10 research outputs found

    SENSORES DE ULTRASONIDO USADOS EN ROBÓTICA MÓVIL PARA LA MEDICIÓN DE DISTANCIAS

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    El presente trabajo describe la técnica de medición de distancias con sensores de ultrasonido utilizando la técnica de Tiempo de Vuelo ( T of F); Presenta los resultados obtenidos por el módulo sensor de ultrasonido construido

    SENSORES DE ULTRASONIDO USADOS EN ROBÓTICA MÓVIL PARA LA MEDICIÓN DE DISTANCIAS

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    El presente trabajo describe la técnica de medición de distancias con sensores de ultrasonido utilizando la técnica de Tiempo de Vuelo ( T of F); Presenta los resultados obtenidos por el módulo sensor de ultrasonido construido

    Exploring Robot Teleoperation in Virtual Reality

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    This thesis presents research on VR-based robot teleoperation with a focus on remote environment visualisation in virtual reality, the effects of remote environment reconstruction scale in virtual reality on the human-operator's ability to control the robot and human-operator's visual attention patterns when teleoperating a robot from virtual reality. A VR-based robot teleoperation framework was developed, it is compatible with various robotic systems and cameras, allowing for teleoperation and supervised control with any ROS-compatible robot and visualisation of the environment through any ROS-compatible RGB and RGBD cameras. The framework includes mapping, segmentation, tactile exploration, and non-physically demanding VR interface navigation and controls through any Unity-compatible VR headset and controllers or haptic devices. Point clouds are a common way to visualise remote environments in 3D, but they often have distortions and occlusions, making it difficult to accurately represent objects' textures. This can lead to poor decision-making during teleoperation if objects are inaccurately represented in the VR reconstruction. A study using an end-effector-mounted RGBD camera with OctoMap mapping of the remote environment was conducted to explore the remote environment with fewer point cloud distortions and occlusions while using a relatively small bandwidth. Additionally, a tactile exploration study proposed a novel method for visually presenting information about objects' materials in the VR interface, to improve the operator's decision-making and address the challenges of point cloud visualisation. Two studies have been conducted to understand the effect of virtual world dynamic scaling on teleoperation flow. The first study investigated the use of rate mode control with constant and variable mapping of the operator's joystick position to the speed (rate) of the robot's end-effector, depending on the virtual world scale. The results showed that variable mapping allowed participants to teleoperate the robot more effectively but at the cost of increased perceived workload. The second study compared how operators used a virtual world scale in supervised control, comparing the virtual world scale of participants at the beginning and end of a 3-day experiment. The results showed that as operators got better at the task they as a group used a different virtual world scale, and participants' prior video gaming experience also affected the virtual world scale chosen by operators. Similarly, the human-operator's visual attention study has investigated how their visual attention changes as they become better at teleoperating a robot using the framework. The results revealed the most important objects in the VR reconstructed remote environment as indicated by operators' visual attention patterns as well as their visual priorities shifts as they got better at teleoperating the robot. The study also demonstrated that operators’ prior video gaming experience affects their ability to teleoperate the robot and their visual attention behaviours

