188 research outputs found

    Review on Radio Resource Allocation Optimization in LTE/LTE-Advanced using Game Theory

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    Recently, there has been a growing trend toward ap-plying game theory (GT) to various engineering fields in order to solve optimization problems with different competing entities/con-tributors/players. Researches in the fourth generation (4G) wireless network field also exploited this advanced theory to overcome long term evolution (LTE) challenges such as resource allocation, which is one of the most important research topics. In fact, an efficient de-sign of resource allocation schemes is the key to higher performance. However, the standard does not specify the optimization approach to execute the radio resource management and therefore it was left open for studies. This paper presents a survey of the existing game theory based solution for 4G-LTE radio resource allocation problem and its optimization

    Cloud Computing in VANETs: Architecture, Taxonomy, and Challenges

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    Cloud Computing in VANETs (CC-V) has been investigated into two major themes of research including Vehicular Cloud Computing (VCC) and Vehicle using Cloud (VuC). VCC is the realization of autonomous cloud among vehicles to share their abundant resources. VuC is the efficient usage of conventional cloud by on-road vehicles via a reliable Internet connection. Recently, number of advancements have been made to address the issues and challenges in VCC and VuC. This paper qualitatively reviews CC-V with the emphasis on layered architecture, network component, taxonomy, and future challenges. Specifically, a four-layered architecture for CC-V is proposed including perception, co-ordination, artificial intelligence and smart application layers. Three network component of CC-V namely, vehicle, connection and computation are explored with their cooperative roles. A taxonomy for CC-V is presented considering major themes of research in the area including design of architecture, data dissemination, security, and applications. Related literature on each theme are critically investigated with comparative assessment of recent advances. Finally, some open research challenges are identified as future issues. The challenges are the outcome of the critical and qualitative assessment of literature on CC-V

    A survey on intelligent computation offloading and pricing strategy in UAV-Enabled MEC network: Challenges and research directions

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    The lack of resource constraints for edge servers makes it difficult to simultaneously perform a large number of Mobile Devices’ (MDs) requests. The Mobile Network Operator (MNO) must then select how to delegate MD queries to its Mobile Edge Computing (MEC) server in order to maximize the overall benefit of admitted requests with varying latency needs. Unmanned Aerial Vehicles (UAVs) and Artificial Intelligent (AI) can increase MNO performance because of their flexibility in deployment, high mobility of UAV, and efficiency of AI algorithms. There is a trade-off between the cost incurred by the MD and the profit received by the MNO. Intelligent computing offloading to UAV-enabled MEC, on the other hand, is a promising way to bridge the gap between MDs' limited processing resources, as well as the intelligent algorithms that are utilized for computation offloading in the UAV-MEC network and the high computing demands of upcoming applications. This study looks at some of the research on the benefits of computation offloading process in the UAV-MEC network, as well as the intelligent models that are utilized for computation offloading in the UAV-MEC network. In addition, this article examines several intelligent pricing techniques in different structures in the UAV-MEC network. Finally, this work highlights some important open research issues and future research directions of Artificial Intelligent (AI) in computation offloading and applying intelligent pricing strategies in the UAV-MEC network

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio

    Internet of Things Cloud: Architecture and Implementation

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    The Internet of Things (IoT), which enables common objects to be intelligent and interactive, is considered the next evolution of the Internet. Its pervasiveness and abilities to collect and analyze data which can be converted into information have motivated a plethora of IoT applications. For the successful deployment and management of these applications, cloud computing techniques are indispensable since they provide high computational capabilities as well as large storage capacity. This paper aims at providing insights about the architecture, implementation and performance of the IoT cloud. Several potential application scenarios of IoT cloud are studied, and an architecture is discussed regarding the functionality of each component. Moreover, the implementation details of the IoT cloud are presented along with the services that it offers. The main contributions of this paper lie in the combination of the Hypertext Transfer Protocol (HTTP) and Message Queuing Telemetry Transport (MQTT) servers to offer IoT services in the architecture of the IoT cloud with various techniques to guarantee high performance. Finally, experimental results are given in order to demonstrate the service capabilities of the IoT cloud under certain conditions.Comment: 19pages, 4figures, IEEE Communications Magazin

    Towards Dynamic Vehicular Clouds

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    Motivated by the success of the conventional cloud computing, Vehicular Clouds were introduced as a group of vehicles whose corporate computing, sensing, communication, and physical resources can be coordinated and dynamically allocated to authorized users. One of the attributes that set Vehicular Clouds apart from conventional clouds is resource volatility. As vehicles enter and leave the cloud, new computing resources become available while others depart, creating a volatile environment where the task of reasoning about fundamental performance metrics becomes very challenging. The goal of this thesis is to design an architecture and model for a dynamic Vehicular Cloud built on top of moving vehicles on highways. We present our envisioned architecture for dynamic Vehicular Cloud, consisting of vehicles moving on the highways and multiple communication stations installed along the highway, and investigate the feasibility of such systems. The dynamic Vehicular Cloud is based on two-way communications between vehicles and the stations. We provide a communication protocol for vehicle-to-infrastructure communications enabling a dynamic Vehicular Cloud. We explain the structure of the proposed protocol in detail and then provide analytical predictions and simulation results to investigate the accuracy of our design and predictions. Just as in conventional clouds, job completion time ranks high among the fundamental quantitative performance figures of merit. In general, predicting job completion time requires full knowledge of the probability distributions of the intervening random variables. More often than not, however, the data center manager does not know these distribution functions. Instead, using accumulated empirical data, she may be able to estimate the first moments of these random variables. Yet, getting a handle on the expected job completion time is a very important problem that must be addressed. With this in mind, another contribution of this thesis is to offer easy-to-compute approximations of job completion time in a dynamic Vehicular Cloud involving vehicles on a highway. We assume estimates of the first moment of the time it takes the job to execute without any overhead attributable to the working of the Vehicular Cloud. A comprehensive set of simulations have shown that our approximations are very accurate. As mentioned, a major difference between the conventional cloud and the Vehicular Cloud is the availability of the computational nodes. The vehicles, which are the Vehicular Cloud\u27s computational resources, arrive and depart at random times, and as a result, this characteristic may cause failure in executing jobs and interruptions in the ongoing services. To handle these interruptions, once a vehicle is ready to leave the Vehicular Cloud, if the vehicle is running a job, the job and all intermediate data stored by the departing vehicle must be migrated to an available vehicle in the Vehicular Cloud
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