280 research outputs found

    Evolutionary computation for bottom-up hypothesis generation on emotion and communication

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    Through evolutionary computation, affective models may emerge autonomously in unanticipated ways. We explored whether core affect would be leveraged through communication with conspecifics (e.g. signalling danger or foraging opportunities). Genetic algorithms served to evolve recurrent neural networks controlling virtual agents in an environment with fitness-increasing food and fitness-reducing predators. Previously, neural oscillations emerged serendipitously, with higher frequencies for positive than negative stimuli, which we replicated here in the fittest agent. The setup was extended so that oscillations could be exapted for the communication between two agents. An adaptive communicative function evolved, as shown by fitness benefits relative to (1) a non-communicative reference simulation and (2) lesioning of the connections used for communication. An exaptation of neural oscillations for communication was not observed but a simpler type of communication developed than was initially expected. The agents approached each other in a periodic fashion and slightly modified these movements to approach food or avoid predators. The coupled agents, though controlled by separate networks, appeared to self-assemble into a single vibrating organism. The simulations (a) strengthen an account of core affect as an oscillatory modulation of neural-network competition, and (b) encourage further work on the exaptation of core affect for communicative purposes

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    Annotated Bibliography: Anticipation

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    A Posture Sequence Learning System for an Anthropomorphic Robotic Hand

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    The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with a human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator

    Learning What To Say And What To Do: A Model For Grounding Language And Actions

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    Automation is becoming increasingly important in nowadays society, with robots performing a lot of repetitive tasks in industry and even entering our households in the form of vacuum cleaners and lawn mowers. When considering regular tasks outside of the controlled environments of industry, robots tend to perform poorly. In particular, in situations where robots have to interact with humans, a problem arises: how can a robot understand what the human means? While a lot of work has been made in the past towards visual perception and classification of objects, but understanding what action a verb translates into has still been an unexplored area. In solving this challenge, we would enable robots to execute commands given in natural language, and also to verbalise what actions they are performing when prompted. This work studies how a robot can learn the meaning behind the sentences humans use, how it translates into its perception and the real world, but also how to translate its actions into sentences humans understand. To achieve this we propose a novel Bidirectional machine learning model, along with a data collection module that can be used by non-technical users. The main idea behind this model is the ability to generalise to novel concepts, being able to compose new sentences and actions from what it learned previously. Humans show this ability to generalise from a young age, and it is a desirable feature for this model. By using humans natural teaching instincts to teach the robot together with this generalisation ability we hope to obtain a model that allows people everywhere to teach the robot to perform the actions we desire. We validate the model in a number of tasks, using an iCub and Pepper robots physically interacting with objects in order to complete a natural language command. We test different actions, including motor actions and emotional displays, while using both transitive and intransitive verbs in the natural language commands. The main contribution of this thesis is the development of a Bidirectional Learning Algorithm, applied to a Multiple Timescale Recurrent Neural Network enabling these models to link action and language in a bidirectional way. A second contribution sees the extension of Multiple Timescale architectures to Long Short-Term Memory models, increasing the capabilities of these models. Finally the third contribution is in the form of data collection modules, with the development of an easy-to-use module based on physical interaction and speech to provide the iCub and Pepper robots with the data to be learned

