132,553 research outputs found
Handling Parallelism in a Concurrency Model
Programming models for concurrency are optimized for dealing with
nondeterminism, for example to handle asynchronously arriving events. To shield
the developer from data race errors effectively, such models may prevent shared
access to data altogether. However, this restriction also makes them unsuitable
for applications that require data parallelism. We present a library-based
approach for permitting parallel access to arrays while preserving the safety
guarantees of the original model. When applied to SCOOP, an object-oriented
concurrency model, the approach exhibits a negligible performance overhead
compared to ordinary threaded implementations of two parallel benchmark
programs.Comment: MUSEPAT 201
A Review of Lightweight Thread Approaches for High Performance Computing
High-level, directive-based solutions are becoming the programming models (PMs) of the multi/many-core architectures. Several solutions relying on operating system (OS) threads perfectly work with a moderate number of cores. However, exascale systems will spawn hundreds of thousands of threads in order to exploit their massive parallel architectures and thus conventional OS threads are too heavy for that purpose. Several lightweight thread (LWT) libraries have recently appeared offering lighter mechanisms to tackle massive concurrency. In order to examine the suitability of LWTs in high-level runtimes, we develop a set of microbenchmarks consisting of commonly-found patterns in current parallel codes. Moreover, we study the semantics offered by some LWT libraries in order to expose the similarities between different LWT application programming interfaces. This study reveals that a reduced set of LWT functions can be sufficient to cover the common parallel code patterns andthat those LWT libraries perform better than OS threads-based solutions in cases where task and nested parallelism are becoming more popular with new architectures.The researchers from the Universitat Jaume I de Castelló were supported by project TIN2014-53495-R of the MINECO, the Generalitat Valenciana fellowship programme Vali+d 2015, and FEDER. This work was partially supported by the U.S. Dept. of Energy, Office of Science, Office of Advanced
Scientific Computing Research (SC-21), under contract DEAC02-06CH11357. We gratefully acknowledge the computing resources provided and operated by the Joint Laboratory for System Evaluation (JLSE) at Argonne National Laboratory.Peer ReviewedPostprint (author's final draft
Learning from the Success of MPI
The Message Passing Interface (MPI) has been extremely successful as a
portable way to program high-performance parallel computers. This success has
occurred in spite of the view of many that message passing is difficult and
that other approaches, including automatic parallelization and directive-based
parallelism, are easier to use. This paper argues that MPI has succeeded
because it addresses all of the important issues in providing a parallel
programming model.Comment: 12 pages, 1 figur
A service oriented architecture for engineering design
Decision making in engineering design can be effectively addressed by using genetic algorithms to solve multi-objective problems. These multi-objective genetic algorithms
(MOGAs) are well suited to implementation in a Service Oriented Architecture. Often the evaluation process of the MOGA is compute-intensive due to the use of a complex computer model to represent the real-world system. The emerging paradigm of Grid Computing offers
a potential solution to the compute-intensive nature of this objective function evaluation, by
allowing access to large amounts of compute resources in a distributed manner. This paper presents a grid-enabled framework for multi-objective optimisation using genetic algorithms (MOGA-G) to aid decision making in engineering design
The Scalability-Efficiency/Maintainability-Portability Trade-off in Simulation Software Engineering: Examples and a Preliminary Systematic Literature Review
Large-scale simulations play a central role in science and the industry.
Several challenges occur when building simulation software, because simulations
require complex software developed in a dynamic construction process. That is
why simulation software engineering (SSE) is emerging lately as a research
focus. The dichotomous trade-off between scalability and efficiency (SE) on the
one hand and maintainability and portability (MP) on the other hand is one of
the core challenges. We report on the SE/MP trade-off in the context of an
ongoing systematic literature review (SLR). After characterizing the issue of
the SE/MP trade-off using two examples from our own research, we (1) review the
33 identified articles that assess the trade-off, (2) summarize the proposed
solutions for the trade-off, and (3) discuss the findings for SSE and future
work. Overall, we see evidence for the SE/MP trade-off and first solution
approaches. However, a strong empirical foundation has yet to be established;
general quantitative metrics and methods supporting software developers in
addressing the trade-off have to be developed. We foresee considerable future
work in SSE across scientific communities.Comment: 9 pages, 2 figures. Accepted for presentation at the Fourth
International Workshop on Software Engineering for High Performance Computing
in Computational Science and Engineering (SEHPCCSE 2016
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