13,930 research outputs found
Cluster-Based Load Balancing Algorithms for Grids
E-science applications may require huge amounts of data and high processing
power where grid infrastructures are very suitable for meeting these
requirements. The load distribution in a grid may vary leading to the
bottlenecks and overloaded sites. We describe a hierarchical dynamic load
balancing protocol for Grids. The Grid consists of clusters and each cluster is
represented by a coordinator. Each coordinator first attempts to balance the
load in its cluster and if this fails, communicates with the other coordinators
to perform transfer or reception of load. This process is repeated
periodically. We analyze the correctness, performance and scalability of the
proposed protocol and show from the simulation results that our algorithm
balances the load by decreasing the number of high loaded nodes in a grid
environment.Comment: 17 pages, 11 figures; International Journal of Computer Networks,
volume3, number 5, 201
AIRNET: A real-time comunications network for aircraft
A real-time local area network was developed for use on aircraft and space vehicles. It uses token ring technology to provide high throughput, low latency, and high reliability. The system was implemented on PCs and PC/ATs operating on PCbus, and on Intel 8086/186/286/386s operating on Multibus. A standard IEEE 802.2 logical link control interface was provided to (optional) upper layer software; this permits the controls designer to utilize standard communications protocols (e.g., ISO, TCP/IP) if time permits, or to utilize a very fast link level protocol directly if speed is critical. Both unacknowledged datagram and reliable virtual circuit services are supported. A station operating an 8 MHz Intel 286 as a host can generate a sustained load of 1.8 megabits per second per station, and a 100-byte message can be delivered from the transmitter's user memory to the receiver's user memory, including all operating system and network overhead, in under 4 milliseconds
The Raincore Distributed Session Service for Networking Elements
Motivated by the explosive growth of the Internet, we study efficient and fault-tolerant distributed session layer
protocols for networking elements. These protocols are
designed to enable a network cluster to share the state
information necessary for balancing network traffic and
computation load among a group of networking elements.
In addition, in the presence of failures, they allow
network traffic to fail-over from failed networking
elements to healthy ones. To maximize the overall
network throughput of the networking cluster, we assume a unicast communication medium for these protocols. The Raincore Distributed Session Service is based on a fault-tolerant token protocol, and provides group membership, reliable multicast and mutual exclusion services in a networking environment. We show that this service provides atomic reliable multicast with consistent ordering. We also show that Raincore token protocol consumes less overhead than a broadcast-based protocol in this environment in terms of CPU task-switching. The Raincore technology was transferred to Rainfinity, a startup company that is focusing on software for Internet reliability and performance. Rainwall, Rainfinity’s first product, was developed using the Raincore Distributed Session Service. We present initial performance results of the Rainwall product that validates our design assumptions and goals
XTP for the NASA space station
The NASA Space Station is a truly international effort; therefore, its communications systems must conform to established international standards. Thus, NASA is requiring that each network-interface unit implement a full suite of ISO protocols. However, NASA is understandably concerned that a full ISO stack will not deliver performance consistent with the real-time demands of Space Station control systems. Therefore, as a research project, the suitability of the Xpress transfer protocol (XTP) is investigated along side a full ISO stack. The initial plans for implementing XTP and comparing its performance to ISO TP4 are described
Crux: Locality-Preserving Distributed Services
Distributed systems achieve scalability by distributing load across many
machines, but wide-area deployments can introduce worst-case response latencies
proportional to the network's diameter. Crux is a general framework to build
locality-preserving distributed systems, by transforming an existing scalable
distributed algorithm A into a new locality-preserving algorithm ALP, which
guarantees for any two clients u and v interacting via ALP that their
interactions exhibit worst-case response latencies proportional to the network
latency between u and v. Crux builds on compact-routing theory, but generalizes
these techniques beyond routing applications. Crux provides weak and strong
consistency flavors, and shows latency improvements for localized interactions
in both cases, specifically up to several orders of magnitude for
weakly-consistent Crux (from roughly 900ms to 1ms). We deployed on PlanetLab
locality-preserving versions of a Memcached distributed cache, a Bamboo
distributed hash table, and a Redis publish/subscribe. Our results indicate
that Crux is effective and applicable to a variety of existing distributed
algorithms.Comment: 11 figure
A Survey of Access Control Models in Wireless Sensor Networks
Copyright 2014 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/)Wireless sensor networks (WSNs) have attracted considerable interest in the research community, because of their wide range of applications. However, due to the distributed nature of WSNs and their deployment in remote areas, these networks are vulnerable to numerous security threats that can adversely affect their proper functioning. Resource constraints in sensor nodes mean that security mechanisms with a large overhead of computation and communication are impractical to use in WSNs; security in sensor networks is, therefore, a challenge. Access control is a critical security service that offers the appropriate access privileges to legitimate users and prevents illegitimate users from unauthorized access. However, access control has not received much attention in the context of WSNs. This paper provides an overview of security threats and attacks, outlines the security requirements and presents a state-of-the-art survey on access control models, including a comparison and evaluation based on their characteristics in WSNs. Potential challenging issues for access control schemes in WSNs are also discussed.Peer reviewe
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Analysis of a class of distributed queues with application
Recently we have developed a class of media access control algorithms for different types of Local Area Networks. A common feature of these LAN algorithms is that they represent various strategies by which the processors in the LAN can simulate the availability of a centralized packet transport facility, but whose service incorporates a particular type of change over time known as 'moving sever' overhead. First we describe the operation of moving server systems in general, for both First-Come - First-Served and Head-of-the-Line orders of service, together with an approach for their delay analysis in which we transform the moving server queueing system into a conventional queueing system having proportional waiting times. Then we describe how the various LAN algorithms may be obtained from the ideal moving server system, and how a significant component of their performance characteristics is determined by the performance characteristics of that ideal system. Finally, we evaluate the compatibility of such LAN algorithms with separable queueing network models of distributed systems by computing the interdeparture time distribution for M/M/1 in the presence of moving server overhead. Although it is not exponential, except in the limits of low server utilization or low overhead, the interdeparture time distribution is a weighted sum of exponential terms with a coefficient of variation not much smaller than unity. Thus, we conjecture that a service centre with moving server overhead could be used to represent one of these LAN algorithms in a product form queueing network model of a distributed system without introducing significant approximation errors
Data communication network at the ASRM facility
The main objective of the report is to present the overall communication network structure for the Advanced Solid Rocket Motor (ASRM) facility being built at Yellow Creek near Iuka, Mississippi. This report is compiled using information received from NASA/MSFC, LMSC, AAD, and RUST Inc. As per the information gathered, the overall network structure will have one logical FDDI ring acting as a backbone for the whole complex. The buildings will be grouped into two categories viz. manufacturing critical and manufacturing non-critical. The manufacturing critical buildings will be connected via FDDI to the Operational Information System (OIS) in the main computing center in B 1000. The manufacturing non-critical buildings will be connected by 10BASE-FL to the Business Information System (BIS) in the main computing center. The workcells will be connected to the Area Supervisory Computers (ASCs) through the nearest manufacturing critical hub and one of the OIS hubs. The network structure described in this report will be the basis for simulations to be carried out next year. The Comdisco's Block Oriented Network Simulator (BONeS) will be used for the network simulation. The main aim of the simulations will be to evaluate the loading of the OIS, the BIS, the ASCs, and the network links by the traffic generated by the workstations and workcells throughout the site
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