5,298 research outputs found

    Computer Assisted Learning: Its Educational Potential (UNCAL)

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    The power dissipation method and kinematic reducibility of multiple-model robotic systems

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    This paper develops a formal connection between the power dissipation method (PDM) and Lagrangian mechanics, with specific application to robotic systems. Such a connection is necessary for understanding how some of the successes in motion planning and stabilization for smooth kinematic robotic systems can be extended to systems with frictional interactions and overconstrained systems. We establish this connection using the idea of a multiple-model system, and then show that multiple-model systems arise naturally in a number of instances, including those arising in cases traditionally addressed using the PDM. We then give necessary and sufficient conditions for a dynamic multiple-model system to be reducible to a kinematic multiple-model system. We use this result to show that solutions to the PDM are actually kinematic reductions of solutions to the Euler-Lagrange equations. We are particularly motivated by mechanical systems undergoing multiple intermittent frictional contacts, such as distributed manipulators, overconstrained wheeled vehicles, and objects that are manipulated by grasping or pushing. Examples illustrate how these results can provide insight into the analysis and control of physical systems

    From Proximity to Utility: A Voronoi Partition of Pareto Optima

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    We present an extension of Voronoi diagrams where when considering which site a client is going to use, in addition to the site distances, other site attributes are also considered (for example, prices or weights). A cell in this diagram is then the locus of all clients that consider the same set of sites to be relevant. In particular, the precise site a client might use from this candidate set depends on parameters that might change between usages, and the candidate set lists all of the relevant sites. The resulting diagram is significantly more expressive than Voronoi diagrams, but naturally has the drawback that its complexity, even in the plane, might be quite high. Nevertheless, we show that if the attributes of the sites are drawn from the same distribution (note that the locations are fixed), then the expected complexity of the candidate diagram is near linear. To this end, we derive several new technical results, which are of independent interest. In particular, we provide a high-probability, asymptotically optimal bound on the number of Pareto optima points in a point set uniformly sampled from the dd-dimensional hypercube. To do so we revisit the classical backward analysis technique, both simplifying and improving relevant results in order to achieve the high-probability bounds

    Hiding variables when decomposing specifications into GR(1) contracts

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    We propose a method for eliminating variables from component specifications during the decomposition of GR(1) properties into contracts. The variables that can be eliminated are identified by parameterizing the communication architecture to investigate the dependence of realizability on the availability of information. We prove that the selected variables can be hidden from other components, while still expressing the resulting specification as a game with full information with respect to the remaining variables. The values of other variables need not be known all the time, so we hide them for part of the time, thus reducing the amount of information that needs to be communicated between components. We improve on our previous results on algorithmic decomposition of GR(1) properties, and prove existence of decompositions in the full information case. We use semantic methods of computation based on binary decision diagrams. To recover the constructed specifications so that humans can read them, we implement exact symbolic minimal covering over the lattice of integer orthotopes, thus deriving minimal formulae in disjunctive normal form over integer variable intervals

    Volume-Enclosing Surface Extraction

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    In this paper we present a new method, which allows for the construction of triangular isosurfaces from three-dimensional data sets, such as 3D image data and/or numerical simulation data that are based on regularly shaped, cubic lattices. This novel volume-enclosing surface extraction technique, which has been named VESTA, can produce up to six different results due to the nature of the discretized 3D space under consideration. VESTA is neither template-based nor it is necessarily required to operate on 2x2x2 voxel cell neighborhoods only. The surface tiles are determined with a very fast and robust construction technique while potential ambiguities are detected and resolved. Here, we provide an in-depth comparison between VESTA and various versions of the well-known and very popular Marching Cubes algorithm for the very first time. In an application section, we demonstrate the extraction of VESTA isosurfaces for various data sets ranging from computer tomographic scan data to simulation data of relativistic hydrodynamic fireball expansions.Comment: 24 pages, 33 figures, 4 tables, final versio

    Structured Decompositions: Structural and Algorithmic Compositionality

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    We introduce structured decompositions: category-theoretic generalizations of many combinatorial invariants -- including tree-width, layered tree-width, co-tree-width and graph decomposition width -- which have played a central role in the study of structural and algorithmic compositionality in both graph theory and parameterized complexity. Structured decompositions allow us to generalize combinatorial invariants to new settings (for example decompositions of matroids) in which they describe algorithmically useful structural compositionality. As an application of our theory we prove an algorithmic meta theorem for the Sub_P-composition problem which, when instantiated in the category of graphs, yields compositional algorithms for NP-hard problems such as: Maximum Bipartite Subgraph, Maximum Planar Subgraph and Longest Path
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