11,699 research outputs found

    Scalable video transcoding for mobile communications

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    Mobile multimedia contents have been introduced in the market and their demand is growing every day due to the increasing number of mobile devices and the possibility to watch them at any moment in any place. These multimedia contents are delivered over different networks that are visualized in mobile terminals with heterogeneous characteristics. To ensure a continuous high quality it is desirable that this multimedia content can be adapted on-the-fly to the transmission constraints and the characteristics of the mobile devices. In general, video contents are compressed to save storage capacity and to reduce the bandwidth required for its transmission. Therefore, if these compressed video streams were compressed using scalable video coding schemes, they would be able to adapt to those heterogeneous networks and a wide range of terminals. Since the majority of the multimedia contents are compressed using H.264/AVC, they cannot benefit from that scalability. This paper proposes a technique to convert an H.264/AVC bitstream without scalability to a scalable bitstream with temporal scalability as part of a scalable video transcoder for mobile communications. The results show that when our technique is applied, the complexity is reduced by 98 % while maintaining coding efficiency

    Quality Adaptive Least Squares Trained Filters for Video Compression Artifacts Removal Using a No-reference Block Visibility Metric

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    Compression artifacts removal is a challenging problem because videos can be compressed at different qualities. In this paper, a least squares approach that is self-adaptive to the visual quality of the input sequence is proposed. For compression artifacts, the visual quality of an image is measured by a no-reference block visibility metric. According to the blockiness visibility of an input image, an appropriate set of filter coefficients that are trained beforehand is selected for optimally removing coding artifacts and reconstructing object details. The performance of the proposed algorithm is evaluated on a variety of sequences compressed at different qualities in comparison to several other deblocking techniques. The proposed method outperforms the others significantly both objectively and subjectively

    Design of Novel Algorithm and Architecture for Gaussian Based Color Image Enhancement System for Real Time Applications

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    This paper presents the development of a new algorithm for Gaussian based color image enhancement system. The algorithm has been designed into architecture suitable for FPGA/ASIC implementation. The color image enhancement is achieved by first convolving an original image with a Gaussian kernel since Gaussian distribution is a point spread function which smoothen the image. Further, logarithm-domain processing and gain/offset corrections are employed in order to enhance and translate pixels into the display range of 0 to 255. The proposed algorithm not only provides better dynamic range compression and color rendition effect but also achieves color constancy in an image. The design exploits high degrees of pipelining and parallel processing to achieve real time performance. The design has been realized by RTL compliant Verilog coding and fits into a single FPGA with a gate count utilization of 321,804. The proposed method is implemented using Xilinx Virtex-II Pro XC2VP40-7FF1148 FPGA device and is capable of processing high resolution color motion pictures of sizes of up to 1600x1200 pixels at the real time video rate of 116 frames per second. This shows that the proposed design would work for not only still images but also for high resolution video sequences.Comment: 15 pages, 15 figure

    On the impact of the GOP size in a temporal H.264/AVC-to-SVC transcoder in baseline and main profile

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    Scalable video coding is a recent extension of the advanced video coding H.264/AVC standard developed jointly by ISO/IEC and ITU-T, which allows adapting the bitstream easily by dropping parts of it named layers. This adaptation makes it possible for a single bitstream to meet the requirements for reliable delivery of video to diverse clients over heterogeneous networks using temporal, spatial or quality scalability, combined or separately. Since the scalable video coding design requires scalability to be provided at the encoder side, existing content cannot benefit from it. Efficient techniques for converting contents without scalability to a scalable format are desirable. In this paper, an approach for temporal scalability transcoding from H.264/AVC to scalable video coding in baseline and main profile is presented and the impact of the GOP size is analyzed. Independently of the GOP size chosen, time savings of around 63 % for baseline profile and 60 % for main profile are achieved while maintaining the coding efficiency

    Temporal video transcoding from H.264/AVC-to-SVC for digital TV broadcasting

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    Mobile digital TV environments demand flexible video compression like scalable video coding (SVC) because of varying bandwidths and devices. Since existing infrastructures highly rely on H.264/AVC video compression, network providers could adapt the current H.264/AVC encoded video to SVC. This adaptation needs to be done efficiently to reduce processing power and operational cost. This paper proposes two techniques to convert an H.264/AVC bitstream in Baseline (P-pictures based) and Main Profile (B-pictures based) without scalability to a scalable bitstream with temporal scalability as part of a framework for low-complexity video adaptation for digital TV broadcasting. Our approaches are based on accelerating the interprediction, focusing on reducing the coding complexity of mode decision and motion estimation tasks of the encoder stage by using information available after the H. 264/AVC decoding stage. The results show that when our techniques are applied, the complexity is reduced by 98 % while maintaining coding efficiency

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames
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