4,779 research outputs found
MaestROB: A Robotics Framework for Integrated Orchestration of Low-Level Control and High-Level Reasoning
This paper describes a framework called MaestROB. It is designed to make the
robots perform complex tasks with high precision by simple high-level
instructions given by natural language or demonstration. To realize this, it
handles a hierarchical structure by using the knowledge stored in the forms of
ontology and rules for bridging among different levels of instructions.
Accordingly, the framework has multiple layers of processing components;
perception and actuation control at the low level, symbolic planner and Watson
APIs for cognitive capabilities and semantic understanding, and orchestration
of these components by a new open source robot middleware called Project Intu
at its core. We show how this framework can be used in a complex scenario where
multiple actors (human, a communication robot, and an industrial robot)
collaborate to perform a common industrial task. Human teaches an assembly task
to Pepper (a humanoid robot from SoftBank Robotics) using natural language
conversation and demonstration. Our framework helps Pepper perceive the human
demonstration and generate a sequence of actions for UR5 (collaborative robot
arm from Universal Robots), which ultimately performs the assembly (e.g.
insertion) task.Comment: IEEE International Conference on Robotics and Automation (ICRA) 2018.
Video: https://www.youtube.com/watch?v=19JsdZi0TW
Dexterous Manipulation Graphs
We propose the Dexterous Manipulation Graph as a tool to address in-hand
manipulation and reposition an object inside a robot's end-effector. This graph
is used to plan a sequence of manipulation primitives so to bring the object to
the desired end pose. This sequence of primitives is translated into motions of
the robot to move the object held by the end-effector. We use a dual arm robot
with parallel grippers to test our method on a real system and show successful
planning and execution of in-hand manipulation
The KIT swiss knife gripper for disassembly tasks: a multi-functional gripper for bimanual manipulation with a single arm
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.This work presents the concept of a robotic gripper designed for the disassembly of electromechanical devices that comprises several innovative ideas. Novel concepts include the ability to interchange built-in tools without the need to grasp them, the ability to reposition grasped objects in-hand, the capability of performing classic dual arm manipulation within the gripper and the utilization of classic industrial robotic arms kinematics within a robotic gripper. We analyze state of the art grippers and robotic hands designed for dexterous in-hand manipulation and extract common characteristics and weak points. The presented concept is obtained from the task requirements for disassembly of electromechanical devices and it is then evaluated for general purpose grasping, in-hand manipulation and operations with tools. We further present the CAD design for a first prototype.Peer ReviewedPostprint (author's final draft
Regrasp Planning using 10,000s of Grasps
This paper develops intelligent algorithms for robots to reorient objects.
Given the initial and goal poses of an object, the proposed algorithms plan a
sequence of robot poses and grasp configurations that reorient the object from
its initial pose to the goal. While the topic has been studied extensively in
previous work, this paper makes important improvements in grasp planning by
using over-segmented meshes, in data storage by using relational database, and
in regrasp planning by mixing real-world roadmaps. The improvements enable
robots to do robust regrasp planning using 10,000s of grasps and their
relationships in interactive time. The proposed algorithms are validated using
various objects and robots
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