    Exploring Robot Teleoperation in Virtual Reality

    Get PDF
    This thesis presents research on VR-based robot teleoperation with a focus on remote environment visualisation in virtual reality, the effects of remote environment reconstruction scale in virtual reality on the human-operator's ability to control the robot and human-operator's visual attention patterns when teleoperating a robot from virtual reality. A VR-based robot teleoperation framework was developed, it is compatible with various robotic systems and cameras, allowing for teleoperation and supervised control with any ROS-compatible robot and visualisation of the environment through any ROS-compatible RGB and RGBD cameras. The framework includes mapping, segmentation, tactile exploration, and non-physically demanding VR interface navigation and controls through any Unity-compatible VR headset and controllers or haptic devices. Point clouds are a common way to visualise remote environments in 3D, but they often have distortions and occlusions, making it difficult to accurately represent objects' textures. This can lead to poor decision-making during teleoperation if objects are inaccurately represented in the VR reconstruction. A study using an end-effector-mounted RGBD camera with OctoMap mapping of the remote environment was conducted to explore the remote environment with fewer point cloud distortions and occlusions while using a relatively small bandwidth. Additionally, a tactile exploration study proposed a novel method for visually presenting information about objects' materials in the VR interface, to improve the operator's decision-making and address the challenges of point cloud visualisation. Two studies have been conducted to understand the effect of virtual world dynamic scaling on teleoperation flow. The first study investigated the use of rate mode control with constant and variable mapping of the operator's joystick position to the speed (rate) of the robot's end-effector, depending on the virtual world scale. The results showed that variable mapping allowed participants to teleoperate the robot more effectively but at the cost of increased perceived workload. The second study compared how operators used a virtual world scale in supervised control, comparing the virtual world scale of participants at the beginning and end of a 3-day experiment. The results showed that as operators got better at the task they as a group used a different virtual world scale, and participants' prior video gaming experience also affected the virtual world scale chosen by operators. Similarly, the human-operator's visual attention study has investigated how their visual attention changes as they become better at teleoperating a robot using the framework. The results revealed the most important objects in the VR reconstructed remote environment as indicated by operators' visual attention patterns as well as their visual priorities shifts as they got better at teleoperating the robot. The study also demonstrated that operators’ prior video gaming experience affects their ability to teleoperate the robot and their visual attention behaviours

    Effort reduction and collision avoidance for powered wheelchairs : SCAD assistive mobility system

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    The new research described in this dissertation created systems and methods to assist wheelchair users and provide them with new realistic and interesting driving opportunities. The work also created and applied novel effort reduction and collision avoidance systems and some new electronic interactive devices. A Scanning Collision Avoidance Device (SCAD) was created that attached to standard powered wheelchairs to help prevent children from driving into things. Initially, mechanical bumpers were used but they made many wheelchairs unwieldy, so a novel system that rotated a single ultra-sonic transducer was created. The SCAD provided wheelchair guidance and assisted with steering. Optical side object detectors were included to cover blind spots and also assist with doorway navigation. A steering lockout mode was also included for training, which stopped the wheelchair from driving towards a detected object. Some drivers did not have sufficient manual dexterity to operate a reverse control. A reverse turn manoeuvring mode was added that applied a sequential reverse and turn function, enabling a driver to escape from a confined situation by operating a single turn control. A new generation of Proportional SCAD was created that operated with proportional control inputs rather than switches and new systems were created to reduce veer, including effort reduction systems. New variable switches were created that provided variable speed control in place of standard digital switches and all that research reduced the number of control actions required by a driver. Finally, some new systems were created to motivate individuals to try new activities. These included a track guided train and an adventure playground that including new interactive systems. The research was initially inspired by the needs of young people at Chailey Heritage, the novel systems provided new and more autonomous driving opportunities for many powered wheelchair users in less structured environments.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Posicionamiento 2D5 en interiores mediante comunicaciones inalámbricas RF

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    En este Trabajo Fin de Grado se presenta una forma de mejorar las estimaciones de posición en sistemas de localización en interiores (Indoor Location Systems, ILS) basados en lecturas de los niveles de potencia RSSI (Received Signal Strength Indication) de una red RF ZigBee. Para establecer la estimación de la posición del móvil se usan Location Engine del chip TI-CC2431 y Multilateración, con Ejes radicales al cual se añade una Evaluación de Disparidad de Balizado. Las estimaciones se mejoran mediante un filtrado posterior con un Ajuste a Grafos de Descripción Métrica (Metric Description Graph, MDG). El sistema se ha comprobado experiOmentalmente en tareas de localización de personas en entornos interiores extensosThis Degree's Thesis presents a way to improve the position estimation of indoor location systems (ILS) based on the Received Signal Strength Indication (RSSI) of an RF network Zig- Bee. Two di erent estimation techniques have been studied: Location Engine from TI-CC2431 devices and Multilateration with radical axis. Further improvements of the estimation were made using two other techniques: Metric Description Graph and Beacons Shift Estimation. In order to validate the proposal, some experimental test for people location has been carried out in indoor extended environments.Grado en Ingeniería Electrónica de Comunicacione
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