589 research outputs found

    Scalable video compression with optimized visual performance and random accessibility

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    This thesis is concerned with maximizing the coding efficiency, random accessibility and visual performance of scalable compressed video. The unifying theme behind this work is the use of finely embedded localized coding structures, which govern the extent to which these goals may be jointly achieved. The first part focuses on scalable volumetric image compression. We investigate 3D transform and coding techniques which exploit inter-slice statistical redundancies without compromising slice accessibility. Our study shows that the motion-compensated temporal discrete wavelet transform (MC-TDWT) practically achieves an upper bound to the compression efficiency of slice transforms. From a video coding perspective, we find that most of the coding gain is attributed to offsetting the learning penalty in adaptive arithmetic coding through 3D code-block extension, rather than inter-frame context modelling. The second aspect of this thesis examines random accessibility. Accessibility refers to the ease with which a region of interest is accessed (subband samples needed for reconstruction are retrieved) from a compressed video bitstream, subject to spatiotemporal code-block constraints. We investigate the fundamental implications of motion compensation for random access efficiency and the compression performance of scalable interactive video. We demonstrate that inclusion of motion compensation operators within the lifting steps of a temporal subband transform incurs a random access penalty which depends on the characteristics of the motion field. The final aspect of this thesis aims to minimize the perceptual impact of visible distortion in scalable reconstructed video. We present a visual optimization strategy based on distortion scaling which raises the distortion-length slope of perceptually significant samples. This alters the codestream embedding order during post-compression rate-distortion optimization, thus allowing visually sensitive sites to be encoded with higher fidelity at a given bit-rate. For visual sensitivity analysis, we propose a contrast perception model that incorporates an adaptive masking slope. This versatile feature provides a context which models perceptual significance. It enables scene structures that otherwise suffer significant degradation to be preserved at lower bit-rates. The novelty in our approach derives from a set of "perceptual mappings" which account for quantization noise shaping effects induced by motion-compensated temporal synthesis. The proposed technique reduces wavelet compression artefacts and improves the perceptual quality of video

    A comparative survey on high dynamic range video compression

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    International audienceHigh dynamic range (HDR) video compression has until now been approached by using the high profile of existing state-of-the-art H.264/AVC (Advanced Video Coding) codec or by separately encoding low dynamic range (LDR) video and the residue resulted from the estimation of HDR video from LDR video. Although the latter approach has a distinctive advantage of providing backward compatibility to 8-bit LDR displays, the superiority of one approach to the other in terms of the rate distortion trade-off has not been verified yet. In this paper, we first give a detailed overview of the methods in these two approaches. Then, we experimentally compare two approaches with respect to different objective and perceptual metrics, such as HDR mean square error (HDR MSE), perceptually uniform peak signal to noise ratio (PU PSNR) and HDR visible difference predictor (HDR VDP). We first conclude that the optimized methods for backward compatibility to 8-bit LDR displays are superior to the method designed for high profile encoder both for 8-bit and 12-bit mappings in terms of all metrics. Second, using higher bit-depths with a high profile encoder is giving better rate-distortion performances than employing an 8-bit mapping with an 8-bit encoder for the same method, in particular when the dynamic range of the video sequence is high. Third, rather than encoding of the residue signal in backward compatible methods, changing the quantization step size of the LDR layer encoder would be sufficient to achieve a required quality. In other words, the quality of tone mapping is more important than residue encoding for the performance of HDR image and video coding

    A Deep Residual Star Generative Adversarial Network for multi-domain Image Super-Resolution

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    Recently, most of state-of-the-art single image super-resolution (SISR) methods have attained impressive performance by using deep convolutional neural networks (DCNNs). The existing SR methods have limited performance due to a fixed degradation settings, i.e. usually a bicubic downscaling of low-resolution (LR) image. However, in real-world settings, the LR degradation process is unknown which can be bicubic LR, bilinear LR, nearest-neighbor LR, or real LR. Therefore, most SR methods are ineffective and inefficient in handling more than one degradation settings within a single network. To handle the multiple degradation, i.e. refers to multi-domain image super-resolution, we propose a deep Super-Resolution Residual StarGAN (SR2*GAN), a novel and scalable approach that super-resolves the LR images for the multiple LR domains using only a single model. The proposed scheme is trained in a StarGAN like network topology with a single generator and discriminator networks. We demonstrate the effectiveness of our proposed approach in quantitative and qualitative experiments compared to other state-of-the-art methods.Comment: 5 pages, 6th International Conference on Smart and Sustainable Technologies 2021. arXiv admin note: text overlap with arXiv:2009.03693, arXiv:2005.0095

    Model Adaptation with Synthetic and Real Data for Semantic Dense Foggy Scene Understanding

