32,743 research outputs found
PASCal: A principal-axis strain calculator for thermal expansion and compressibility determination
We describe a web-based tool (PASCal; Principal Axis Strain Calculator) aimed
at simplifying the determination of principal coefficients of thermal expansion
and compressibilities from variable-temperature and variable-pressure lattice
parameter data. In a series of three case studies, we use PASCal to re-analyse
previously-published lattice parameter data and show that additional scientific
insight is obtainable in each case. First, the two-dimensional metal-organic
framework Cu-SIP-3 is found to exhibit the strongest area-negative thermal
expansion (NTE) effect yet observed; second, the widely-used explosive HMX
exhibits much stronger mechanical anisotropy than had previously been
anticipated, including uniaxial NTE driven by thermal changes in molecular
conformation; and, third, the high-pressure form of the mineral malayaite is
shown to exhibit a strong negative linear compressibility (NLC) effect that
arises from correlated tilting of SnO6 and SiO4 coordination polyhedra.Comment: 31 pages, 8 figures, formatted as preprint for J. Appl. Crys
Crashworthiness assessment considering the dynamic damage and failure of a dual phase automotive steel
Analyzing crash worthiness of the automotive parts has been posing a great challenge in the sheet metal and automotive industry since several decades. The present contribution will focus on one of the most urging challenges of the crash worthiness simulations, namely, an enhanced constitutive formulation to predict the failure and cracking of structural parts made from high strength steel sheets under impact. A hybrid extended Modified Bai Wierzbicki damage plasticity model is devised to this end. The material model calibrated using the experimental data covering high strain rate deformation, damage and failure successfully predicted the instability and subsequent response of the crash box under impact. Simulation results provide the deformation shape and deformation energy in order to predict and evaluate the vehicle crashworthiness. The simulations further helped in discovering the irrefutable impact of strain rate and stress state on the impact response of the auto-body structure. The strain rate is found to adequately affect the energy absorption capacity of the crash box structure both in terms of impact load and fold formation whereas the complex stress state has a direct association to the development of instability within the structure and early damage appearance within the folds
A NPC Behaviour Definition System for Use by Programmers and Designers
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviour in FPS (First Person Shooter) games. ZBL/0 has been used to illustrate the use of scripting systems in computer games in general and the scripting of NPC behaviour in particular in the context of a book on game development. Many novice game designers
have clear ideas about how the computer game they imagine should work but have little knowledge – if any – about how their ideas can be implemented. This is why books on game creation (design, programming etc.), as well as all-in-one game creation systems – especially designed for ease of use and intended for an amateur audience – enjoy great popularity. A large proportion of these books however merely present solutions in the form of descriptions and explanations of specific implementations with inadequate
explanations of principles. While this may benefit rapid application development it often does not lead to a deeper understanding of the underlying concepts. The understanding of rule-based behaviour definition through simple scripting in computer games and the development of such scripts by programmers and designers is what we aim to address with the ZBL/0 system
Scenarios for multiplicity distributions in pp collisions in the TeV energy region
Possible scenarios based on available experimental data and phenomenological
knowledge of the GeV energy region are extended to the TeV energy region in the
framework of the weighted superposition mechanism of soft and semi-hard events.
KNO scaling violations, forward-backward multiplicity correlations, Hq vs. q
oscillations and shoulder structures are discussed.Comment: 10 pages, 10 figures, talk given at "Focus on Multiplicity" (Bari,
Italy, June 2004
Musical Program Auralisation: Empirical Studies
Program auralisation aims to communicate information about program state, data, and behaviour using audio. We have argued that music offers many advantages as a communication medium [1]. The CAITLIN system [4, 16, 17, 18] was constructed to provide auralisations within a formal structured musical framework. Pilot studies [4, 16] showed that programmers could infer program structure from auralisations alone. A study was conducted using twenty-two novice programmers to assess a) whether novices could understand the musical auralisations and b) whether the musical experience and knowledge of subjects affected their performance. The results show that novices could interpret the auralisations (with accuracy varying across different levels of abstraction) and that musical knowledge had no significant effect on performance. A second experiment was conducted with another twenty-two novice programmers to study the effects of musical program auralisation on debugging tasks. The experiment aimed to determine whether auralisations would lead to higher bug detection rates. The results indicate that, in certain circumstances, musical auralisations can be used to help locate bugs in programs and that musical skill does not affect the ability to make use of the auralisations. In addition, it the experiment showed that subjective workload increased when the musical auralisations were used
Competences of IT Architects
The field of architecture in the digital world uses a plethora of terms to refer to different kinds of architects, and recognises a confusing variety of competences that these architects are required to have. Different service providers use different terms for similar architects and even if they use the same term, they may mean something different. This makes it hard for customers to know what competences an architect can be expected to have.\ud
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This book combines competence profiles of the NGI Platform for IT Professionals, The Open Group Architecture Framework (TOGAF), as well as a number of Dutch IT service providers in a comprehensive framework. Using this framework, the book shows that notwithstanding a large variety in terminology, there is convergence towards a common set of competence profiles. In other words, when looking beyond terminological differences by using the framework, one sees that organizations recognize similar types of architects, and that similar architects in different organisations have similar competence profiles. The framework presented in this book thus provides an instrument to position architecture services as offered by IT service providers and as used by their customers.\ud
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The framework and the competence profiles presented in this book are the main results of the special interest group “Professionalisation” of the Netherlands Architecture Forum for the Digital World (NAF). Members of this group, as well as students of the universities of Twente and Nijmegen have contributed to the research on which this book is based
Music and Speech in Auditory Interfaces: When is One Mode More Appropriate Than the Other?
A number of experiments, which have been carried out using non-speech auditory interfaces, are reviewed and the advantages and disadvantages of each are discussed. The possible advantages of using non-speech audio media such as music are discussed – richness of the representations possible, the aesthetic appeal, and the possibilities of such interfaces being able to handle abstraction and consistency across the interface
A Context-Oriented Extension of F#
Context-Oriented programming languages provide us with primitive constructs
to adapt program behaviour depending on the evolution of their operational
environment, namely the context. In previous work we proposed ML_CoDa, a
context-oriented language with two-components: a declarative constituent for
programming the context and a functional one for computing. This paper
describes the implementation of ML_CoDa as an extension of F#.Comment: In Proceedings FOCLASA 2015, arXiv:1512.0694
Dimensions of Neural-symbolic Integration - A Structured Survey
Research on integrated neural-symbolic systems has made significant progress
in the recent past. In particular the understanding of ways to deal with
symbolic knowledge within connectionist systems (also called artificial neural
networks) has reached a critical mass which enables the community to strive for
applicable implementations and use cases. Recent work has covered a great
variety of logics used in artificial intelligence and provides a multitude of
techniques for dealing with them within the context of artificial neural
networks. We present a comprehensive survey of the field of neural-symbolic
integration, including a new classification of system according to their
architectures and abilities.Comment: 28 page
Action semantics in retrospect
This paper is a themed account of the action semantics project, which Peter Mosses has led since the 1980s. It explains his motivations for developing action semantics, the inspirations behind its design, and the foundations of action semantics based on unified algebras. It goes on to outline some applications of action semantics to describe real programming languages, and some efforts to implement programming languages using action semantics directed compiler generation. It concludes by outlining more recent developments and reflecting on the success of the action semantics project
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