1,208 research outputs found

    Software Evolution for Industrial Automation Systems. Literature Overview

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    Abstract Platform and Transformations for Model-Driven Service-Oriented Development

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    In this paper, we discuss the use of abstract platforms and transformation for designing applications according to the principles of the service-oriented architecture. We illustrate our approach by discussing the use of the service discovery pattern at a platform-independent design level. We show how a trader service can be specified at a high-level of abstraction and incorporated in an abstract platform for service-oriented development. Designers can then build platform-independent models of applications by composing application parts with this abstract platform. Application parts can use the trader service to publish and discover service offers. We discuss how the abstract platform can be realized into two target platforms, namely Web Services (with UDDI) and CORBA (with the OMG trader)

    Applying Model Driven Engineering Techniques and Tools to the Planets Game Learning Scenario

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    24 pagesInternational audienceCPM (Cooperative Problem-Based learning Metamodel) is a visual language for the instructional design of Problem-Based Learning (PBL) situations. This language is a UML profile implemented on top of the Objecteering UML Case tool. In this article, we first present the way we used CPM language to bring about the pedagogical transposition of the planets game learning scenario. Then, we propose some related works conducted to improve CPM usability: on the one hand, we outline a MOF solution and an Eclipse GMF solution instead of the UML profile approach. On the other hand, we propose some explanations about transforming CPM models into LMS compliant data, and tool functionality

    Feature interaction in composed systems. Proceedings. ECOOP 2001 Workshop #08 in association with the 15th European Conference on Object-Oriented Programming, Budapest, Hungary, June 18-22, 2001

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    Feature interaction is nothing new and not limited to computer science. The problem of undesirable feature interaction (feature interaction problem) has already been investigated in the telecommunication domain. Our goal is the investigation of feature interaction in componet-based systems beyond telecommunication. This Technical Report embraces all position papers accepted at the ECOOP 2001 workshop no. 08 on "Feature Interaction in Composed Systems". The workshop was held on June 18, 2001 at Budapest, Hungary

    The Requirements Editor RED

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    ID2.1 Initial Requirements Report

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    This internal deliverable contains two main parts: 1. Functional Requirements for the TENCompetence integrated system (which includes the descriptions of the high level use cases and the main components of the system) 2. Non Functional Requirements for the TENCompetence inte-grated systemThe work on this publication has been sponsored by the TENCompetence Integrated Project that is funded by the European Commission's 6th Framework Programme, priority IST/Technology Enhanced Learning. Contract 027087 [http://www.tencompetence.org

    Towards a maintenance semantic architecture.

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    International audienceTechnological and software progress with the evolution of processes within company have highlighted the need to evolve systems of maintenance process from autonomous systems to cooperative and sharing information system based on software platform. However, this need gives rise to various maintenance platforms. The first part of this study investigates the different types of existing industrial platforms and characterizes them compared to two criteria namely : information exchange and relationship intensity. This allowed identifying the e-maintenance architecture as the current most efficient architecture. despite its effectiveness, this latter can only guarantee technical interoperability between various components. Therefore, the second part of this study proposes a semantic-knowledge based architecture, thereby ensuring a higher level of semantic interoperability. To this end, specific maintenance ontology has been developed

    Applying Model Driven Engineering Techniques and Tools to the Planets Game Learning Scenario

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    CPM (Cooperative Problem-Based learning Metamodel) is a visual language for the instructional design of Problem-Based Learning (PBL) situations. This language is a UML profile implemented on top of the Objecteering UML Case tool. In this article, we first present the way we used CPM language to bring about the pedagogical transposition of the planets game learning scenario. Then, we propose some related works conducted to improve CPM usability: on the one hand, we outline a MOF solution and an Eclipse GMF solution instead of the UML profile approach. On the other hand, we propose some explanations about transforming CPM models into LMS compliant data, and tool functionality.Editors: Laurence Vignollet (Université de Savoie, France)

    Spatial ontologies for architectural heritage

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    Informatics and artificial intelligence have generated new requirements for digital archiving, information, and documentation. Semantic interoperability has become fundamental for the management and sharing of information. The constraints to data interpretation enable both database interoperability, for data and schemas sharing and reuse, and information retrieval in large datasets. Another challenging issue is the exploitation of automated reasoning possibilities. The solution is the use of domain ontologies as a reference for data modelling in information systems. The architectural heritage (AH) domain is considered in this thesis. The documentation in this field, particularly complex and multifaceted, is well-known to be critical for the preservation, knowledge, and promotion of the monuments. For these reasons, digital inventories, also exploiting standards and new semantic technologies, are developed by international organisations (Getty Institute, ONU, European Union). Geometric and geographic information is essential part of a monument. It is composed by a number of aspects (spatial, topological, and mereological relations; accuracy; multi-scale representation; time; etc.). Currently, geomatics permits the obtaining of very accurate and dense 3D models (possibly enriched with textures) and derived products, in both raster and vector format. Many standards were published for the geographic field or in the cultural heritage domain. However, the first ones are limited in the foreseen representation scales (the maximum is achieved by OGC CityGML), and the semantic values do not consider the full semantic richness of AH. The second ones (especially the core ontology CIDOC – CRM, the Conceptual Reference Model of the Documentation Commettee of the International Council of Museums) were employed to document museums’ objects. Even if it was recently extended to standing buildings and a spatial extension was included, the integration of complex 3D models has not yet been achieved. In this thesis, the aspects (especially spatial issues) to consider in the documentation of monuments are analysed. In the light of them, the OGC CityGML is extended for the management of AH complexity. An approach ‘from the landscape to the detail’ is used, for considering the monument in a wider system, which is essential for analysis and reasoning about such complex objects. An implementation test is conducted on a case study, preferring open source applications

    Architecture Information Communication in Two OSS Projects: the Why, Who, When, and What

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    Architecture information is vital for Open Source Software (OSS) development, and mailing list is one of the widely used channels for developers to share and communicate architecture information. This work investigates the nature of architecture information communication (i.e., why, who, when, and what) by OSS developers via developer mailing lists. We employed a multiple case study approach to extract and analyze the architecture information communication from the developer mailing lists of two OSS projects, ArgoUML and Hibernate, during their development life-cycle of over 18 years. Our main findings are: (a) architecture negotiation and interpretation are the two main reasons (i.e., why) of architecture communication; (b) the amount of architecture information communicated in developer mailing lists decreases after the first stable release (i.e., when); (c) architecture communications centered around a few core developers (i.e., who); (d) and the most frequently communicated architecture elements (i.e., what) are Architecture Rationale and Architecture Model. There are a few similarities of architecture communication between the two OSS projects. Such similarities point to how OSS developers naturally gravitate towards the four aspects of architecture communication in OSS development.Comment: Preprint accepted for publication in Journal of Systems and Software, 202
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