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    This work addresses the problem of semantic scene understanding under dense fog. Although considerable progress has been made in semantic scene understanding, it is mainly related to clear-weather scenes. Extending recognition methods to adverse weather conditions such as fog is crucial for outdoor applications. In this paper, we propose a novel method, named Curriculum Model Adaptation (CMAda), which gradually adapts a semantic segmentation model from light synthetic fog to dense real fog in multiple steps, using both synthetic and real foggy data. In addition, we present three other main stand-alone contributions: 1) a novel method to add synthetic fog to real, clear-weather scenes using semantic input; 2) a new fog density estimator; 3) the Foggy Zurich dataset comprising 38083808 real foggy images, with pixel-level semantic annotations for 1616 images with dense fog. Our experiments show that 1) our fog simulation slightly outperforms a state-of-the-art competing simulation with respect to the task of semantic foggy scene understanding (SFSU); 2) CMAda improves the performance of state-of-the-art models for SFSU significantly by leveraging unlabeled real foggy data. The datasets and code are publicly available.Comment: final version, ECCV 201

    Thirteenth Biennial Status Report: April 2015 - February 2017

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    Algorithms and Architectures for Secure Embedded Multimedia Systems

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    Embedded multimedia systems provide real-time video support for applications in entertainment (mobile phones, internet video websites), defense (video-surveillance and tracking) and public-domain (tele-medicine, remote and distant learning, traffic monitoring and management). With the widespread deployment of such real-time embedded systems, there has been an increasing concern over the security and authentication of concerned multimedia data. While several (software) algorithms and hardware architectures have been proposed in the research literature to support multimedia security, these fail to address embedded applications whose performance specifications have tighter constraints on computational power and available hardware resources. The goals of this dissertation research are two fold: 1. To develop novel algorithms for joint video compression and encryption. The proposed algorithms reduce the computational requirements of multimedia encryption algorithms. We propose an approach that uses the compression parameters instead of compressed bitstream for video encryption. 2. Hardware acceleration of proposed algorithms over reconfigurable computing platforms such as FPGA and over VLSI circuits. We use signal processing knowledge to make the algorithms suitable for hardware optimizations and try to reduce the critical path of circuits using hardware-specific optimizations. The proposed algorithms ensures a considerable level of security for low-power embedded systems such as portable video players and surveillance cameras. These schemes have zero or little compression losses and preserve the desired properties of compressed bitstream in encrypted bitstream to ensure secure and scalable transmission of videos over heterogeneous networks. They also support indexing, search and retrieval in secure multimedia digital libraries. This property is crucial not only for police and armed forces to retrieve information about a suspect from a large video database of surveillance feeds, but extremely helpful for data centers (such as those used by youtube, aol and metacafe) in reducing the computation cost in search and retrieval of desired videos

    Algorithms and methods for video transcoding.

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    Video transcoding is the process of dynamic video adaptation. Dynamic video adaptation can be defined as the process of converting video from one format to another, changing the bit rate, frame rate or resolution of the encoded video, which is mainly necessitated by the end user requirements. H.264 has been the predominantly used video compression standard for the last 15 years. HEVC (High Efficiency Video Coding) is the latest video compression standard finalised in 2013, which is an improvement over H.264 video compression standard. HEVC performs significantly better than H.264 in terms of the Rate-Distortion performance. As H.264 has been widely used in the last decade, a large amount of video content exists in H.264 format. There is a need to convert H.264 video content to HEVC format to achieve better Rate-Distortion performance and to support legacy video formats on newer devices. However, the computational complexity of HEVC encoder is 2-10 times higher than that of H.264 encoder. This makes it necessary to develop low complexity video transcoding algorithms to transcode from H.264 to HEVC format. This research work proposes low complexity algorithms for H.264 to HEVC video transcoding. The proposed algorithms reduce the computational complexity of H.264 to HEVC video transcoding significantly, with negligible loss in Rate-Distortion performance. This work proposes three different video transcoding algorithms. The MV-based mode merge algorithm uses the block mode and MV variances to estimate the split/non-split decision as part of the HEVC block prediction process. The conditional probability-based mode mapping algorithm models HEVC blocks of sizes 16Ă—16 and lower as a function of H.264 block modes, H.264 and HEVC Quantisation Parameters (QP). The motion-compensated MB residual-based mode mapping algorithm makes the split/non-split decision based on content-adaptive classification models. With a combination of the proposed set of algorithms, the computational complexity of the HEVC encoder is reduced by around 60%, with negligible loss in Rate-Distortion performance, outperforming existing state-of-art algorithms by 20-25% in terms of computational complexity. The proposed algorithms can be used in computation-constrained video transcoding applications, to support video format conversion in smart devices, migration of large-scale H.264 video content from host servers to HEVC, cloud computing-based transcoding applications, and also to support high quality videos over bandwidth-constrained networks
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