    Bio-inspired Dynamic Control Systems with Time Delays

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    The world around us exhibits a rich and ever changing environment of startling, bewildering and fascinating complexity. Almost everything is never as simple as it seems, but through the chaos we may catch fleeting glimpses of the mechanisms within. Throughout the history of human endeavour we have mimicked nature to harness it for our own ends. Our attempts to develop truly autonomous and intelligent machines have however struggled with the limitations of our human ability. This has encouraged some to shirk this responsibility and instead model biological processes and systems to do it for us. This Thesis explores the introduction of continuous time delays into biologically inspired dynamic control systems. We seek to exploit rich temporal dynamics found in physical and biological systems for modelling complex or adaptive behaviour through the artificial evolution of networks to control robots. Throughout, arguments have been presented for the modelling of delays not only to better represent key facets of physical and biological systems, but to increase the computational potential of such systems for the synthesis of control. The thorough investigation of the dynamics of small delayed networks with a wide range of time delays has been undertaken, with a detailed mathematical description of the fixed points of the system and possible oscillatory modes developed to fully describe the behaviour of a single node. Exploration of the behaviour for even small delayed networks illustrates the range of complex behaviour possible and guides the development of interesting solutions. To further exploit the potential of the rich dynamics in such systems, a novel approach to the 3D simulation of locomotory robots has been developed focussing on minimising the computational cost. To verify this simulation tool a simple quadruped robot was developed and the motion of the robot when undergoing a manually designed gait evaluated. The results displayed a high degree of agreement between the simulation and laser tracker data, verifying the accuracy of the model developed. A new model of a dynamic system which includes continuous time delays has been introduced, and its utility demonstrated in the evolution of networks for the solution of simple learning behaviours. A range of methods has been developed for determining the time delays, including the novel concept of representing the time delays as related to the distance between nodes in a spatial representation of the network. The application of these tools to a range of examples has been explored, from Gene Regulatory Networks (GRNs) to robot control and neural networks. The performance of these systems has been compared and contrasted with the efficacy of evolutionary runs for the same task over the whole range of network and delay types. It has been shown that delayed dynamic neural systems are at least as capable as traditional Continuous Time Recurrent Neural Networks (CTRNNs) and show significant performance improvements in the control of robot gaits. Experiments in adaptive behaviour, where there is not such a direct link between the enhanced system dynamics and performance, showed no such discernible improvement. Whilst we hypothesise that the ability of such delayed networks to generate switched pattern generating nodes may be useful in Evolutionary Robotics (ER) this was not borne out here. The spatial representation of delays was shown to be more efficient for larger networks, however these techniques restricted the search to lower complexity solutions or led to a significant falloff as the network structure becomes more complex. This would suggest that for anything other than a simple genotype, the direct method for encoding delays is likely most appropriate. With proven benefits for robot locomotion and the open potential for adaptive behaviour delayed dynamic systems for evolved control remain an interesting and promising field in complex systems research

    Natural Selection, Adaptive Evolution and Diversity in Computational Ecosystems

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    The central goal of this thesis is to provide additional criteria towards implementing open-ended evolution in an artificial system. Methods inspired by biological evolution are frequently applied to generate autonomous agents too complex to design by hand. Despite substantial progress in the area of evolutionary computation, additional efforts are needed to identify a coherent set of requirements for a system capable of exhibiting open-ended evolutionary dynamics. The thesis provides an extensive discussion of existing models and of the major considerations for designing a computational model of evolution by natural selection. Thus, the work in this thesis constitutes a further step towards determining the requirements for such a system and introduces a concrete implementation of an artificial evolution system to evaluate the developed suggestions. The proposed system improves upon existing models with respect to easy interpretability of agent behaviour, high structural freedom, and a low-level sensor and effector model to allow numerous long-term evolutionary gradients. In a series of experiments, the evolutionary dynamics of the system are examined against the set objectives and, where appropriate, compared with existing systems. Typical agent behaviours are introduced to convey a general overview of the system dynamics. These behaviours are related to properties of the respective agent populations and their evolved morphologies. It is shown that an intuitive classification of observed behaviours coincides with a more formal classification based on morphology. The evolutionary dynamics of the system are evaluated and shown to be unbounded according to the classification provided by Bedau and Packard’s measures of evolutionary activity. Further, it is analysed how observed behavioural complexity relates to the complexity of the agent-side mechanisms subserving these behaviours. It is shown that for the concrete definition of complexity applied, the average complexity continually increases for extended periods of evolutionary time. In combination, these two findings show how the observed behaviours are the result of an ongoing and lasting adaptive evolutionary process as opposed to being artifacts of the seeding process. Finally, the effect of variation in the system on the diversity of evolved behaviour is investigated. It is shown that coupling individual survival and reproductive success can restrict the available evolutionary trajectories in more than the trivial sense of removing another dimension, and conversely, decoupling individual survival from reproductive success can increase the number of evolutionary trajectories. The effect of different reproductive mechanisms is contrasted with that of variation in environmental conditions. The diversity of evolved strategies turns out to be sensitive to the reproductive mechanism while being remarkably robust to the variation of environmental conditions. These findings emphasize the importance of being explicit about the abstractions and assumptions underlying an artificial evolution system, particularly if the system is intended to model aspects of biological evolution

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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