2,275 research outputs found

    Concurrent cell rate simulation of ATM telecommunications network.

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    Parallel simulation techniques for telecommunication network modelling

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    In this thesis, we consider the application of parallel simulation to the performance modelling of telecommunication networks. A largely automated approach was first explored using a parallelizing compiler to speed up the simulation of simple models of circuit-switched networks. This yielded reasonable results for relatively little effort compared with other approaches. However, more complex simulation models of packet- and cell-based telecommunication networks, requiring the use of discrete event techniques, need an alternative approach. A critical review of parallel discrete event simulation indicated that a distributed model components approach using conservative or optimistic synchronization would be worth exploring. Experiments were therefore conducted using simulation models of queuing networks and Asynchronous Transfer Mode (ATM) networks to explore the potential speed-up possible using this approach. Specifically, it is shown that these techniques can be used successfully to speed-up the execution of useful telecommunication network simulations. A detailed investigation has demonstrated that conservative synchronization performs very well for applications with good look ahead properties and sufficient message traffic density and, given such properties, will significantly outperform optimistic synchronization. Optimistic synchronization, however, gives reasonable speed-up for models with a wider range of such properties and can be optimized for speed-up and memory usage at run time. Thus, it is confirmed as being more generally applicable particularly as model development is somewhat easier than for conservative synchronization. This has to be balanced against the more difficult task of developing and debugging an optimistic synchronization kernel and the application models

    Network-wide assessment of 4D trajectory adjustments using an agent-based model

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    This paper presents results from the SESAR ER3 Domino project. It focuses on an ECAC-wide assessment of two 4D-adjustment mechanisms, implemented separately and conjointly. These reflect flight behaviour en-route and at-gate, optimising given (cost) objective functions. New metrics designed to capture network effects are used to analyse the results of a microscopic, agent based model. The results show that some implementations of the mechanisms allow the protection of the network from ‘domino’ effects. Airlines focusing on costs may trigger additional side-effects on passengers, displaying, in some instances, clear trade-offs between passenger- and flight-centric metrics

    Engage D3.5 Opportunities for innovative ATM research (interim report)

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    This document reports on the topics and academic disciplines of past Exploratory Research projects, notably SESAR Workpackage E (long-term and innovative research) and SESAR Exploratory Research (ER) with a view of tracing the evolution of research as well as opportunities for future research. This analysis is complemented with relevant activities in Engage, such as the Engage thematic challenges

    A hybrid queueing model for fast broadband networking simulation

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    PhDThis research focuses on the investigation of a fast simulation method for broadband telecommunication networks, such as ATM networks and IP networks. As a result of this research, a hybrid simulation model is proposed, which combines the analytical modelling and event-driven simulation modelling to speeding up the overall simulation. The division between foreground and background traffic and the way of dealing with these different types of traffic to achieve improvement in simulation time is the major contribution reported in this thesis. Background traffic is present to ensure that proper buffering behaviour is included during the course of the simulation experiments, but only the foreground traffic of interest is simulated, unlike traditional simulation techniques. Foreground and background traffic are dealt with in a different way. To avoid the need for extra events on the event list, and the processing overhead, associated with the background traffic, the novel technique investigated in this research is to remove the background traffic completely, adjusting the service time of the queues for the background traffic to compensate (in most cases, the service time for the foreground traffic will increase). By removing the background traffic from the event-driven simulator the number of cell processing events dealt with is reduced drastically. Validation of this approach shows that, overall, the method works well, but the simulation using this method does have some differences compared with experimental results on a testbed. The reason for this is mainly because of the assumptions behind the analytical model that make the modelling tractable. Hence, the analytical model needs to be adjusted. This is done by having a neural network trained to learn the relationship between the input traffic parameters and the output difference between the proposed model and the testbed. Following this training, simulations can be run using the output of the neural network to adjust the analytical model for those particular traffic conditions. The approach is applied to cell scale and burst scale queueing to simulate an ATM switch, and it is also used to simulate an IP router. In all the applications, the method ensures a fast simulation as well as an accurate result

    TCP performance over end-to-end rate control and stochastic available capacity

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    Motivated by TCP over end-to-end ABR, we study the performance of adaptive window congestion control, when it operates over an explicit feedback rate-control mechanism, in a situation in which the bandwidth available to the elastic traffic is stochastically time varying. It is assumed that the sender and receiver of the adaptive window protocol are colocated with the rate-control endpoints. The objective of the study is to understand if the interaction of the rate-control loop and the window-control loop is beneficial for end-to-end throughput, and how the parameters of the problem (propagation delay, bottleneck buffers, and rate of variation of the available bottleneck bandwidth) affect the performance.The available bottleneck bandwidth is modeled as a two-state Markov chain. We develop an analysis that explicitly models the bottleneck buffers, the delayed explicit rate feedback, and TCP's adaptive window mechanism. The analysis, however, applies only when the variations in the available bandwidth occur over periods larger than the round-trip delay. For fast variations of the bottleneck bandwidth, we provide results from a simulation on a TCP testbed that uses Linux TCP code, and a simulation/emulation of the network model inside the Linux kernel.We find that, over end-to-end ABR, the performance of TCP improves significantly if the network bottleneck bandwidth variations are slow as compared to the round-trip propagation delay. Further, we find that TCP over ABR is relatively insensitive to bottleneck buffer size. These results are for a short-term average link capacity feedback at the ABR level (INSTCAP). We use the testbed to study EFFCAP feedback, which is motivated by the notion of the effective capacity of the bottleneck link. We find that EFFCAP feedback is adaptive to the rate of bandwidth variations at the bottleneck link, and thus yields good performance (as compared to INSTCAP) over a wide range of the rate of bottleneck bandwidth variation. Finally, we study if TCP over ABR, with EFFCAP feedback, provides throughput fairness even if the connections have different round-trip propagation delays

    Simulation of packet and cell-based communication networks

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    This thesis investigates, using simulation techniques, the practical aspects of implementing a novel mobility protocol on the emerging Broadband Integrated Services Digital Network standard. The increasing expansion of telecommunications networks has meant that the demand for simulation has increased rapidly in recent years; but conventional simulators are slow and developments in the communications field are outstripping the ability of sequential uni-processor simulators. Newer techniques using distributed simulation on a multi-processor network are investigated in an attempt to make a cell-level simulation of a non-trivial B.-I.S.D.N. network feasible. The current state of development of the Asynchronous Transfer Mode standard, which will be used to implement a B.-I.S.D.N., is reviewed and simulation studies of the Orwell Slotted Ring protocol were made in an attempt to devise a simpler model for use in the main simulator. The mobility protocol, which uses a footprinting technique to simplify hand- offs by distributing information about a connexion to surrounding base stations, was implemented on the simulator and found to be functional after a few 'special case' scenarios had been catered for
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