

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    What lies between `\emph{sensing}' and `\emph{sensibility}'? In other words, what kind of cognitive processes mediate sensing capability, and the formation of sensible impressions ---e.g., abstractions, analogies, hypotheses and theory formation, beliefs and their revision, argument formation--- in domain-specific problem solving, or in regular activities of everyday living, working and simply going around in the environment? How can knowledge and reasoning about such capabilities, as exhibited by humans in particular problem contexts, be used as a model and benchmark for the development of collaborative cognitive (interaction) systems concerned with human assistance, assurance, and empowerment? We pose these questions in the context of a range of assistive technologies concerned with \emph{visuo-spatial perception and cognition} tasks encompassing aspects such as commonsense, creativity, and the application of specialist domain knowledge and problem-solving thought processes. Assistive technologies being considered include: (a) human activity interpretation; (b) high-level cognitive rovotics; (c) people-centred creative design in domains such as architecture & digital media creation, and (d) qualitative analyses geographic information systems. Computational narratives not only provide a rich cognitive basis, but they also serve as a benchmark of functional performance in our development of computational cognitive assistance systems. We posit that computational narrativisation pertaining to space, actions, and change provides a useful model of \emph{visual} and \emph{spatio-temporal thinking} within a wide-range of problem-solving tasks and application areas where collaborative cognitive systems could serve an assistive and empowering function.Comment: 5 pages, research statement summarising recent publication

    Learning and Reasoning for Robot Sequential Decision Making under Uncertainty

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    Robots frequently face complex tasks that require more than one action, where sequential decision-making (SDM) capabilities become necessary. The key contribution of this work is a robot SDM framework, called LCORPP, that supports the simultaneous capabilities of supervised learning for passive state estimation, automated reasoning with declarative human knowledge, and planning under uncertainty toward achieving long-term goals. In particular, we use a hybrid reasoning paradigm to refine the state estimator, and provide informative priors for the probabilistic planner. In experiments, a mobile robot is tasked with estimating human intentions using their motion trajectories, declarative contextual knowledge, and human-robot interaction (dialog-based and motion-based). Results suggest that, in efficiency and accuracy, our framework performs better than its no-learning and no-reasoning counterparts in office environment.Comment: In proceedings of 34th AAAI conference on Artificial Intelligence, 202

    ROTUNDE - A Smart Meeting Cinematography Initiative: Tools, Datasets, and Benchmarks for Cognitive Interpretation and Control

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    We construe smart meeting cinematography with a focus on professional situations such as meetings and seminars, possibly conducted in a distributed manner across socio-spatially separated groups. The basic objective in smart meeting cinematography is to interpret professional interactions involving people, and automatically produce dynamic recordings of discussions, debates, presentations etc in the presence of multiple communication modalities. Typical modalities include gestures (e.g., raising one's hand for a question, applause), voice and interruption, electronic apparatus (e.g., pressing a button), movement (e.g., standing-up, moving around) etc. ROTUNDE, an instance of smart meeting cinematography concept, aims to: (a) develop functionality-driven benchmarks with respect to the interpretation and control capabilities of human-cinematographers, real-time video editors, surveillance personnel, and typical human performance in everyday situations; (b) Develop general tools for the commonsense cognitive interpretation of dynamic scenes from the viewpoint of visuo-spatial cognition centred perceptual narrativisation. Particular emphasis is placed on declarative representations and interfacing mechanisms that seamlessly integrate within large-scale cognitive (interaction) systems and companion technologies consisting of diverse AI sub-components. For instance, the envisaged tools would provide general capabilities for high-level commonsense reasoning about space, events, actions, change, and interaction.Comment: Appears in AAAI-2013 Workshop on: Space, Time, and Ambient Intelligence (STAMI 2013

    Physical Reasoning and Object Planning for Household Embodied Agents

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    In this study, we explore the sophisticated domain of task planning for robust household embodied agents, with a particular emphasis on the intricate task of selecting substitute objects. We introduce the CommonSense Object Affordance Task (COAT), a novel framework designed to analyze reasoning capabilities in commonsense scenarios. This approach is centered on understanding how these agents can effectively identify and utilize alternative objects when executing household tasks, thereby offering insights into the complexities of practical decision-making in real-world environments.Drawing inspiration from human decision-making, we explore how large language models tackle this challenge through three meticulously crafted commonsense question-and-answer datasets, featuring refined rules and human annotations. Our evaluation of state-of-the-art language models on these datasets sheds light on three pivotal considerations: 1) aligning an object's inherent utility with the task at hand, 2) navigating contextual dependencies (societal norms, safety, appropriateness, and efficiency), and 3) accounting for the current physical state of the object. To maintain accessibility, we introduce five abstract variables reflecting an object's physical condition, modulated by human insights to simulate diverse household scenarios. Our contributions include insightful Object-Utility mappings addressing the first consideration and two extensive QA datasets (15k and 130k questions) probing the intricacies of contextual dependencies and object states. The datasets, along with our findings, are accessible at: \url{https://github.com/com-phy-affordance/COAT}. This research not only advances our understanding of physical commonsense reasoning in language models but also paves the way for future improvements in household agent intelligence.Comment: Total: 32 pages ( 16 pages main content, 11 Figures
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