7 research outputs found

    Profile-Based Ad Hoc Social Networking Using Wi-Fi Direct on the Top of Android

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    Ad-hoc Social Networks have become popular to support novel applications related to location-based mobile services that are of great importance to users and businesses. Unlike traditional social services using a centralized server to fetch location, ad-hoc social network services support infrastructure less real-time social networking. It allows users to collaborate and share views anytime anywhere. However, current ad-hoc social network applications are either not available without rooting the mobile phones or don't filter the nearby users based on common interests without a centralized server. This paper presents an architecture and implementation of social networks on commercially available mobile devices that allow broadcasting name and a limited number of keywords representing users' interests without any connection in a nearby region to facilitate matching of interests. The broadcasting region creates a digital aura and is limited by WiFi region that is around 200 meters. The application connects users to form a group based on their profile or interests using peer-to-peer communication mode without using any centralized networking or profile matching infrastructure. The peer-to-peer group can be used for private communication when the network is not available

    Collaborating with Users in Proximity for Decentralized Mobile Recommender Systems

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    Typically, recommender systems from any domain, be it movies, music, restaurants, etc., are organized in a centralized fashion. The service provider holds all the data, biases in the recommender algorithms are not transparent to the user, and the service providers often create lock-in effects making it inconvenient for the user to switch providers. In this paper, we argue that the user's smartphone already holds a lot of the data that feeds into typical recommender systems for movies, music, or POIs. With the ubiquity of the smartphone and other users in proximity in public places or public transportation, data can be exchanged directly between users in a device-to-device manner. This way, each smartphone can build its own database and calculate its own recommendations. One of the benefits of such a system is that it is not restricted to recommendations for just one user - ad-hoc group recommendations are also possible. While the infrastructure for such a platform already exists - the smartphones already in the palms of the users - there are challenges both with respect to the mobile recommender system platform as well as to its recommender algorithms. In this paper, we present a mobile architecture for the described system - consisting of data collection, data exchange, and recommender system - and highlight its challenges and opportunities.Comment: Accepted for publication at the 2019 IEEE 16th International Conference on Ubiquitous Intelligence and Computing (IEEE UIC 2019

    Joint Head Selection and Airtime Allocation for Data Dissemination in Mobile Social Networks

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    Mobile social networks (MSNs) enable people with similar interests to interact without Internet access. By forming a temporary group, users can disseminate their data to other interested users in proximity with short-range communication technologies. However, due to user mobility, airtime available for users in the same group to disseminate data is limited. In addition, for practical consideration, a star network topology among users in the group is expected. For the former, unfair airtime allocation among the users will undermine their willingness to participate in MSNs. For the latter, a group head is required to connect other users. These two problems have to be properly addressed to enable real implementation and adoption of MSNs. To this aim, we propose a Nash bargaining-based joint head selection and airtime allocation scheme for data dissemination within the group. Specifically, the bargaining game of joint head selection and airtime allocation is first formulated. Then, Nash bargaining solution (NBS) based optimization problems are proposed for a homogeneous case and a more general heterogeneous case. For both cases, the existence of solution to the optimization problem is proved, which guarantees Pareto optimality and proportional fairness. Next, an algorithm, allowing distributed implementation, for join head selection and airtime allocation is introduced. Finally, numerical results are presented to evaluate the performance, validate intuitions and derive insights of the proposed scheme

    Theoretical and experimental study of performance anomaly in multi-rate IEEE802.11ac wireless networks

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    IEEE 802.11 wireless local area networks (WLANs) are shared networks, which use contention-based distributed coordination function (DCF) to share access to wireless medium among numerous wireless stations. The performance of the distributed coordination function mechanism mostly depends on the network load, number of wireless nodes and their data rates. The throughput unfairness, also known as performance anomaly is inherent in the very nature of mixed data rate Wi-Fi networks using the distributed coordination function. This unfairness exhibits itself through the fact that slow clients consume more airtime to transfer a given amount of data, leaving less airtime for fast clients. In this paper, we comprehensively examine the performance anomaly in multi-rate wireless networks using three approaches: experimental measurement, analytical modelling and simulation in Network Simulator v.3 (NS3). The results of our practical experiments benchmarking the throughput of a multi-rate 802.11ac wireless network clearly shows that even the recent wireless standards still suffer from airtime consumption unfairness. It was shown that even a single low-data rate station can decrease the throughput of high-data rate stations by 3–6 times. The simulation and analytical modelling confirm this finding with considerably high accuracy. Most of the theoretical models evaluating performance anomaly in Wi-Fi networks suggest that all stations get the same throughput independently of the used data rate. However, experimental and simulation results have demonstrated that despite a significant performance degradation high-speed stations still outperform stations with lower data rates once the difference between data rates becomes more significant. This is due to the better efficiency of the TCP protocol working over a fast wireless connection. It is also noteworthy that the throughput achieved by a station when it monopolistically uses the wireless media is considerably less than 50 % of its data rate due to significant overheads even in most recent Wi-Fi technologies. Mitigating performance anomaly in mixed-data rate WLANs requires a holistic approach that combines frame aggregation/fragmentation and adaption of data rates, contention window and other link-layer parameters

    Performance evaluation of WiFi Direct for data dissemination in mobile social networks

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    WiFi Direct is a recent device-to-device communication technology standardized by the WiFi Alliance. Its increasing availability on popular mobile systems (e.g. Android) presents a unique opportunity for developers to implement mobile social networks (MSNs), a new paradigm that facilitates data dissemination without Internet access by leveraging human mobility and short-range communication technologies. Since WiFi Direct is not originally designed for such applications, it is significant to learn its performance in practice. In this paper, we investigate goodput and fairness of WiFi Direct for data dissemination in MSNs. To this end, we develop an MSN application and conduct three sets of experiments on a testbed comprising several Android devices. Experimental results show that the data loads and mobility of nodes greatly impact the goodput and fairness
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