5,916 research outputs found
Exploiting Traffic Balancing and Multicast Efficiency in Distributed Video-on-Demand Architectures
Distributed Video-on-Demand (DVoD) systems are proposed as a
solution to the limited streaming capacity and null scalability of centralized
systems. In a previous work, we proposed a fully distributed large-scale VoD
architecture, called Double P-Tree, which has shown itself to be a good approach
to the design of flexible and scalable DVoD systems. In this paper, we
present relevant design aspects related to video mapping and traffic balancing in
order to improve Double P-Tree architecture performance. Our simulation results
demonstrate that these techniques yield a more efficient system and considerably
increase its streaming capacity. The results also show the crucial importance
of topology connectivity in improving multicasting performance in
DVoD systems. Finally, a comparison among several DVoD architectures was
performed using simulation, and the results show that the Double P-Tree architecture
incorporating mapping and load balancing policies outperforms similar
DVoD architectures.This work was supported by the MCyT-Spain under contract TIC 2001-2592 and partially supported by the Generalitat de Catalunya- Grup de Recerca Consolidat 2001SGR-00218
A Taxonomy of Data Grids for Distributed Data Sharing, Management and Processing
Data Grids have been adopted as the platform for scientific communities that
need to share, access, transport, process and manage large data collections
distributed worldwide. They combine high-end computing technologies with
high-performance networking and wide-area storage management techniques. In
this paper, we discuss the key concepts behind Data Grids and compare them with
other data sharing and distribution paradigms such as content delivery
networks, peer-to-peer networks and distributed databases. We then provide
comprehensive taxonomies that cover various aspects of architecture, data
transportation, data replication and resource allocation and scheduling.
Finally, we map the proposed taxonomy to various Data Grid systems not only to
validate the taxonomy but also to identify areas for future exploration.
Through this taxonomy, we aim to categorise existing systems to better
understand their goals and their methodology. This would help evaluate their
applicability for solving similar problems. This taxonomy also provides a "gap
analysis" of this area through which researchers can potentially identify new
issues for investigation. Finally, we hope that the proposed taxonomy and
mapping also helps to provide an easy way for new practitioners to understand
this complex area of research.Comment: 46 pages, 16 figures, Technical Repor
Distributed Selfish Coaching
Although cooperation generally increases the amount of resources available to a community of nodes, thus improving individual and collective performance, it also allows for the appearance of potential mistreatment problems through the exposition of one node's resources to others. We study such concerns by considering a group of independent, rational, self-aware nodes that cooperate using on-line caching algorithms, where the exposed resource is the storage at each node. Motivated by content networking applications -- including web caching, CDNs, and P2P -- this paper extends our previous work on the on-line version of the problem, which was conducted under a game-theoretic framework, and limited to object replication. We identify and investigate two causes of mistreatment: (1) cache state interactions (due to the cooperative servicing of requests) and (2) the adoption of a common scheme for cache management policies. Using analytic models, numerical solutions of these models, as well as simulation experiments, we show that on-line cooperation schemes using caching are fairly robust to mistreatment caused by state interactions. To appear in a substantial manner, the interaction through the exchange of miss-streams has to be very intense, making it feasible for the mistreated nodes to detect and react to exploitation. This robustness ceases to exist when nodes fetch and store objects in response to remote requests, i.e., when they operate as Level-2 caches (or proxies) for other nodes. Regarding mistreatment due to a common scheme, we show that this can easily take place when the "outlier" characteristics of some of the nodes get overlooked. This finding underscores the importance of allowing cooperative caching nodes the flexibility of choosing from a diverse set of schemes to fit the peculiarities of individual nodes. To that end, we outline an emulation-based framework for the development of mistreatment-resilient distributed selfish caching schemes. Our framework utilizes a simple control-theoretic approach to dynamically parameterize the cache management scheme. We show performance evaluation results that quantify the benefits from instantiating such a framework, which could be substantial under skewed demand profiles.National Science Foundation (CNS Cybertrust 0524477, CNS NeTS 0520166, CNS ITR 0205294, EIA RI 0202067); EU IST (CASCADAS and E-NEXT); Marie Curie Outgoing International Fellowship of the EU (MOIF-CT-2005-007230
A Community-based Cloud Computing Caching Service
Caching has become an important technology in the development of cloud computing-based high-performance web services. Caches reduce the request to response latency experienced by users, and reduce workload on backend databases. They need a high cache-hit rate to be fit for purpose, and this rate is dependent on the cache management policy used. Existing cache management policies are not designed to prevent cache pollution or cache monopoly problems, which impacts negatively on the cache-hit rate. This paper proposes a community-based caching approach (CC) to address these two problems. CC was evaluated for performance against thirteen commercially available cache management policies, and results demonstrate that the cache-hit rate achieved by CC was between 0.7% and 55% better than the alternate cache management policies
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